Switch Theme:

Rounding out my first 2000 and 1500 point armys, Vinds or preds  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Librarian with Freaky Familiar






Ok so this is what i got but im not sure how to fill out the rest of my point or if this list will even work but what do you all think.

HQ
Chaplain Term armor: 130Pts


Troops:
Tac 1: Flamer, ML, w/ Rhino w/ SB :215
Tac 2: Flamer, ML, w/ Rhino w/ SB :215
Scout squad: Snipersx3 ML and telion 150

Elites:
Assault terms TH/SS w/ LR chaplain attached to this squad: 450 pts
Dread w/ assault cannon and ML in a drop pod: 160 pts

fast attack:
StromTalon w/ skyHammer missiles 155 pts
StromTalon w/ skyHammer missiles 155 pts

Heavy support:
Vind /w dozer blade: 120pts
Vind /w dozer blade: 120pts
Vind /w dozer blade: 120pts


Total 1990
left over 10

ok so Should i drop the vinds for Preds? 3 preds with AC and Side laz cannons?

and then for my 1500 point list the same issue vinds or preds?

HQ
Chaplain Term armor: 130Pts


Troops:
Tac 1: Flamer, ML, w/ Rhino w/ SB :215
Tac 2: Flamer, ML, w/ Rhino w/ SB :215
Scout squad: Snipersx3 ML and telion 150

Elites:
Assault terms TH/SS w/ LR chaplain attached to this squad: 450 pts


fast attack:
StromTalon w/ skyHammer missiles 155 pts

Heavy support:
Vind /w dozer blade: 120pts

total:1435
left over 65.


in all honesty im not sure how this list will work, the basic idea for both lists is to use them as a gun line, and when they get in close attack what ever is the biggest threat to me with the LR and unload hell on them with terms with TH/SS with the chaplain to re-roll misses.

Then use Telion on the snipers to pin down elites advancing or even pick them off

use the stormtalons to Harass the enemy and act as anti air as well.

then final use the Preds or vinds to blast them as they come close.

I have not played a game yet but the people at my FLGS run 1250, 1500 and 2k lists so im trying to make a 1500 and 2k list first.

To many unpainted models to count. 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Both tanks work very well. It realy comes down to taste.

Personally, I'm a pred guy, but you have to respect the pie plate.

The pred can project fire across the table better, and can try to shoot down flyers.

The vindi kills everything under the template. Tanks, troops, anything. At close range, far more effective then the pred.

   
Made in us
Rough Rider with Boomstick




Places

If you have a lot of Guard players in your area, Take predators , i laugh at most space marines tanks true ( except landraiders ) But at least the Predator can take weapons able to kill a Russ at range , Wtih the Vindicator , the russ will laugh at you then pop your vindicator like its no bodies business

Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y

 
   
Made in us
Librarian with Freaky Familiar






So would you say that i would be better to take a pred if im fighting another ranged army like guards or tau?
If the apoc rule for 3 vinds carried over into normal games hell i would always take the vinds but it does not so :(

The one big thing about the preds i like is that i can just say oh hell let me switch weapons to fit my situation

To many unpainted models to count. 
   
Made in gb
Longtime Dakkanaut




Vindicators move 6'' and fire 24'', There is bound to be something juicy to hit in that range even in leman russes have decided to be wimpy.

I would choose to keep the dread fist. He will hopefully be in combat later. Plus it could give him a heavy flamer which is useful. The TLautocannon would be better, or indeed strangely hunter killer missile would be better.

I would give the termies some LCs. 2+/5++ is still good and LCs give you a boost in cc.

I love your 2000 point list. 3 vindicators are hard to deal with. 2 stormtalons and the dread are good for the turn they come in. Then this is a nice distraction whilst the bowling bowl of termies ploughs into them.

Your 1500 point list is a little unbalanced. The termies become a huge chunk of your list and are less well protected. Then a single light flyer should last too long.

If you took the 2000 points and removed raider and assault termies I think I would prefer that as 1500 point list
   
Made in au
Utilizing Careful Highlighting





Australia

MFletch wrote:
Vindicators move 6'' and fire 24'', There is bound to be something juicy to hit in that range even in leman russes have decided to be wimpy.

I would choose to keep the dread fist. He will hopefully be in combat later. Plus it could give him a heavy flamer which is useful. The TLautocannon would be better, or indeed strangely hunter killer missile would be better.

I would give the termies some LCs. 2+/5++ is still good and LCs give you a boost in cc.

I love your 2000 point list. 3 vindicators are hard to deal with. 2 stormtalons and the dread are good for the turn they come in. Then this is a nice distraction whilst the bowling bowl of termies ploughs into them.

