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Made in us
Been Around the Block




The new 6th rules for artillery now give every model in the unit toughness 7 against shooting. Considering that a full unit of kannons has 12 wounds for the cost of 10 boyz, they just became one of the most durable units of the game. This is especially nice considering they also put at missile shots with similar points efficiency to long fangs.

The biggest flaw with big gunz is that the absolutely miserable 5 leadership of the grotz means that taking a morale check for 25% casualties is serious problem.Since Gunz themselves don't count, casualties are calculated based on 6 models. This requires some finesses to avoid morale checks while still keeping of many gunz as possible firing. I would posit that the optimal set up would be to put 1 grot out in front to take wounds and hide the other 5 behind the gunz. If he dies, you can replace him with another grot only once. Once you are down to the last gun, you can then sacrifice the three remaining grotz.

The option also exists to add extra grot or runtherd crew, although buying more units is a better option if you have the slots. Purchasing 3 Extra grotz lets you start with 2 cannon fodder models up front. Runtherds triple the odds of making of the morale check, but still require grot bodies to feed the squig hound. Keep in mind that that unit will still die in assault to even the most pathetic units like guardsmen regardless of how many extra crew you have.

This is currently mere theoryhammer on my part, I'd appreciate if anyone who has put gunz on the table in 6th could share their experiences.
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Mek+SAG+Bosspole?

   
Made in us
Pyro Pilot of a Triach Stalker




New York

You can still take a runtherd, let's you eat D3 grots and re-roll morale.

Or use cover and let your grots not get shot.
   
Made in gb
Longtime Dakkanaut




The SAG and artillary now have to target the same unit.
I think 8 grots and runherd, to make it 3 models to force leadership. Always bring 3 ammo runts.

Also extra models means extra t7 wounds, what is not to like?
The answer is cc and snipers, which you should try to guard against.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

I have a nifty set up with 3 Kannons, 12 Gretchin, Runtherd, and a SAG Big Mek with a Bosspole on top of a Skyshield, with a 30 Mob underneath setting on the Objective I placed there 4 out of 6 missions. The Boyz cover ground assaults and gain 3+ cover behind the stantions, and the Skyshield gives the T7 Artillery Grots a 3+/4++ against shooting. Really hard to take out.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
 
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