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troops - Grey hunters x 10. MOTW - 2x melta - wolf standard 180 pts
Grey hunters x 10. MOTW - 2x melta - wolf standard 180 pts
Grey hunters x 6. MOTW - 1x melta - wolf standard 120 pts
heavy support - long fangs x5 - missile launchers \
1x long fang squad leader. / 140 pts
land raider ( or crusader? or redeemer?) - multi melta 260 pts
= 980 points.
my math was a little off. I still need 70 points for a rhino and razorback. not sure what to drop or change. or if i should just leave them to footslog it.
This message was edited 1 time. Last update was at 2012/09/03 14:26:50
I would remove MoW and banner on 6-man GH unit since they will not do much in close combat any way, play them back field protecting your long fangs and take home objective.
with those 25 points back you will have 55points so buy a rhino for the other grey hunter unit and a runic armour for your HQ
or
rhino for the GH and swap 2 meltas for 2 plasmas in rhino-unit and give the meltaunit in land raider a guy with power axe
I used to take murderous hurricane (so amazing for bogging down) and living lightning with my friend since we agreed to not use JOTWW. Anywhere else though I would go with JOTWW and LL or pick some biomancy, telekinesis, or divination to goof around with from 6th ed.
I was also considering camping an iron priest in the land raider if they are capable of restoring hull points with repairs. I'm not sure how they work in 6th with the new HP rules.
I lke SlyasR's first option. I'm just curious why you wouldn't just use terminator armor instead of runic? The only difference I'm seeing is terminator is 5+ invuln all vs. runic 5+ invuln pschic wounds only. Terminator would then be better, yes?
As for the 6 man squad, if they are just planning on sitting back anyway...I could always swap them out for 5 wolfguard with storm bolters at 105 points. take the rhino. Then I am only left with 10 points though. Perhaps a storm bolter on the rhino or land raider for more armored firepower?
I prefer my rune priest to be shooty rather than melee so he would probably just join the wolf guard or long fangs in the back.
With those 10pts you could always give your Rune Priest a Chooser of the Slain.
Additionally, on Rhinos, I honestly wouldn't take them anymore. They restrict you too much when you get into them, and other than that they are just a points sink into moving cover and a searchlight. Your points are better invested elsewhere. I tried using them as I'd bought 3 of them but they're pretty bad now.
-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3
The whole point of my list was to make use a land raider. I'm sure its not an optimal list but that's all right. I just can't decide which land raider would be most effective with that list.
nanaki658 wrote: The whole point of my list was to make use a land raider. I'm sure its not an optimal list but that's all right. I just can't decide which land raider would be most effective with that list.
That is the reason behind alternate 2.
1 Wolf Priest to allow reroll of to hits and 14 blood claws coming out of the LRC. That is 56 attacks getting 42 average hits. That is disgusting and the one reason to run bloodclaws.
At 1000 points, I don't think you need 6 meltaguns AND a multimelta. With the 20 points left over, I would switch out 4 meltaguns for plasmaguns and give your RP a chooser.
Attach a Wolf Guard to each grey hunter... 2 Long Fangs provide your support.
What is the point of the flamer? Ditch the standard on that unit and get 2x plasmaguns instead of MG + flamer. Ditch the MotW on the Wolf guard, get combi weapons instead.
Only the wolf priest goes with the blood claws. The rune priest stays with the long fangs for Divination re-rolls. With the 5 points left over, I would switch the meltaguns on the GH's for plasmaguns, but that's just a matter of taste.
My favorite list of the three.
DAaddict wrote: 1 Wolf Priest to allow reroll of to hits and 14 blood claws coming out of the LRC. That is 56 attacks getting 42 average hits. That is disgusting and the one reason to run bloodclaws.
Exactly. It might even be worth trading out the standard and MotW from the grey hunters just to get a power fist in the blood claw unit.
Also...The wolf priest allows you to re-roll all of your 'to Hit' AND 'to Wound' dice rolls of '1' in both shooting AND close combat. That's just sick.
This message was edited 2 times. Last update was at 2012/09/04 16:11:17
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
10 GH 2x plasma MOTW standard
10 GH 2x melta MOTW standard
rune priest with chooser of the slain
6 long fangs with missles (one squad leader)
Iron priest with saga of the iron wolf and 2 thrall servitors with servo arms.
rhino for plasma squad (since they cant assault out rhino and since plasma isn't an assault weapon I figured jump out rapid fire, hope they charge me, grab the counter attack. win).
land raider crusader with mutli melta.
iron priest joins melta GH squad and jumps in LRC. Plasma squad jumps in rhino. RP joins LF squad (i choose pew pew psycher powers usually and joining squad keeps him safe. chooser of the slain helps with the shooting attacks I pick.
iron priest allows LRC to move 9 inches at combat speed and on a roll of 2+ he repairs a immobilized, weapon destroyed or hull point.
I played this setup today with a friend and it wasn't even fair at 1000 points. If I went first I targeted the few units with melta or lascannons (only thing that could hurt a LRC) right off to keep it safer.
If he went first I hid LRC in the back for a round. Every game same result. He ended up with nothing that could actually hurt a LRC after first round or two. One game I didnt even have to take my GH squads out of their metal cans.
Protect the LRC until nothing was left alive that could hurt it was my only tactic. Heavy antiarmor at 1000 points is rare as far as I've seen so this seems to work really well.
Just thought I'd share my final armor build for 1000 points and how it worked out for me. Does anyone know of any common 1000 point lists that I might encounter that would be a big issue?
This message was edited 1 time. Last update was at 2012/09/05 21:03:23
Sirmauz wrote: Land raiders are nice, but it blows to sink close to 300 pts in one, only to have a 'naught deepstrike and melta it for only 135.
This ^. Especially for Space Wolves. If you want to do Land Raider spam, then black templars or blood angels is better. But I think you can get away with a Space Wolves list with just one land raider in it. To avoid the deepstriking meltaguns, you'll have to take a boat load of rhinos and deploy them around your Land Raider so that no drop pods can get too close to the LR. It could work, but it's probably difficult.
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
You can build a dick of a BA list with Astorath, Lemartes, 5, count em 5!!!! LR and 15 DC, 3 riding each LR.... ugh it makes me sick to my stomach to think of the potential carnage. Yeah, you couldnt capture points, but you could dang near wipe and deny the whole game. It's even worse if you were to face IGs, or another horde army with only a few high str weapons....
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This message was edited 1 time. Last update was at 2012/09/09 05:12:04