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Made in us
Fresh-Faced New User





Hey, random question. I keep hearing notes from people that my warboss shouldn't be stuck in with a nob squad. If that's the case, any helpful tips about where he SHOULD be placed? I usually stick him in a mob of nobs or a large angry mob or ork boys, depending on the match i'm playing.
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

In a Nobz squad. Where did you hear that? Although a large squad of Boyz can be good too.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Battlewagon Driver with Charged Engine





Nobz squad, mega nobz squad or nob bikers

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in gb
Longtime Dakkanaut




I wager the advice was put the warboss in different battlewagon. Thus your threats are spread out, not making one battlewagon a really huge target.

He will want to be with a squad rushing forward into cc. Ork boys would good.
   
Made in za
Mutilatin' Mad Dok





As MFletch touches upon, you don't want to over invest in a single unit.

Firstly, your overly killy unit will only be doing a single thing, and secondly, you lose all of your killy if that unit goes.

Nob squads are fantastically killy. The warboss is fantastically killy. There's good reason to spread the killy around - put the warboss in another unit.

A warboss in a Nob squad works great, but it's not the only solution.
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

Well how about some reasons... Maybe that will help.

Nob squads have pretty sketchy leadership, even with a boss pole, because they can't take advantage of mob rule. The war boss alleviates that.

Strength 8 installs foot nobs, a foot warboss, leading from the front, can absorb a couple insta-kills. A biker boss can absorb the strength 10 that would insta-kill nob bikers.

Non units have pain boys, warbosses like feel no pain. Warbosses like waaagh banners on occasion as well.

From a fluff perspective, the boss always goes with his biggest and toughest mates, to keep an eye on them.

There are plenty of places to put a warboss if you didn't take nobs, but if you did take them, they love their boss.

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Boyz, burnas and in a deffkopta unit on a bike is the only places I stick a boss. The reason for not sticking him in with the Nobz is due to serious overkill. The nobz will krump most units with ease, stick sticking a Boss in there not only ends up wasting a lot of PK points, but also makes said unit way to much of a reason to shoot it down. Now if the boss is in with something else AND you have a kitted Nob mob, then your opponent will have to either split fire between the two, or focus on shooting down one unit leaving the other untouched. That way, either case, youve got some pretty decent chances of getting one or the other where you want them most.
   
Made in us
Smokin' Skorcha Driver





I just put him with my boyz

Waaaaaaaaaaaagh!




 
   
Made in us
Shadowy Grot Kommittee Memba






Occasionally, for laughs, I stick a warbles and mega armor in with a squad of 20-30 gretchin. In 6th it's kind of a laughably effective tactic, if only because of how surprising it is.. You've got:

2+ armor on T5 hanging out in front
2+ LOS "Grotvulnerable save" for any AP 2 or wounds you're nervous about taking.
Grotherds to take challenges when you want da boss to be krumpin the enemy squad.
Massive, MASSIVE unit footprint/number of wounds for a unit that, all told, costs maybe 170 points.
Ld 8 with free squig hound rerolls.
The hilarious mental image of da boss grabbing a handy gretchin to use as a squirming green shield to catch rockets and bright lances.



Automatically Appended Next Post:
*Warboss... Autocorrect you sneaky dog.


Automatically Appended Next Post:
*Warboss... Autocorrect you sneaky dog.

This message was edited 2 times. Last update was at 2012/09/19 14:07:56


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Warbosses should be placed in Boy mobs.

In Nobs he does almost nothing for them. They already have at least a dozen PK attacks and thats more then enough to kill just about anything. The warboss is practically wasted, not to mention its very easy to make a Nob squad run(their fearless/Ld10 doesn't last very long)

In Boyz he adds 5-6 Str10 PK attacks to a unit where the bulk is just Str3(4) attacks, along with 3-4 Str8. Plus he will also be Fearless much longer. He also has a Character nob to challange tank if he needs it(Nobs in Nob units arn't characters anymore)

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Longtime Dakkanaut




Grots do not have the leadership thing and will make the warboss toughness 2.

