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2012/09/03 17:38:52
Subject: 1999 Space Wolves, seems awesome/need second opinion, REVISED
HQ: Wolf Priest in Power Armour, 115 pts
Melta Bombs, Saga of the Hunter
HQ: Rune Priest in Power Armour, 103 pts
Storm Bolter
Elite: 1 Lone Wolf in Terminator Armour, 85 pts
Storm Shield, Chainfist
Elite: 1 Lone Wolf in Terminator Armour, 85 pts
Storm Shield, Chainfist
Elite: 1 Lone Wolf in Terminator Armour, 85 pts
Storm Shield, Thunder Hammer
Troops: 10 Grey Hunters Pack, 185 pts
Mark of the Wulfen, Wolf Standard, 2x Plasma gun
Troops: 7 Wolf Guard Pack, 301 pts
7 Wolf Guard in Power Armour, 7x Dual Plasma Pistol
Drop Pod
Troops: 5 Wolf Guard Pack, 185 pts
3 Wolf Guard in Power Armour, Combi-Flamer x3
1 Wolf Guard in Terminator Armour, Power Axe, Storm Shield
1 Wolf Guard in Terminator Armour, Wolf Claw, Cyclone Missile Launcher
Troops: 5 Wolf Guard Pack, 185 pts
3 Wolf Guard in Power Armour, Combi-Flamer x3
1 Wolf Guard in Terminator Armour, Power Axe, Storm Shield
1 Wolf Guard in Terminator Armour, Wolf Claw, Cyclone Missile Launcher
Heavy Support: 6 Long Fangs Pack, Missile Launcher x5
Heavy Support: 6 Long Fangs Pack, Missile Launcher x5
Heavy Support: 5 Long Fangs Pack, Missile Launcher x4
****
Logan + Rune Priest + 7 Gunslinger wolf guard drop pod in on turn 1.
Wolf Priest + 10 Grey Hunters- This unit now has outflank, preferred enemy, fearless, and stealth.
3 Lone Wolves!
This message was edited 2 times. Last update was at 2012/09/05 07:30:26
"drinking liqueur from endangered rain forest flowers cold-distilled over multicolored diamonds while playing croquet on robot elephants using asian swim suit models as living wickets... well, some hobbies are simply more appealing than others." -Sourclams
I actually like it and seems pretty solid. My 1 concern is the single pod with Logan and friends. Would be good to have some guys over there to pull pressure off but the only way to do that would be losing the Lone Wolves and I like them too much.
"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"
"If all else fails, empty the magazine"
2012/09/04 09:36:10
Subject: 1999 Space Wolves, seems awesome/need second opinion
Unsure of the wording of the SW codex, but what's the ruling on SW characters having the same wargear? I always thought you couldn't repeat loadouts on characters, even for WG, but the Lone Wolves probably do count for it...
Tau, Dark Eldar and Inquisition 40K player, occasional Lizardman Fantasy player, proud Lord of the Rings player and Rebel X-Wing player
> 4000 pts 1500 pts 1500 pts 1500pts
Ascalam wrote:Only the Eldar could party hard enough to rip a hole in the material universe, and then stage an after-party in the webway like nothing happened
2012/09/04 12:16:55
Subject: Re:1999 Space Wolves, seems awesome/need second opinion
Troops: 7 Wolf Guard Pack, 301 pts
7 Wolf Guard in Power Armour, 7x Dual Plasma Pistol
Drop Pod
I dont like this . it kills as much as a unit of terminators with combi plasma , but dies a lot faster .2 WG in termi armor are minium a drop pod unit should run .
also why do you run Lone Wolfs without wolfs ?they give you 2" extra charge range minimum . the FAQ does force them to be within 2" of their character but they no longer have to move as slow as lone wolf . + ablative wounds are good when there is so much plasma run nowadays .first turn two wolfs at the back , from second one one front and one at the back , if opponent is trying to run away ,if not both up front and extra charge movment.
2012/09/04 13:13:17
Subject: 1999 Space Wolves, seems awesome/need second opinion
it didnt fix anything or to be more precise instead of giving 7" extra it gives only 2" . the wolf stays within 2" the lone wolf all the time , but on the charge turn it goes from behind the Lone Wolf to 2" in front of him . For assault units with a random charge in 6th any buff to movment is good.
2012/09/04 14:02:13
Subject: 1999 Space Wolves, seems awesome/need second opinion
If Logan is giving you preferred enemy, why do you need the rune priest for divination re-rolls? You're already re-rolling 1's to hit and to wound in both shooting and CC. The only dice that divination will let you re-roll that PE wouldn't is if you roll 2's to Hit. So you're getting diminished returns from divination. I'd say your pistoliers should take EITHER Logan OR the RP - not both.
Why bother giving the RP a storm bolter? He can't shoot it if you use your divination power.
Why pay 20 points per model for two plasma pistols, when you could pay 5 points per model for a combi-plasma? Or 15 points per model for a combi-plasma + power weapon. You'll still get 14 plasma shots with re-rolls on the first turn, and you'll be able to trounce anyone who charges you. For less points.
