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Made in us
Fresh-Faced New User




Dano updates his previous "Impressions"article with some second impressions after a month of getting games in.

http://www.boltaction.net/2012/09/bolt-action-three-second-impressions-by.html?
   
Made in ca
Posts with Authority




I'm from the future. The future of space

Great article. Matches up with my post-playing experience as well.

The only house rule we're possibly considering is to have pins stay after close combat and to have them subtract dice rolled during close combat. So if you get a pin on the way in, you'll total up your wounding dice and just remove one. And if you win, you get to keep that pin marker.

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in us
Fresh-Faced New User





I like the close combat pinning house rule. We are looking at extending the ranges to about 2x the printed value.


Automatically Appended Next Post:
I like the close combat pinning house rule. We are looking at extending the ranges to about 2x the printed value.

This message was edited 1 time. Last update was at 2012/10/02 15:13:56


Ignignokt: "Your neighbor Carl was gracious enough to let us rip him off and burn his furniture for no reason." 
   
Made in gb
Longtime Dakkanaut





Staying on target.....

I don't know a lot about the game but when he mentions the sparsity of models on the table in relation to it's size, was it not like that on most engagements where there were task forces sent out? Just seems realistic to me, maybe a ton more terrain though!

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Made in ca
Posts with Authority




I'm from the future. The future of space

The 20th century is when we start seeing the "empty battlefield" where you don't necessarily see anything until the flare of guns and movement starts bringing it to view. All those big white allied stars painted on the tanks wasn't to proudly display their allegiance, but to prevent friendly fire instances as you'd often only get a bit of a glance at a target before you started opening up.

I can understand where the WWPD guys are coming from though. In Flames of War (the primary focus of their site) you absolutely fill the table with models and have tanks lined up bumper to bumper. Not very historical, but I guess it sells more models that way.

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in ca
Watches History Channel





 frozenwastes wrote:
The 20th century is when we start seeing the "empty battlefield" where you don't necessarily see anything until the flare of guns and movement starts bringing it to view. All those big white allied stars painted on the tanks wasn't to proudly display their allegiance, but to prevent friendly fire instances as you'd often only get a bit of a glance at a target before you started opening up.

I can understand where the WWPD guys are coming from though. In Flames of War (the primary focus of their site) you absolutely fill the table with models and have tanks lined up bumper to bumper. Not very historical, but I guess it sells more models that way.


Yeah the parking lot look in some games always make me lol. Also 20th century is when you can realistically use a 1:1 man ratio as platoons are viable gaming formations in their own right, where as other periods you have to use ratios like 20:1 for Napoleonics to get the proper feel of the periods. (or go bankrupt!)

1500
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WW2 28mm Germans and French

 
   
 
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