Having someone to take the challenge for him is important remark.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Rampage wrote:In a Nobz squad. Where did you hear that? Although a large squad of Boyz can be good too.


Billagio wrote:Nobz squad, mega nobz squad or nob bikers

Nonsense. Unless we're talking about very small nob units of five models or less, a warboss is always overkill in a nobz unit and thus wasted. If a nob mob destroys a unit in close combat, a warboss doesn't make it destroy more. If nobz can't handle a unit, a warboss doesn't change a thing about that 95% of the time.

MFletch wrote:Grots do not have the leadership thing and will make the warboss toughness 2.

Having someone to take the challenge for him is important remark.

Warboss is LD9 himself, gretchin will use that value. Rundherds are characters and can thus take challenges, with their grabba sticks they are even quite effective at doing so.

However, I agree T2 will make you take a ton of wound from anything looking funny at you, from experience 30 gretchin can easily die within one round of shooting.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

 Jidmah wrote:
Rampage wrote:In a Nobz squad. Where did you hear that? Although a large squad of Boyz can be good too.


Nonsense. Unless we're talking about very small nob units of five models or less, a warboss is always overkill in a nobz unit and thus wasted. If a nob mob destroys a unit in close combat, a warboss doesn't make it destroy more. If nobz can't handle a unit, a warboss doesn't change a thing about that 95% of the time.

I've always liked overkill, this was one of those instances where my own personal preference has leaked over into advice. That said, one of the main reasons I liked him in there wasn't for the extra hitting power, it is for the leadership buff, making it much harder for an exploding vehicle to pin your very expensive hammer unit as most of the time you're not going to be taking enough Nobz to subject them to the mob rule anyway, I just don't like taking that chance with such an expensive squad. Yes this is expensive but you can also split the Warboss out to thump a seperate squad later on.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Even still, you fail that pin test, and now your even MORE expensive unit is still pinned. Where as if the boss wasnt in the nob unit, then he would still be out there killing. Besides if I were fighting against another Ork army, and they were foolish enough to stick a boss in with their nobz, well then Id just throw a unit or 2 of boyz at them and laugh at the fact that they were stuck there the WHOLE game doing nothing and STILL lost more points then I did to that tarpit. And since my Boss wouldnt be in that nob unit, he would be out killing things if the tables were turned
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Yes, but I'd rather reduce the risk by piling more points into that massive green pile. Personal preference really.

Besides, I'm not going to put myself in a situation where you can just charge me with 2 blocks of boyz, that would just be stupid. Granted, I could fail a charge and then a big block of boyz counter charges me although even then it is unlikely that I would put myself in a position where failing a charge means that 2 boyz mobs will charge me in a single player turn.

With 1 block charging me, I should chew through a good number of those in the 2 assault phases that follow, although I suppose it is possible that the I don't manage to chew through all of the boyz and a second load pile in next turn, in fact, you're right there, it's likely that I don't, especially with the Nob challenging the Warboss to mitigate the damage that he does.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Even if I only took a x20 boyz mob, AND you charged them. Rolling at best, youd kill 6 boyz on your charge. So Im left with 13 boyz 1 nob, still fearless. If I fail everything, and your untouched. Thats 1 charge. My turn, I do nothing again, and you get 5 kills. 8 boyz, 1 nob, so we are at LD9 now with reroll. So If I completely fail everytihng, and you do MAX damage with your boss, your still tied up for 2+ turns. Problem is, ORks dont have very good armor saves, so your boss will still most likely die on your charge.

And you can say that you wouldnt put yourself in a position that you wont be hit by at least 1 mob all day long. The fact of the matter is, you wont table a decent horde player before that happens. The table is only so big, and there is only so many places to hide. Unless you want to just hide in the back behind a building. In which case, I didnt have to tarpit you anyways.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Rampage wrote:I've always liked overkill, this was one of those instances where my own personal preference has leaked over into advice. That said, one of the main reasons I liked him in there wasn't for the extra hitting power, it is for the leadership buff, making it much harder for an exploding vehicle to pin your very expensive hammer unit as most of the time you're not going to be taking enough Nobz to subject them to the mob rule anyway, I just don't like taking that chance with such an expensive squad. Yes this is expensive but you can also split the Warboss out to thump a seperate squad later on.

