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Serpents of Nimbosa 1500 point imperial guard list  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Hurr! Ogryn Bone 'Ead!





On Nimbosa, cramming as many guardsmen into troop carriers as possible.

Hq

power fist (commander)

meltagun

standard

heavy bolter

company standard

master of ordnance

all with krak grenades

chimera w/ 2 heavy bolter, dozerblade, and heavy stubber.

225 pts

elites

storm troooper squad

7 men, 1 plasma, 1 meltagun

142 pts.

troops

penal legion squad 80 pts

penal legion squad 80 pts

penal legion squad 80 pts

veteran squad

power sword, 2 flamers, heavy flamer, carapace armor, 140 pts

veteran squad 2 grenade launchers, sniper rifle, snare mines, camo cloaks, carapace armor 155 pts

fast attack

scout sentinel squad, 2 autocannons 1 lascannon , 3 hunter killer missiles. 160 pts

Valkyrie squadron, 1 valkyrie, multiple rocket pods, heavy bolters, 140 pts

bane wolf 130 pts

heavy support

leman russ punisher, heavy bolters, 200 pts

total, 1497 pts

any advice on what I should add/ remove?

Purpose for each squad: Company hq, provide fire support with master of ordnance and heavy bolter and give orders, emergency tank hunting unit.

storm trooper squad, preferably combined with valkyrie or if necessary the company command chimera as a counter striking unit or distraction squad

penal legion squads, mostly as assault units or objective holding units

veteran squad with flamers and power sword: if valkyrie isn't occupied, will be used with valkyrie to clear and take objectives, assaulting if need be, if valkyrie is occupied, will footslog towards objectives, and unleash templatey death

veteran squad with grenade launchers, sniper, and camo cloaks, should stay within 24 of enemies to drop frag grenades and lasrifles, sniper will try to pick off characters and enemy heavy weapon soldiers.

scout sentinels should tank hunt and harry any enemy units

valkyrie, acts as a shuttle with weapons, dropping units off and providing fire support to any units in need

punisher, spams shots into anything I want dead.

any comments or ideas? thanks!


This message was edited 1 time. Last update was at 2012/09/09 01:57:32


Bludbaff wrote:
 xSPYXEx wrote:
How many Imperial Guardsmen does it take to get to the center of a tootsie pop?

FIX BAYONETS

[url=http://www.dakkadakka.com/dakkaforum/posts/list/0/469742.page]

[/url] . 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Penal Legion squads, lolllll. I love it!

I like the scout sentinels. Keep them in the list.

Let me know how the list performs.. Something like this would do well against my army, so in that context I think it's okay.
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

Everyone will tell you to pull the PLS out, but, hey, I like them and they do things well enough. I would change out the grenade launchers for sniper rifles, or, the sniper rifle for a grenade luancher, just to keep it easy, thats just me though.

I like the list. I am not much of a foot guard player, mainly vets in chimeras for me.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Hurr! Ogryn Bone 'Ead!





On Nimbosa, cramming as many guardsmen into troop carriers as possible.

Can I take more than one master of ordnance? I will probably drop the 2 of the penal legion and maybe the banewolf, with the leftover points, either get a infantry platoon or chimeras for everyone. Should I keep the one lascannon or swap that out for something else, I am tempted to add more sentinels tbh.

Any thoughts or ideas?

Thanks!

Bludbaff wrote:
 xSPYXEx wrote:
How many Imperial Guardsmen does it take to get to the center of a tootsie pop?

FIX BAYONETS

[url=http://www.dakkadakka.com/dakkaforum/posts/list/0/469742.page]

[/url] . 
   
 
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