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Still working on my Crimson Fists Drop Pod army. Its working great so far, just figured I'd run this list by the forums and see what everyone thought
HQ (175 pts)
Pedro Kantor
Elites (870 pts)
(2x) 10 Man Sternguard
3x combi-melta, 2x meltaguns, 4x combi plasma, Sgt with Power Sword combi-flamer and melta bombs
Drop Pod
Dreadnought
Assault Cannon, Heavy Flamer, CCW
Drop Pod
Troops (497 pts)
5 Man Scout Squad
3x sniper, ML, Sgt Telion, Camo Cloaks
5 Man Scout Squad
3x Sniper, Heavy Bolter, Sgt with Sniper, Camo Cloaks
10 Man Tac Squad
Plasmagun, Plasmacannon, Sgt with combi-plasma
Drop Pod, Deathwind Launcher
Heavy (355 pts)
(3x) TFC
1 w/ Drop Pod, Deathwind Launcher
Fortification (100pts)
ADL with Quadgun
The idea here is to Drop the both Sternguard squads, Pedro, and The Dread on Round One. They will vape a tank or two and put a serious hurt on any TEQ or better with the plasma, Dread can Flame any juicy hordes if they are nearby or pop a tank with the AC.
Hopefully Pedro and his squad can jump into cover (depending on scatter and 6" move range), but can settle for destroying nearby threats and using the other stern guard squad or the dread as cover /screen. Sterns will most likely combat squad,
but can stay together to unleash unholy hell if focus fire is required (say Paladin Squad 2" away). In addition Pedro makes them scoring and +1A in cc, so they should be a huge threat to the opponent, and he's got a Sgt to absorb challenges so he can make use of his PF if assaulted.
The regular snipers set up in ruins with a TFC and hopefully an objective, and the Techmarine throws down his buff.
Telion mans the quad gun behind the ADL. In the first round Telion uses the quad to gun down an IC (all his shots are precision) then does the same in each following turn until the flyers arrive.
The Tac Squad goes into cover with one of the TFCs and uses it's plasma to whittle down incoming units while benefiting from the cover buff of the Techmarine. If necessary they can drop with the pod to support Sternguard depending on the opponent.
The last reaming TFC sets up in available cover or joins Telion's squad behind the ADL and buffs. All the TFC then unleash Hell on round one and every following round while they survive.
I'm always careful to support Pedro and his boys, while taking care to keep their shots outside of the average scatter range of 6" (average on two d6 is 7, minus 4 for BS of Techmarine, add 3 for safety) if possible.
The Drop Pods on the TFC and Tac Squad are there to drive up #'s and allow 3 pods first round. I had a few spare points so threw the Deathwind Launches on them. I've found that these "throw away" pods can be very useful to block firing lanes, lines of advance ect.
They have the added benefit of being low priority targets with so many other juicy threats on the board. They generally survive the first round, after which they start dropping pie plates.
They are only Str 5 with no AP, but just seeing the pie plates come out is usually enough to freak out my opponents and get them to focus fire on the pods, saving my other troops a round of shooting.
So far this army has really been working out for me and its a hell of a lot of fun to play. Its got tons of scoring bodies, lots of fire power, and good mobility.
What do you guys think, what am I missing and what can I improve? Is it fine as it is?
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