Hq
power fist (commander)
meltagun
standard
heavy bolter
company standard
master of ordnance
all with krak grenades
chimera w/ 2 heavy bolter, dozerblade, and heavy stubber.
225 pts
elites
storm troooper squad
7 men, 1 plasma, 1 meltagun
142 pts.
troops
penal legion squad 80 pts
penal legion squad 80 pts
penal legion squad 80 pts
veteran squad
power sword, 2 flamers, heavy flamer, carapace armor, 140 pts
veteran squad 2 grenade launchers, sniper rifle, snare mines, camo cloaks, carapace armor 155 pts
fast attack
scout sentinel squad, 2 autocannons 1 lascannon , 3 hunter killer missiles. 160 pts
Valkyrie squadron, 1 valkyrie, multiple rocket pods, heavy bolters, 140 pts
bane wolf 130 pts
heavy support
leman russ punisher, heavy bolters, 200 pts
total, 1497 pts
any advice on what I should add/ remove?
Purpose for each squad: Company hq, provide fire support with master of ordnance and heavy bolter and give orders, emergency tank hunting unit.
storm trooper squad, preferably combined with valkyrie or if necessary the company command chimera as a counter striking unit or distraction squad
penal legion squads, mostly as assault units or objective holding units
veteran squad with flamers and power sword: if valkyrie isn't occupied, will be used with valkyrie to clear and take objectives, assaulting if need be, if valkyrie is occupied, will footslog towards objectives, and unleash templatey death
veteran squad with grenade launchers, sniper, and camo cloaks, should stay within 24 of enemies to drop frag grenades and lasrifles, sniper will try to pick off characters and enemy heavy weapon soldiers.
scout sentinels should tank hunt and harry any enemy units
valkyrie, acts as a shuttle with weapons, dropping units off and providing fire support to any units in need
punisher, spams shots into anything I want dead.
any comments or ideas? thanks!
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