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![[Post New]](/s/i/i.gif) 2012/09/10 23:29:16
Subject: 1999+1 Chaos Space Marines + Daemons ideas for Battle for Salvation GT
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[DCM]
Tilter at Windmills
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Last year I managed to be one of three undefeated people on day 1 of the GT, seeded into the gold bracket, using the much-derided current Chaos Space Marines codex. I'm very tempted to try repeating that feat this year, though to spice things up I'd like to ally in some daemons if I do it.
So, here are two concepts. The first using Epidimius to tally up casualties inflicted by the Nurgle stuff.
List 1 (tally):
Daemon Prince (), Wings ( ), Mark of Slaanesh (), Lash of Submission () = 155
Daemon Prince (), Wings ( ), Mark of Slaanesh (), Lash of Submission () = 155
10 Plague Marines () w/ 2x Meltagun (), incl. Aspiring Champion Ezekiel () w/Power Fist () & BP = 290
10 Plague Marines () w/ 2x Meltagun = 250
5 Chaos Space Marines () = 75
10 Havocs () w/4 Missile Launchers (), Icon of Nurgle () = 265
2 Obliterators = 150
2 Obliterators = 150
Total: 1480
Allies:
Epidemius = 110
9 Nurglings = 117
10 Plaguebearers = 150
6 Flamers of Tzeentch (), Pyrocaster () = 143
Total: 520
Grand total: 2000
This one should be able to absorb a lot of punishment, and keep killing stuff & adding to the tally.
And here’s another idea, abandoning the tallyman concept. Just going with some more daemonic bodies and more speed. This list goes up to 5 scoring units, including a big unit of Daemonettes with Herald giving them Hit & Run. It also fits in a unit of Screamers. This one would be a bit more fragile against flyers, though. L I suspect that being able to beat at least one (maybe more than one) Necron flyer army on the way will be a prerequisite to contend.
List 2:
Daemon Prince (), Wings ( ), Mark of Slaanesh (), Lash of Submission () = 155
Daemon Prince (), Wings ( ), Mark of Slaanesh (), Lash of Submission () = 155
10 CSM () w/ 2x Meltagun (), IoCG () = 180
10 CSM (), w/Lascannon (), Plasma (), IoCG () = 195
5 Chaos Space Marines (75) = 75
8 Havocs () w/4 Missile Launchers (), Icon of CG () = 210
2 Obliterators = 150
2 Obliterators = 150
Total: 1270
Allies:
Herald of Slaanesh, upgrades including Hit & Run = ~115
8 Daemonettes = 270
5 Plaguebearers = 75
6 Flamers of Tzeentch (), Pyrocaster () = 143
5 Screamers of Tzeentch = 125
Total: 728
Grand total: 1998
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/09/11 05:34:37
Subject: Re:1999+1 Chaos Space Marines + Daemons ideas for Battle for Salvation GT
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Nurgle Predator Driver with an Infestation
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Edit: I need to learn how to read better.
Automatically Appended Next Post:
I'd get rid of the 5 regular marines and up the Plaguebearers in both lists.
Have you considered Noise Marines in the second list? The can drop alot of punishment. Keep the attackers at bay with the lashes and just keep shooting. Even they mange to get through they still have to deal with a Noise marine overwatch, which is nasty business.
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This message was edited 3 times. Last update was at 2012/09/11 05:38:47
"SIC GORGIAMUS ALLOS SUBJECTATOS NUNC" |
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![[Post New]](/s/i/i.gif) 2012/09/14 07:22:39
Subject: Re:1999+1 Chaos Space Marines + Daemons ideas for Battle for Salvation GT
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Fleshound of Khorne
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mannahnim ur list are amizing as always
but do you really need 10 men in havocs squad?
i still hope you gonna be undefeated for day one like last year!
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Iron Warriors 9000 |
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![[Post New]](/s/i/i.gif) 2012/09/14 16:09:30
Subject: 1999+1 Chaos Space Marines + Daemons ideas for Battle for Salvation GT
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[DCM]
Tilter at Windmills
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Thanks, Sargos! I'm really not sure if I need the full 10 in the Havocs; part of the idea is that they can absorb a lot of firepower themselves (from stuff like Necron flyer spam) and keep shooting. Also, if the tally hits the high numbers, they suddenly become deadly in HtH and their bolters are really nasty too.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/09/14 17:25:20
Subject: 1999+1 Chaos Space Marines + Daemons ideas for Battle for Salvation GT
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Longtime Dakkanaut
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I should also be at the BFS GT Mannahnin (if all goes to plan), hope to see you there and represent Chaos! Interestingly enough I have the same plan as you do, taking daemons allies. I like your second list:
Mannahnin wrote:Last year I managed to be one of three undefeated people on day 1 of the GT, seeded into the gold bracket, using the much-derided current Chaos Space Marines codex. I'm very tempted to try repeating that feat this year, though to spice things up I'd like to ally in some daemons if I do it.