You do realize that there are other things, not reliant on ld, that can kill or negate your unit? Psychic powers, tarpits, TH/SS terminators or other abilities that limit your movement or close combat abilities(Tremor Staves, MSS). And when you're losing combat, the unit is going to run away just the same. In all those cases the extra warboss is just a wasted 120 points and HQ slot for absolutely no effect. If you want that extra ld so bad, why not buy extra models instead? You can get 4-5 cyborked nobz or three MANz for the same cost, without wasting your HQ slot. They even bring along more wounds to catch bullets than the warboss would, not to mention offensive power.
Oh, and while overkill might be fun, it doesn't do anything. Would you field a model for 120 points that hat literally doesn't do anything?

Rampage wrote:Yes, but I'd rather reduce the risk by piling more points into that massive green pile. Personal preference really.

Besides, I'm not going to put myself in a situation where you can just charge me with 2 blocks of boyz, that would just be stupid. Granted, I could fail a charge and then a big block of boyz counter charges me although even then it is unlikely that I would put myself in a position where failing a charge means that 2 boyz mobs will charge me in a single player turn.

With 1 block charging me, I should chew through a good number of those in the 2 assault phases that follow, although I suppose it is possible that the I don't manage to chew through all of the boyz and a second load pile in next turn, in fact, you're right there, it's likely that I don't, especially with the Nob challenging the Warboss to mitigate the damage that he does.

You can't always dodge everything. If you're not moving into close combat ASAP, or your nobz will not make their points back. So no hiding 14"+ away from every boyz mob on the board, or even 20" if their are mounted in vehicles. Even if you get the charge, the second boyz mob can get into combat during the following turn. Nobz are really bad at killing horde units, a warboss doesn't change anything about that.

For the math part: Assuming you have two PKs a Waagh! banner and a painboy, seven nobz on the charge kill about 14 boyz, each additional nob adds 1.8 further casualties. When not on the charge, this number drops drastically, due to losing 1 strength and the extra attack, down to 8-9 dead boyz, with one more for each additional nob. So if you find yourself stuck with just one mob of 30, you will take some time to get out of there, while constantly taking wounds. Pretty much the same for any other unit of that type, like termagaunts or IG blobs.

And besides, choosing to drive into a rock rather than living on is personal preference, too. You still shouldn't advice it to other people. Keeping your warboss with your nobz is a bad choice in almost all cases.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Good points, I'll concede that you're right here, and yes I do understand that there is lots of things other than large mobs that can tie up your Nobz, I've been playing Wolves for a while now and being shown to be wrong here makes me want to pick them up again so as not to go too rusty. Thanks.
 Jidmah wrote:
For the math part: Assuming you have two PKs a Waagh! banner and a painboy, seven nobz on the charge kill about 14 boyz, each additional nob adds 1.8 further casualties. When not on the charge, this number drops drastically, due to losing 1 strength and the extra attack, down to 8-9 dead boyz, with one more for each additional nob. So if you find yourself stuck with just one mob of 30, you will take some time to get out of there, while constantly taking wounds. Pretty much the same for any other unit of that type, like termagaunts or IG blobs.

You forgot the Warboss that I threw in there . Not that it'd make too much difference.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I assumed the warboss to be negated by a challenge, like you suggested.
If he were to fight, a warboss would add another three casualties, really not having an impact on anything.

This message was edited 1 time. Last update was at 2012/09/23 11:00:08


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

 Jidmah wrote:
I assumed the warboss to be negated by a challenge, like you suggested.

I'm doing a good job of failing this weekend.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Heroic Senior Officer





Western Kentucky

I've only thrown my warboss in with them if I saw a really scary deathstar unit and wanted to make sure I killed it, or just wanted to have an epic showdown between the leaders and their bodyguards.

Otherwise, I've learned it's usually a better idea to stick him in a boyz mob. He just does so much more damage there I feel.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Boyz or burnas or koptas.
   
 
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