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Made in us
Dakka Veteran





HQ
Crisis Suit Commander (Shas'el)
- TL Missile Pods
- Blacksun Filter

Elites
3 Crisis Suits
- TL Missile Pods
- Targeting Array

3 Crisis Suits
- Missile Pods
- Plasma Rifles
- Multi-tracker

Troops
12 Fire Warriors
- Devilfish w/ Disruption Pods

12 Fire Warriors
- Devilfish w/ Disruption Pods

12 Fire Warriors
- Devilfish w/ Disruption Pods

12 Fire Warriors
- Devilfish w/ Disruption Pods

Fast Attack
Tetra
- Targeting Array

Tetra
- Targeting Array

Tetra
- Targeting Array

Heavy Support
3 Broadsides
- Targeting Array
- Team Leader with HW Blacksun Filter, HW Target Lock

Hammerhead
- Railgun
- Burst Cannons
- Disruption Pods
- Multi-Tracker
- Blacksun Filters

Hammerhead
- Railgun
- Burst Cannons
- Disruption Pods
- Multi-tracker
- Blacksun Filters


That should all come to 1994 points. I'm not sure if I should drop something and give the Broadsides a Shield Drone or two. As powerful as they are, they'll still get swept in combat...and adding another 15-30 points will put them at nearly 300 points (around 280-something). Is it worth making them so expensive? They already never die to shooting.

Other than that, any suggestions or comments would be appreciated. Thanks!
   
Made in us
Secretive Dark Angels Veteran






I know that the broadsides destroy tanks but I personally prefer 3 hammerheads. I think that they can do more vs infantry (with the large template) and now that you can ally you can take other things to deal with tanks.

~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech 
   
Made in us
Human Auxiliary to the Empire




I like this list with the exception of the fish, maybe drop 2 or so to free up points for more stuff?... don't listen to that guy about broadsides... they are beautiful and people hate them that being said... they need shield drones otherwise they WILL be quick killed... Also consider dropping the TA on the TL missile pod suits... they are twin linked and replace them with flamers.. I like the ones on the broadsides because I have a tendency to roll like crap with my broadsides...

your broadsides should be behind a bunch of other stuff and not really in danger of getting assaulted unless the game just really isn't going your way... fire warriors should be there to pour fire into whatever is coming to assault and if you have the flamers, hordes of stuff like boys will melt + the tetras giving you those ML hits you should be wrecking face.
   
Made in de
Drone without a Controller



Lincoln/Nottingham UK - Herford, Germany

Keep the broadsides! lol

Ummm nice list!

Tho, Give the 'El a targetting array.

And maybe split the suits up, make 3 squads of 2.

Id ask what your fish are for, if they are to move up and LOS etc for objs, do you need Dpods? they will be close anyway. Hard to say, as Dpods do own.

I would loose maybe one tho, to give more points. But I wouldnt loose all the fish, you need something for them to shoot at that isnt your hammerheads. Especially at 2K the enemy will have a fair shout of firepower to. I run 1 squad of FWs per 500 points, then + 1, so at 2K, 5 squads. They always seem to do the most damage for me.

***************************************
II Pi3 II.

***************************************  
   
Made in us
Secretive Dark Angels Veteran






17 Victory points is alot too

~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech 
   
Made in us
Dakka Veteran





That's true about the victory points but keep in mind that several of them are very difficult to kill. If the opponent can get a clear shot and/or catch any of my suits in combat, I've done something wrong.
The fish should be able to avoid almost all combats and get at least a 3+ cover save from almost all shooting.

Thanks for the suggestions, everyone! I'm hoping to post a battle report using this list in a few days.

@Tompi: I was thinking about dropping 2 Fish for two smaller units of Fire Warriors (8 or 9 each). This would give me 6 scoring units and a little extra firepower. My only concern...Fire Warriors are still squishy, slow, and have low leadership. If they're not all in transports, how often do you lose 3-4 from shooting and run off the board? At least in my games, I imagine it would happen to me a lot...
   
Made in de
Drone without a Controller



Lincoln/Nottingham UK - Herford, Germany

Hmmm im not going to lie, on average i think 2 squads run a game. They dont always go all the way off. But nonetheless they run lol.

The thing is that they have such a good weight of fire, and a 30" range. I always run one smaller squad in reserve. Reserve to preserve. So use that squad to hold my deployment area Obj. As you only need them later in the game.

I would rather run FWs than fish. But then due to new rules. Mech tau may be good. I prefer firepower, firepower and more firepower.


Automatically Appended Next Post:
But yeah the main opponents I play will always try to aim to take 25% off from shooting then move target as they know my LD is low. So I often loose 3/4 in a squad. But them running isnt always true.

This message was edited 1 time. Last update was at 2012/09/12 14:41:48


***************************************
II Pi3 II.

***************************************  
   
 
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