And here’s another idea, abandoning the tallyman concept. Just going with some more daemonic bodies and more speed. This list goes up to 5 scoring units, including a big unit of Daemonettes with Herald giving them Hit & Run. It also fits in a unit of Screamers. This one would be a bit more fragile against flyers, though. L I suspect that being able to beat at least one (maybe more than one) Necron flyer army on the way will be a prerequisite to contend.
List 2:
Daemon Prince (), Wings ( ), Mark of Slaanesh (), Lash of Submission () = 155
Daemon Prince (), Wings ( ), Mark of Slaanesh (), Lash of Submission () = 155
10 CSM () w/ 2x Meltagun (), IoCG () = 180
10 CSM (), w/Lascannon (), Plasma (), IoCG () = 195
5 Chaos Space Marines (75) = 75
8 Havocs () w/4 Missile Launchers (), Icon of CG () = 210
2 Obliterators = 150
2 Obliterators = 150
Total: 1270
Allies:
Herald of Slaanesh, upgrades including Hit & Run = ~115
8 Daemonettes = 270
5 Plaguebearers = 75
6 Flamers of Tzeentch (), Pyrocaster () = 143
5 Screamers of Tzeentch = 125
Total: 728
Grand total: 1998
It really is too bad the daemons can't use those icons now.... Also, dealing with flyers: the daemon princes have skyfire now so you can give them some kind of shooty power. Or, take a lord of change or chaos daemon prince, with bolt that does not have to take psychic tests? Lord of change is pretty badass, i was using fateweaver but since he doesn't help CSMs now it's just not worth it.
I tried using the BRB psychic powers and two flying daemon princes with telepathy is very scary. Might be better than lash in some cases.. not to mention a lot of fun to use. like when you roll puppetmaster and take over an enemy meltagun and use it to gun down the land raider next to him. Can't use against flyers however. In the end it just does more damage, although lash lets you control the enemy, it doesn't do damage and depends on your oblits being alive... and it's useless on flyers...
I might use the daemon allies to get pavane in the list so i still have a bit of lash ability, maybe like two heralds of slaanesh. I need to use flamers as well because they are awesome but might keep it down to 3 of them, just as a suicide/backfield unit.
In any case, I think an aegis line with quadgun is essential.... especially with all the footslogging CSM's you got. You can't beat that interception ability.
So I would say: keep the lash (or take telepathy), drop heralds and go with lord of change and quad gun, or take shooty daemon princes (mark of tzeentch, bolt of tzeentch), quad gun, and get two heralds with pavane?
I'm working on my list for the practice tourny tomorrow, I will post it here when I get it done.
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This message was edited 1 time. Last update was at 2012/09/14 17:25:46
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![[Post New]](/s/i/i.gif) 2012/09/14 18:53:06
Subject: Re:1999+1 Chaos Space Marines + Daemons ideas for Battle for Salvation GT
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Judgemental Grey Knight Justicar
USA
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I don't see the point of the tally list. I think it needs more Nurgle, there's just too much killy stuff in that list that won't add to the tally.
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Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page |
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![[Post New]](/s/i/i.gif) 2012/09/14 20:03:24
Subject: Re:1999+1 Chaos Space Marines + Daemons ideas for Battle for Salvation GT
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Lesser Daemon of Chaos
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I agree with Undertow: If this is a Tally list, then it has far too many non-Nurgle units who's wounds will not count towards the Tally.
Mark of Nurgle and Doombolt on the Daemon Princes, and swap out for a Pyromancy or Telepathy power from the rulebook.
Plague Marines could be run as 3 Squads of 7, each with either two Meltas or two Plasmas (Plasmas being the popular choice in 6th edition).
Run Havocs instead of Oblits for your Heavy Support choice. Give them MoN so they contribute to the Tally.
Chaos Raptors are usually frowned upon, but in this case they give you a Fast Attack Scoring unit if "The Scouring" mission comes up. Give them MoN so they contribute to the Tally.
Give Epi a Squad of 10 Plaguebearers to run with, and supplement them with an MoN Daemon Prince from the Chaos Daemons Codex. 3 Vector Striking DPs should wreak havoc.
As usual, just my 2¢ Automatically Appended Next Post: Meade wrote:Also, dealing with flyers: the daemon princes have skyfire now so you can give them some kind of shooty power.
FMCs can also Vector Strike other Flyers in the Movement phase (from BRB FAQ vers 1.0a, page 4, right side column, paragraph 6) so you could Vector Strike and if that didn't finish them off you could use a shooty power in the shooting phase.
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This message was edited 1 time. Last update was at 2012/09/14 20:07:39
In the embrace of great Chaos, I am no longer afraid, for with its power and favor, I shall become the embodiment of that which I once most feared.....Death
Chaos Space Marines: W50, L23, D17
Warriors of Chaos: W15, L2, D0
CSM 6th Edition: W19, L6, D3
CSM 7th Edition: W17, L2, D2
Kill Team: W2, L0, D0 |
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![[Post New]](/s/i/i.gif) 2012/09/14 21:05:01
Subject: 1999+1 Chaos Space Marines + Daemons ideas for Battle for Salvation GT
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Regular Dakkanaut
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I'm more fond of the second list. The first doesn't have as much killy nurgley stuff as I think it would need to get the kill count up quickly enough to really matter.
But a slight problem with the second I'm not getting...
"8 Daemonettes = 270"
When did Daemonettes get so expensive?
Why the Pyrocaster on the Flamers? LOS tricks only?
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![[Post New]](/s/i/i.gif) 2012/09/14 21:09:44
Subject: 1999+1 Chaos Space Marines + Daemons ideas for Battle for Salvation GT
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Frightening Flamer of Tzeentch
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Mannahnin wrote:
Allies:
Herald of Slaanesh, upgrades including Hit & Run = ~115
8 daemmonettes =270
5 Plaguebearers = 75
6 Flamers of Tzeentch (), Pyrocaster () = 143
5 Screamers of Tzeentch = 125
Total: 728
Grand total: 1998
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This message was edited 1 time. Last update was at 2012/09/14 21:10:34
Tournament record: (W/D/L)
Space wolves : 1/1/1
Dark Eldar : 6/0/1 (1 overall win)
Daemons :8/0/2 (1 overall win)
Normal games starting 5/11/12:
Dark Eldar 13/0/1
Daemons 32/1/1
Friends armies 1/0/0 |
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![[Post New]](/s/i/i.gif) 2012/09/15 01:27:55
Subject: Re:1999+1 Chaos Space Marines + Daemons ideas for Battle for Salvation GT
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Longtime Dakkanaut
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What do you guys think of this: "ultra-lash"
x2 Daemon Prince 110
= 310
Troops:
x8 Plague Marines 184
= 264
x8 Plague Marines 184
= 244
x2 Rhinos as dedicated transports for plague marines, 1 havoc launcher, 1 combi-melta = 95
x5 Chaos Space Marines 75 (with flamer, icon of chaos glory) = 90
Heavy Support:
x6 Obliterators, in squads of 2 each = 450
Fortifications:
Aegis Defense line with quad-gun = 100
Chaos Daemon Allies:
2 Herald of Slaanesh 50 (w/ pavane of slaanesh) =70 x2 = 140
2x6 daemonettes 84 x2 = 168
x6 flamers of tzeentch = 138
Total = 1999 pts.
The quad-gun somewhat mitigates flyers, and the daemon princes can still do their vector strikes, and lash at the same time (since they can fire two weapons). Also the twin-linked plasmaguns on the oblits can be shot at flyers in an emergency.
4 lash powers, two of which don't require psychic test and can't be defended against, and those flamers plus all the oblits, means some good chance of lashing the enemy and putting them under some murderous templates or assault. And the plague marines are good solid, take-all-comers troops... you need the rhinos still I think, just for the extra movement if you need it.
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This message was edited 1 time. Last update was at 2012/09/16 01:44:17
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![[Post New]](/s/i/i.gif) 2012/09/15 12:34:55
Subject: 1999+1 Chaos Space Marines + Daemons ideas for Battle for Salvation GT
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[DCM]
Tilter at Windmills
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Meade, that's an interesting-looking list. I like the concept, though I think the Daemonette units are too small to really function in assault. Your thought was just that they're cheap Fearless scoring units, and they have the sixth model just for theme?
Quick note: Dakka rules mean you have to edit out the values of the individual upgrades. We don't want people using this forum as a replacement for a codex, and we don't want to give out too much of GW's product. Total unit costs are fine.
"8 Daemonettes = 270"
When did Daemonettes get so expensive?
Why the Pyrocaster on the Flamers? LOS tricks only?
The Pyrocaster is (was originally) for LOS tricks. He can still pull them to a limited extent, though, and he has an extra attack. Considering how darn cheap he is...
The Daemonettes are eighteen models strong. That was a typo.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/09/16 02:05:53
Subject: 1999+1 Chaos Space Marines + Daemons ideas for Battle for Salvation GT
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Longtime Dakkanaut
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Mannahnin wrote:Meade, that's an interesting-looking list. I like the concept, though I think the Daemonette units are too small to really function in assault. Your thought was just that they're cheap Fearless scoring units, and they have the sixth model just for theme?
Yeah sure, six for the theme. I took daemonettes for flavor really and because I have some nice ones painted up. I might try to use more. I tried the list, I played in the 'practice tournament' for the BFS GT today. I have mixed feelings about it... I did well against a C: SM list with flyers, but got shot down by a dark eldar list (all the beasties, Eldrad) and GK coteaz psy-spam list. Both good players though, and i had bad luck with the reserves.
The pavane really isn't so bad... helps so much that it's not a psychic power and really is devastating when combined with enough lash powers that line up a squad perfectly for flamers of tzeentch or oblits.
Also not sure about the rhinos, half of the time they just died first turn. I maybe could drop them and cut back on the plague marines, then beef up the daemons. The daemon princes rocked in all my games btw.
Also, I talked to Bob (organizer) and he said that if the new 'dex drops like a week before, there wouldn't be a problem using in the tourney. If you have your hands on it I guess... or I guess they would have to choose whether to use the new or the old one....
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