You have one melta bomb. two chainfists and a thunder hammer. What are you going to do when you can't get close enough to his AV14 vehicles to charge them?
Comments:
You don't need Logan Grimnar in this list - for a couple of reasons. First, he costs 275 fething points. Second, except for the plasma pistol unit, grey hunters wtih a WG pack leader will do the same job as your wolf guard units and they'll do it for less points. You can get preferred enemy for your pistol unit with a 100 point wolf priest and get nearly an entire unit of 10 grey hunters with the points you save.
IMO, Saga of the Hunter is a poor choice. Except for hammer and anvil deployment, that unit is going to come in too far away from the enemy. You're better off being on the board on turn 1 so you can shoot the plasmaguns.
This message was edited 2 times. Last update was at 2012/09/04 15:49:36
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
2012/09/05 07:30:01
Subject: Re:1999 Space Wolves, seems awesome/need second opinion
@ Unholy_Martyr: Thanks, I know that you know your stuff with regards to space wolves. I share you concerns with regard to the WG unit being unsupported. I have tried to fix that after considering my options.
@ Makumba:
it kills as much as a unit of terminators with combi plasma
This is not true strictly speaking. They are equal only on the turn the drop. The gunslingers have the same potential output every turn, whereas the combi-weapons become entirely lacklustre after the initial salvo. Also, they drop 1 base attack combo's. Further, I have considered slingshotting the Lone Wolves by including the fenrisian wolves but I just don't have the points. Any extra inches would be welcome as you mentioned.
@ Grugknuckle: Excellent points, this is some quality feedback.
If Logan is giving you preferred enemy, why do you need the rune priest for divination re-rolls?
Divination has some excellent synergy with that unit. 4 of the 6 powers range from wtfawesome to solid. In any case the primaris power is cover by Logan. I could take JotWW and Muderous Hurricane instead and use those to good effect. The rune priest is there half for his psychic offense and half for his 4+ psychic defence juju stick.
Why pay 20 points per model for two plasma pistols, when you could pay 5 points per model for a combi-plasma?
I mentioned that above. In short, vastly increased utility.
You have one melta bomb. two chainfists and a thunder hammer. What are you going to do when you can't get close enough to his AV14 vehicles to charge them?
Not that I expect to see much AV 14 spam, but I agree with your point. I will take measures to address this weakness.
You don't need Logan Grimnar in this list
Give the Great Wolf his due. He is a tremendous force multiplier as well as a CC monster besides carrying a hefty price tag.
Saga of the Hunter is a poor choice
This is where I begin my revision.
REVISED LIST:
HQ: Logan Grimnar, The Great Wolf, 275 pts
HQ: Wolf Priest in Power Armour, 115 pts
Melta Bombs, Combi-Melta
HQ: Rune Priest in Power Armour, 100 pts
Elite: 1 Lone Wolf in Terminator Armour, 85 pts
Storm Shield, Chainfist
Elite: 1 Lone Wolf in Terminator Armour, 85 pts
Storm Shield, Chainfist
Elite: 1 Lone Wolf in Terminator Armour, 85 pts
Storm Shield, Thunder Hammer
Troops: 9 Grey Hunters Pack, 185 pts
Mark of the Wulfen, Wolf Standard, 1x Meltagun
Drop Pod
Troops: 7 Wolf Guard Pack, 301 pts
7 Wolf Guard in Power Armour, 7x Dual Plasma Pistol
Drop Pod
Troops: 5 Wolf Guard Pack, 185 pts
3 Wolf Guard in Power Armour, Combi-Flamer x3
1 Wolf Guard in Terminator Armour, Power Axe, Storm Shield
1 Wolf Guard in Terminator Armour, Wolf Claw, Cyclone Missile Launcher
Troops: 5 Wolf Guard Pack, 185 pts
3 Wolf Guard in Power Armour, Combi-Flamer x3
1 Wolf Guard in Terminator Armour, Power Axe, Storm Shield
1 Wolf Guard in Terminator Armour, Wolf Claw, Cyclone Missile Launcher
Heavy Support: 5 Long Fangs Pack, Missile Launcher x4, 115 pts
Heavy Support: 5 Long Fangs Pack, Missile Launcher x4, 115 pts
Heavy Support: 5 Long Fangs Pack, Missile Launcher x4, 115 its
Drop Pod
Logan Pod and Wolf Priest pod hit Turn 1. Wolf Priest pod packing some melta. I think this list improves weaknesses of the first. Two drop pods now offer some LOS blocking for the gunslingers.
Thoughts?
"drinking liqueur from endangered rain forest flowers cold-distilled over multicolored diamonds while playing croquet on robot elephants using asian swim suit models as living wickets... well, some hobbies are simply more appealing than others." -Sourclams
Divination has some excellent synergy with that unit. 4 of the 6 powers range from wtfawesome to solid. In any case the primaris power is cover by Logan. I could take JotWW and Muderous Hurricane instead and use those to good effect. The rune priest is there half for his psychic offense and half for his 4+ psychic defence juju stick.
Under no circumstances should you put the rune priest in the same squad as Logan. You don't want the rune priest anywhere near a close combat, but as I see it you have no compelling reason at all to take Logan EXCEPT that he is a close combat guru.
