Switch Theme:

Continued Fine Tuning: 2K Crimson Fists Drop Pod Army  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Boosting Space Marine Biker






Athens, GA

Still working on my Crimson Fists Drop Pod army. Its working great so far, just figured I'd run this list by the forums and see what everyone thought

HQ (175 pts)

Pedro Kantor

Elites (870 pts)

(2x) 10 Man Sternguard
3x combi-melta, 2x meltaguns, 4x combi plasma, Sgt with Power Sword combi-flamer and melta bombs
Drop Pod

Dreadnought
Assault Cannon, Heavy Flamer, CCW
Drop Pod

Troops (497 pts)

5 Man Scout Squad
3x sniper, ML, Sgt Telion, Camo Cloaks

5 Man Scout Squad
3x Sniper, Heavy Bolter, Sgt with Sniper, Camo Cloaks

10 Man Tac Squad
Plasmagun, Plasmacannon, Sgt with combi-plasma
Drop Pod, Deathwind Launcher

Heavy (355 pts)

(3x) TFC
1 w/ Drop Pod, Deathwind Launcher

Fortification (100pts)

ADL with Quadgun


The idea here is to Drop the both Sternguard squads, Pedro, and The Dread on Round One. They will vape a tank or two and put a serious hurt on any TEQ or better with the plasma, Dread can Flame any juicy hordes if they are nearby or pop a tank with the AC.
Hopefully Pedro and his squad can jump into cover (depending on scatter and 6" move range), but can settle for destroying nearby threats and using the other stern guard squad or the dread as cover /screen. Sterns will most likely combat squad,
but can stay together to unleash unholy hell if focus fire is required (say Paladin Squad 2" away). In addition Pedro makes them scoring and +1A in cc, so they should be a huge threat to the opponent, and he's got a Sgt to absorb challenges so he can make use of his PF if assaulted.

The regular snipers set up in ruins with a TFC and hopefully an objective, and the Techmarine throws down his buff.

Telion mans the quad gun behind the ADL. In the first round Telion uses the quad to gun down an IC (all his shots are precision) then does the same in each following turn until the flyers arrive.

The Tac Squad goes into cover with one of the TFCs and uses it's plasma to whittle down incoming units while benefiting from the cover buff of the Techmarine. If necessary they can drop with the pod to support Sternguard depending on the opponent.

The last reaming TFC sets up in available cover or joins Telion's squad behind the ADL and buffs. All the TFC then unleash Hell on round one and every following round while they survive.
I'm always careful to support Pedro and his boys, while taking care to keep their shots outside of the average scatter range of 6" (average on two d6 is 7, minus 4 for BS of Techmarine, add 3 for safety) if possible.

The Drop Pods on the TFC and Tac Squad are there to drive up #'s and allow 3 pods first round. I had a few spare points so threw the Deathwind Launches on them. I've found that these "throw away" pods can be very useful to block firing lanes, lines of advance ect.
They have the added benefit of being low priority targets with so many other juicy threats on the board. They generally survive the first round, after which they start dropping pie plates.
They are only Str 5 with no AP, but just seeing the pie plates come out is usually enough to freak out my opponents and get them to focus fire on the pods, saving my other troops a round of shooting.

So far this army has really been working out for me and its a hell of a lot of fun to play. Its got tons of scoring bodies, lots of fire power, and good mobility.

What do you guys think, what am I missing and what can I improve? Is it fine as it is?

This message was edited 14 times. Last update was at 2012/09/09 13:24:36


10-15K (way too many to point up)
4K 
   
Made in sg
Wondering Why the Emperor Left





Terra

Take away the deathwind launchers coz their range is very limited and not worth te 10+ points. You also might want to consider taking away telion, IMHO 2 IC is too much, although I do like the quad gun idea. Power weapons on sternie sgts are also not worth it, you need to keep the sternies away from CC as much as possible coz you should try to destroy all your opponents CC units first turn.But if you still think you're still gunna be getting them into CC, get a heavy flamer or 2, their overwatch should disencourage most CC attacks and not to mention frying the unit that your sternies drop besides.Replace the sternies meltas with combi meltas as you want their special ammunition.

And upgrade your dread to an ironclad which comes free with a melta, heavy flamer, extra armor(ap13) ,seismic hammer or chainfist for only 135 points. You could also add a chaplain to your sternguard, his rerolls and Pedro's bubble will be brutal with 4 sternie combat squds. You might consider trying to replace your tac marines with ASM(w/2 flamers)in a drop pod,( I have only tried this once before and I have no regrets although it is expansive but fun to play with).

Overall, pretty good list, I do like the double TFC and SS at the ADL.

This message was edited 4 times. Last update was at 2013/08/23 11:29:13


I have been toying about with the idea of 3 10men sternie squad w/combi weapons with Pedro, chappie and a librarian with null zone and done shield all in drop pod 
   
 
Forum Index » 40K Army Lists
Go to: