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Made in se
Sure Space Wolves Land Raider Pilot




Sweden

Hello everyone

main problem: Rune priests are a burden for me most of the times because they are fragile and they tie up a lot of points which i rather spend in more long lasting hard units.

I only ever really use my rune priest for dispell-action so how is the math? is it so much worse to maybe field 2-3 HQ models with runic armor + wolf tail talisman to join different units rather than having the rune priest?

This message was edited 1 time. Last update was at 2012/09/05 20:01:41


 
   
Made in us
Ambitious Space Wolves Initiate




Fenris

SlyasR wrote:
Hello everyone

main problem: Rune priests are a burden for me most of the times because they are fragile and they tie up a lot of points which i rather spend in more long lasting hard units.

I only ever really use my rune priest for dispell-action so how is the math? is it so much worse to maybe field 2-3 HQ models with runic armor + wolf tail talisman to join different units rather than having the rune priest?


Are you kidding me? The Rune priest is one of the most survivable units i currently field( I love him with Term Armour ). But there are a few things you need to take into account. Understand his role. With LL He can stay out of range of most anything and nuke the board with strength 7 hits. He is alright in HTH but not amazing especially with challenges. Its sounds to me like you need to change up the way you field him and where you are sending him on the battle field. So, that being said, How are you intending to use him? What do you field him with (If any unit)? And how do you have him geared? I think we could better address this having the answer to those questions.

Fury deliver me.

Space Wolves

"In the end I will return. For the final battle. For the Wolf Time."  
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

SlyasR wrote:
Hello everyone

main problem: Rune priests are a burden for me most of the times because they are fragile and they tie up a lot of points which i rather spend in more long lasting hard units.

I only ever really use my rune priest for dispell-action so how is the math? is it so much worse to maybe field 2-3 HQ models with runic armor + wolf tail talisman to join different units rather than having the rune priest?

I would go so far to say that the Rune Priest is the single best HQ choice that Space Wolves have. Unless you're going for a Loganwing in which case Logan is pretty well, vital. Give him Chooser of the Slain, Jaws and Living Lightning. Slap him in a squad. Bam. Excellent for his points cost.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Ambitious Space Wolves Initiate




Utah

I also am curious how you are running your rune priest(s?). You comment on them tieing up too many points, but base they start at 100, which to me always seems like a bargain for what they bring to the table. Or are you bringing a whole bunch of them which is using up too many points? Depending on the point level which I don't always run 2-3 of them like some people suggest, but I always find at least one of them to be worth the points.

What HQs are you thinking to be able to take 2-3 of for the same point value as a RP?
   
Made in us
Executing Exarch





The Twilight Zone

Rune priests provide the runic staff, with a 24" zone to shut down psychic powers on a 4+. The runic armor and WTT only work on powers targeting that unit.

Combine that with some of the most brutal psychic powers around makes them an amazing HQ choice.

If you want, throw a WTT on them as well. Any power targeting his unit is stopped on a 4+, then a 5+ WTT and a 5+ deny the witch for him being a psyker.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Excluding Deny the Witch, for pure psychic defence the Runic Armour + Talisman (57% chance of nullifying) is actually better than a Runic Weapon (50% chance of nullifying), but Rune Priests are far more than just pure psychic defence. They're great for force multiplication and psychic offence themselves, so they're well worth the measly 100pts you spend on them.

   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

thanks all for your awnsers

the thing is that I constantly find myself in need of beeing within 24inch of the enemy but not to close to him for the priest to be effective, once I get to close I will get charged and the priest dies

I rather fill the slots up with lords WGBL and wolf priests

also, I would like to be able to field a badass logan army at 2k but by already paying a lot to field logan i find myself even more crippled by paying 100points for a rune priest while i could have other more CC oriented characters
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

You need to put your Rune Priest inside a squad of Grey Hunters then, at least 7-8 men strong, and make sure that the squad in question has a Wolf Banner or a MotW. They can hold their own in an assault and should be able to protect the RP.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Also remember, WTT and Runic Armour only cover Witchfire and Malediction powers, whereas Runic Weapons cover everything. Sure you might stop your troops from getting attacked/debuffed, but your enemy will have free reign to buff their own troops in the meantime since you won't have a way to nullify that.

   
Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

I never leave home without at least one. I have models in TDA, Runic, and Power Armor. I put them in a GH squad, with WG termies, or Long Fangs and choose the Divination powers. They are also an amazing complement to an IG blob squad if you are running allies. They can fight from the front as well as stay back. I think point for point they are more valuable than WGBL and equal Wolf Lords and Wolf Priests. Also, they complement any space wolf build, where the other HQ's are more specific to the kind of army you are running.

5000
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