Why pay 20 points per model for two plasma pistols, when you could pay 5 points per model for a combi-plasma?
I mentioned that above. In short, vastly increased utility.
Disagree. Do you want to shoot plasma pistols every round, or do you want to get Logan into close combat? Pick one because you can't have both. The odds are that you will get to shoot your plasma pistols one time before you get stuck in a series of close combats. If you get the chance to shoot them again, then the second time you shoot them half of your squad will already be dead. You might as well have taken combi-weapons.
Give the Great Wolf his due. He is a tremendous force multiplier as well as a CC monster besides carrying a hefty price tag.
He is a force multiplier, but not a "tremendous" force multiplier unless your list is specifically built to take advantage of him. Your list isn't and that means that you're overpaying for him.
Here is your revised list...(some of your points are off by the way)
Spoiler:
HQ: Logan Grimnar, The Great Wolf, 275 pts
HQ: Wolf Priest in Power Armour, 115 pts Melta Bombs, Combi-Melta
HQ: Rune Priest in Power Armour, 100 pts
Elite: 1 Lone Wolf in Terminator Armour, 85 pts Storm Shield, Chainfist
Elite: 1 Lone Wolf in Terminator Armour, 85 pts Storm Shield, Chainfist
Elite: 1 Lone Wolf in Terminator Armour, 85 pts Storm Shield, Thunder Hammer
Troops: 9 Grey Hunters Pack, 185 pts Mark of the Wulfen, Wolf Standard, 1x Meltagun Drop Pod This squad should cost 200 points
Troops: 7 Wolf Guard Pack, 301 pts 7 Wolf Guard in Power Armour, 7x Dual Plasma Pistol Drop Pod
Troops: 5 Wolf Guard Pack, 185 pts 3 Wolf Guard in Power Armour, Combi-Flamer x3 1 Wolf Guard in Terminator Armour, Power Axe, Storm Shield 1 Wolf Guard in Terminator Armour, Wolf Claw, Cyclone Missile Launcher
Troops: 5 Wolf Guard Pack, 185 pts 3 Wolf Guard in Power Armour, Combi-Flamer x3 1 Wolf Guard in Terminator Armour, Power Axe, Storm Shield 1 Wolf Guard in Terminator Armour, Wolf Claw, Cyclone Missile Launcher
Heavy Support: 5 Long Fangs Pack, Missile Launcher x4, 115 pts
Heavy Support: 5 Long Fangs Pack, Missile Launcher x4, 115 pts
Heavy Support: 5 Long Fangs Pack, Missile Launcher x4, 115 its Drop Pod The drop pod costs 35 points.
Logan Pod and Wolf Priest pod hit Turn 1. Wolf Priest pod packing some melta. I think this list improves weaknesses of the first. Two drop pods now offer some LOS blocking for the gunslingers.
Here is a list that I think has the same idea as yours, but a little more effective for the points.
Spoiler:
HQ: WP in Runic Armor (120 points)
RP +Living Lightning & Tempest's Wrath or Divination (100 points)
Elite: 1 Lone Wolf in Terminator Armour, 105 pts Storm Shield, Chainfist, 2 x Fenrisian Wolves
1 Lone Wolf in Terminator Armour, 105 pts Storm Shield, Chainfist, 2 x Fenrisian Wolves
Wolf Guard Pack, (359 points) WG + 2 plasma pistols WG + 2 plasma pistols WG + 2 plasma pistols WG + combi-plasma, power sword WG + combi-plasma, power fist WG + combi-plasma WG + combi-plasma WG terminator + TH/SS Drop Pod
Troops: 10 GH + MotW, Standard, 2x Meltaguns Drop Pod (215 points)
10 GH + MotW, Standard, 2x Meltaguns Drop Pod (215 points)
10 GH + MotW, Standard, 2x Meltaguns Drop Pod (215 points)
10 GH + MotW, Standard, 2 x Plasmaguns Drop Pod (220 points)
Heavy Support: 5 LF + 4x ML's (115 points)
5 LF + 4x ML's (115 points)
5 LF + 4x ML's (115 points)
Total 1999 points.
Your gunslinger squad has the same amount of fire power plus more close combat ability. You now have 40 scoring models in 4 units and you have 5 drop pods so that you can land 3 of them on turn 1. You have one less lone wolf, but the two remaining now each have a pair of fen wolves for extra wounds. I got rid of Logan. He's been replaced by a wolf guard model with a TH/SS.
On turn 1, you land 3 pods. If your enemy has lots of armor, these three pods should be your meltagun GH's. The wolf priest goes with the wolf guard pod and provides preferred enemy to the plasma gunslingers. In case of close combat, you can accept tough challenges with the TH/SS terminator in that squad.
The rune priest goes with the Long Fangs and provides Divination re-rolls - OR - he can provide living lightning and/or Tempests Wrath to slow the enemy down.
For a slight change, try switching the TH/SS wolf guard to a chainfist / SS wolf guard and then making one of your lone wolves a TH/SS dude.
This message was edited 5 times. Last update was at 2012/09/05 19:44:50
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.