Your 1500 point list is a little unbalanced. The termies become a huge chunk of your list and are less well protected. Then a single light flyer should last too long.

If you took the 2000 points and removed raider and assault termies I think I would prefer that as 1500 point list


Need the terms, but maybe tactical terms then lose the LR and chaplain for a different hq. LR could turn into a second vindi and a pred?

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
Made in gb
Longtime Dakkanaut




If footslogging terminators I would only use deathwing but that is personally taste. The assault termies in a raider are nice at 2000 points, so I would not invest in new models.

Also maybe think about the special character chaplain, he is basically a cheaper version of your current HQ.
   
Made in gb
Rogue Grot Kannon Gunna





Unless your facing hordes go with more predators than vindicators the other posters give the reasons. If you are facing hordes then go with a whirlwind (but that's a completely different discussion)

Looking at the 2000pt list; do you feel that you have enough troop choices for the BRB missions?

One though with the post saying you can move the vindicator and fire is that the further you go to find the juicy targets the easier it is for your opponents long range weapons to stike your weaker side armour for a clean kill.

The 1500 Pt army looks much better to me, mainly as there is less chance the opponent will have things to easily deal with the termies in the LR and may panic and overshoot all their heavies at them

 
   
Made in us
Raging Ravener



Virginia

VIndicators all the way. As mentioned, they now have effectively 30" range, which makes it much less likely that your opponent can just avoid them. They blow up just about everything they shoot (vehicles, heavy infantry, regular infantry, multiwound characters, nobz . . . everything but fliers). Because of those two things, you'll find that you can really affect your opponent's deployment (at least in long-edge deployments - short edge, not so much). If you're going first, you can place the vindicators across from the best spots in his deployment zone - with a 6" move first turn, you can reach 6" into his zone. Either he deploys in a worse spot or you have a very good chance of destroying stuff T1.

Preds are just a little more shooting you can get elsewhere (like in RBs).
   
Made in gb
Longtime Dakkanaut




Jasper wrote:
One though with the post saying you can move the vindicator and fire is that the further you go to find the juicy targets the easier it is for your opponents long range weapons to stike your weaker side armour for a clean kill.
You have a rhino on each side. the vindicator is more likely itself to get a side shot if it advances. Moreover trying to pop leman russes with a pred is hard work.

Most armies can deal with 4 pieces of mech at 1500 points. Orks will just ignore the raider so they'll fine as well
   
Made in gb
Rogue Grot Kannon Gunna





If you put a rhino on each side of the vindicator your robbing the troops of their transport and condeming then to slog across the board OR your keeping the points of the rhino and the troops held back to protect a relatively cheap tank. You could cash them all in and buy two landraiders instead.

The front arc for tanks is now relatively narrow pred-tank hunter are getting more effective (Ok not against LRs)

Hordes which ignore the LR Redeemer are now literally toast.

 
   
Made in gb
Longtime Dakkanaut




Some of your mech will die, that is not me condemning any unit that is just the game.
The enemy can choose the rhino or the front armour(or side armour with 4+ save) of a vindicator. I am happy to give that choice. If your rhino gets troops closer to where they need to be, I am happy especially if it takes a shot away from a vindicator.

Orks if they ignore a landraider with termies inside at 1500 points, ignore a third of the enemy. 1500 points can make a real mess of the other 1000 points, which happens to include all the scoring units.

The redeemer is only vulnerable to orks in template range, either by klaws or deathroller, so moving forward into template range will always be a gamble.
Trying to position two side sponsons to hit loads of orks is actually quite hard, now against meq you can get enough hits to make it very viable.
Then we have a question of speed, 6'' means firing two templates and letting the terminators loose. This isn't far, I would imagine the orks failed their charge last turn if this ever happens.
Or 12'' and fire one template. This seems a little lack lustre.
Redeemer is a lovely tank but not fool proof given its points cost.
   
Made in ch
Boosting Space Marine Biker



The Halo Stars

Vindicators are good if you want to be in the enemy's face, or as area denial units. In either case you should take at least two of them. That is so that you can get one of them into the enemy's face, or, if your using them as area denial, enough ground covered to make sure the enemy can't get to your line. Predators add a lot of stationary firepower, which is grate for a gunline, but not so much for a get in the enemy's face style of play. Another thing to note is that predators don't have the same fear factor as vindicators. It really just comes down to a matter of taste, so playtest, playtest, playtest.

About 3000 
   
 
Forum Index » 40K General Discussion
Go to: