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![[Post New]](/s/i/i.gif) 2012/09/12 13:11:55
Subject: A little help! Nomads ^^
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Infiltrating Naga
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Okay, currently going for a bakunin-esque theme dealie, trying to convert everything to be a form of hybrid etc.
Not sure how to expand this but you'll notice theres a fair few things I'm missing >.<
What I currently have in the workings at the moment is this:
NOMADS
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 2/Irrs: 2):
SZALAMANDRA Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (90 | 2)
MOV:6-4 CC:17 BS:14 PH:17 WIP:13 ARM:8 BTS:-9 STR:3
Regular, Not Impetuous, Cube
ECM
 SZALAMANDRA PILOT Pistol, Knife
  MOV:4-4 CC:13 BS:11 PH:10 WIP:13 ARM:0 BTS:0 STR:1
  Regular, Not Impetuous, Cube
  Pilot
2x CHIMERA Combi Rifle, Nanopulser, Zero-V Smoke Grenades / Viral CCW (21)
MOV:6-4 CC:18 BS:11 PH:13 WIP:12 ARM:1 BTS:0 STR:1
Irregular, Impetuous, Cube, G: Synchronized
Natural Born Warrior, I-khol L1, Total Immunity, Climbing Plus
 3x PUPNIK DA CCW (3)
  MOV:6-4 CC:17 BS:4 PH:13 WIP:10 ARM:0 BTS:0 STR:1
  Irregular, Impetuous, G: Synchronized
  Total Immunity, Climbing Plus, Hyper-Dynamics L3
DAKTARI Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:11 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Doctor
152 Points | SWC: 2
ARMY CODE: Army Infinity v.3.0.
From there though I'm not sure what to get. I wanted 2 chimera, although the pups don't give me any orders themselves that is 6 free throw-away / melee bodies that I can use for various things, though I currently do need a lot more orders as well as proper range support.
I couldn't help myself on the szalamander, I just think its awesome xD
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![[Post New]](/s/i/i.gif) 2012/09/12 13:25:11
Subject: Re:A little help! Nomads ^^
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Martial Arts SAS
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You will need more orders. So try to go for some low cost models if you can (some moderators ?). Having already 2 irregular models, the rest would benefit from being only regular. And don't forget to add a lieutenant =)
Right now, none of your units can be lieutenant but even if we disregard this, your list would be nigh unplayable due to being order starved so much.
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![[Post New]](/s/i/i.gif) 2012/09/12 13:32:28
Subject: A little help! Nomads ^^
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Hacking Shang Jí
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If you want some more "modified" humans. you might try one or two Morlocks. Not only look cool but they can be effective too. There's also Bran DeCastro who is obvious as well. All of them pretty much skirmish troops. Some not so obvious "modified" humans are Sin Eater Observants with the neurokinetics.
Also if you want to do Bakunin the Szali is not Bakunin. The Lizard is Bakunin and almost as good.
You can alway paint up Moderators too look strange as well with un-human skin colors.
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This message was edited 1 time. Last update was at 2012/09/12 13:33:35
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![[Post New]](/s/i/i.gif) 2012/09/12 13:49:11
Subject: A little help! Nomads ^^
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Infiltrating Naga
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yeah I am needing to fill in I think I probably will drop in moderators. For lower pointage course the big thing will be dropped because I realize its unplayable atm xD. May even cut one of the chimera buuut I'd rather not I do like them >.<.
What would I use as a LT? o.o also I can always visually convert things to look modified human so thats not the biggest of problem there.
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![[Post New]](/s/i/i.gif) 2012/09/12 15:04:45
Subject: A little help! Nomads ^^
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Longtime Dakkanaut
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5 moderators. 1 as Lt, 1 w/ spitfire, 1 with marker.
Reverend Custodier would be a good addition too though it's not completely in your theme.
Flesh out the rest of your points in Morlocks.
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![[Post New]](/s/i/i.gif) 2012/09/12 17:04:28
Subject: A little help! Nomads ^^
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Infiltrating Naga
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Okay, I've gone for a 300-ish list so I can take things away from it for lower point games and came out with the following, though I am curious of the Riot grrls they look kind of interesting but I can't find there rules anywhere...
anyway heres what I came up with:
NOMADS
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 4):
MODERATOR Combi Rifle + Marker / Pistol, Electric Pulse (11 | 0.5)
MOV:4-4 CC:13 BS:10 PH:10 WIP:12 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, Cube
Shock Immunity
MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse (9 | 2)
MOV:4-4 CC:13 BS:10 PH:10 WIP:12 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, Cube
Shock Immunity, Lieutenant
MODERATOR Spitfire / Pistol, Electric Pulse (16 | 0.5)
MOV:4-4 CC:13 BS:10 PH:10 WIP:12 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, Cube
Shock Immunity
2x MODERATOR Combi Rifle / Pistol, Electric Pulse (9)
MOV:4-4 CC:13 BS:10 PH:10 WIP:12 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, Cube
Shock Immunity
SZALAMANDRA Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (90 | 2)
MOV:6-4 CC:17 BS:14 PH:17 WIP:13 ARM:8 BTS:-9 STR:3
Regular, Not Impetuous, Cube
ECM
 SZALAMANDRA PILOT Pistol, Knife
  MOV:4-4 CC:13 BS:11 PH:10 WIP:13 ARM:0 BTS:0 STR:1
  Regular, Not Impetuous, Cube
  Pilot
CHIMERA Combi Rifle, Nanopulser, Zero-V Smoke Grenades / Viral CCW (21)
MOV:6-4 CC:18 BS:11 PH:13 WIP:12 ARM:1 BTS:0 STR:1
Irregular, Impetuous, Cube, G: Synchronized
Natural Born Warrior, I-khol L1, Total Immunity, Climbing Plus
 3x PUPNIK DA CCW (3)
  MOV:6-4 CC:17 BS:4 PH:13 WIP:10 ARM:0 BTS:0 STR:1
  Irregular, Impetuous, G: Synchronized
  Total Immunity, Climbing Plus, Hyper-Dynamics L3
DAKTARI Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:11 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Doctor
BRAN Combi Rifle+ E/Mitter / Pistol, DA CCW (36)
MOV:4-4 CC:17 BS:11 PH:13 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
Martial Arts L3, CH: Camouflage, Superior Infiltration, Meta-Agility
2x MORLOCK Chain Rifle, Smoke Grenades / Pistol, Shock CCW (7)
MOV:4-4 CC:18 BS:11 PH:13 WIP:14 ARM:1 BTS:0 W:1
Irregular, Impetuous, No Cube
Martial Arts L2, MetaChemistry
MORLOCK Lieutenant Combi Rifle, Smoke Grenades / Pistol, Shock CCW (16 | 2)
MOV:4-4 CC:18 BS:11 PH:13 WIP:14 ARM:1 BTS:0 W:1
Irregular, Impetuous, No Cube
Martial Arts L2, MetaChemistry, Lieutenant
INTRUDER MULTI Sniper Rifle / Pistol, CCW (52 | 1.5)
MOV:4-2 CC:14 BS:13 PH:12 WIP:14 ARM:3 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Camouflage, Multispectral Visor L2, Multiterrain, X Visor
300 Points | SWC: 8.5
ARMY CODE: Army Infinity v.3.0.
Basically the intruder is to provide long range / sniper cover while the rest of the army moves in, basically covering them as there pretty much entirely melee though to do that I had to cut out one of the chimera, also grabbed a morlock lt as backup/primary whichever providing I can.
I have to say xD the list I came out with doesn't feel overly special in anything in particular given theres noooo hacking or real heavy weapons at all besides the one power suit thing.
I know the szali isn't but it just seems muuuch nicer to me @.@
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![[Post New]](/s/i/i.gif) 2012/09/12 17:10:22
Subject: Re:A little help! Nomads ^^
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Martial Arts SAS
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1 major problem
There is a maximum of 10 orders per combat group =P Automatically Appended Next Post: http://www.infinitythegame.com/infinity/downloads/army-lists/[en]NewProfiles.pdf
Go on their website
Then go to download
Army list
New profiles
Enjoy =)
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This message was edited 1 time. Last update was at 2012/09/12 17:11:24
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![[Post New]](/s/i/i.gif) 2012/09/12 17:13:37
Subject: A little help! Nomads ^^
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Infiltrating Naga
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FFFFFFFFFFFFFFFFFFFFFFF ok xD
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![[Post New]](/s/i/i.gif) 2012/09/12 17:15:08
Subject: Re:A little help! Nomads ^^
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Martial Arts SAS
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Also, you can't have an irregular lieutenant if some of your models are regular
=P
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This message was edited 1 time. Last update was at 2012/09/12 17:15:14
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![[Post New]](/s/i/i.gif) 2012/09/12 17:18:19
Subject: A little help! Nomads ^^
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Infiltrating Naga
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So basically I need tooo have less people, and cant have modified lieutenants if I have un-modified people in my group? So as long as I have intruder and moderators I can't have a morlock as LT -.-' ugh xD
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![[Post New]](/s/i/i.gif) 2012/09/12 17:32:38
Subject: A little help! Nomads ^^
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Camouflaged Zero
Where the sun crosses the field of blood.
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You can have more than 10 guys, but you have to split them in different groups with separate order pools.
Also, your SWC is waaay too high. You may only use 1 SWC per 50 pts (6 SWC at 300 points). SWC is used for special equipment such as Spitfires, HMGs and TAGs.
Also, you can't have a Morlock LT if you include anything other than Chimeras, Pupniks and Morlocks.
And you have two lieutenants. You can only have one.
Do you use the "check legality" or whatever it's called function?
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This message was edited 1 time. Last update was at 2012/09/12 17:34:26
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![[Post New]](/s/i/i.gif) 2012/09/12 17:35:30
Subject: Re:A little help! Nomads ^^
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Martial Arts SAS
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Good points CF =)
When you build a list in the Army Builder, click on the green check and the Army builder should let you know if something's wrong
Edit : Ninja'ed
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This message was edited 1 time. Last update was at 2012/09/12 17:36:03
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![[Post New]](/s/i/i.gif) 2012/09/12 19:06:54
Subject: A little help! Nomads ^^
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Infiltrating Naga
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This is harder then I thought to include things that I wan't xD I might have to make too 'armies' for this xD
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![[Post New]](/s/i/i.gif) 2012/09/12 19:10:32
Subject: A little help! Nomads ^^
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Camouflaged Zero
Where the sun crosses the field of blood.
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We all know the feeling. We all do.
Just.. start somewhere. Start with the things you want the most, those that are most important to you. Then expand from there. Thing is, you cannot have all you want in your list. But you can in your collection, and then alternate what you're using in your games.
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![[Post New]](/s/i/i.gif) 2012/09/12 19:29:57
Subject: Re:A little help! Nomads ^^
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Longtime Dakkanaut
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They have a fantastic way of giving you just enough, to make you want more. Once you have a decent collection you'll find you rarely ever play the same list twice, there is just too many options.
As for a starting point...
NOMADS
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 8/Irrs: 2):
SZALAMANDRA Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (90 | 2)
MOV:6-4 CC:17 BS:14 PH:17 WIP:13 ARM:8 BTS:-9 STR:3
ECM
 SZALAMANDRA PILOT Pistol, Knife
  MOV:4-4 CC:13 BS:11 PH:10 WIP:13 ARM:0 BTS:0 STR:1
  Pilot
2x CHIMERA Combi Rifle, Nanopulser, Zero-V Smoke Grenades / Viral CCW (21)
MOV:6-4 CC:18 BS:11 PH:13 WIP:12 ARM:1 BTS:0 STR:1
Natural Born Warrior, I-khol L1, Total Immunity, Climbing Plus
 3x PUPNIK DA CCW (3)
  MOV:6-4 CC:17 BS:4 PH:13 WIP:10 ARM:0 BTS:0 STR:1
  Total Immunity, Climbing Plus, Hyper-Dynamics L3
MODERATOR Spitfire / Pistol, Electric Pulse (16 | 0.5)
MOV:4-4 CC:13 BS:10 PH:10 WIP:12 ARM:0 BTS:-3 W:1
Shock Immunity
MODERATOR Combi Rifle + Marker / Pistol, Electric Pulse (11 | 0.5)
MOV:4-4 CC:13 BS:10 PH:10 WIP:12 ARM:0 BTS:-3 W:1
Shock Immunity
MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse (9 | 2)
MOV:4-4 CC:13 BS:10 PH:10 WIP:12 ARM:0 BTS:-3 W:1
Shock Immunity, Lieutenant
2x MODERATOR Combi Rifle / Pistol, Electric Pulse (9)
MOV:4-4 CC:13 BS:10 PH:10 WIP:12 ARM:0 BTS:-3 W:1
Shock Immunity
BRAN Combi Rifle+ E/Mitter / Pistol, DA CCW (36)
MOV:4-4 CC:17 BS:11 PH:13 WIP:13 ARM:1 BTS:0 W:1
Martial Arts L3, CH: Camouflage, Superior Infiltration, Meta-Agility
DAKTARI Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:11 PH:10 WIP:13 ARM:1 BTS:0 W:1
Doctor
2x ZONDBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
CH: Mimetism
GROUP 2 (Regs: 0/Irrs: 4):
2x MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW (10)
MOV:4-4 CC:18 BS:11 PH:13 WIP:14 ARM:1 BTS:0 W:1
Martial Arts L2, MetaChemistry
2x MORLOCK Combi Rifle, Smoke Grenades / Pistol, Shock CCW (16)
MOV:4-4 CC:18 BS:11 PH:13 WIP:14 ARM:1 BTS:0 W:1
Martial Arts L2, MetaChemistry
300 Points | SWC: 5
ARMY CODE: Army Infinity v.3.0.
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![[Post New]](/s/i/i.gif) 2012/09/12 19:38:53
Subject: A little help! Nomads ^^
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Infiltrating Naga
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Turns up 2 chimera is illegal, so seeing as I customized one of my own anyway im going to make it a Morlock.
What I came up with as a basis of 150pts is:
NOMADS
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 3/Irrs: 4):
BRAN Combi Rifle+ E/Mitter / Pistol, DA CCW (36)
MOV:4-4 CC:17 BS:11 PH:13 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
Martial Arts L3, CH: Camouflage, Superior Infiltration, Meta-Agility
CHIMERA Combi Rifle, Nanopulser, Zero-V Smoke Grenades / Viral CCW (21)
MOV:6-4 CC:18 BS:11 PH:13 WIP:12 ARM:1 BTS:0 STR:1
Irregular, Impetuous, Cube, G: Synchronized
Natural Born Warrior, I-khol L1, Total Immunity, Climbing Plus
 3x PUPNIK DA CCW (3)
  MOV:6-4 CC:17 BS:4 PH:13 WIP:10 ARM:0 BTS:0 STR:1
  Irregular, Impetuous, G: Synchronized
  Total Immunity, Climbing Plus, Hyper-Dynamics L3
MORLOCK Chain Rifle, Smoke Grenades / Pistol, Shock CCW (7)
MOV:4-4 CC:18 BS:11 PH:13 WIP:14 ARM:1 BTS:0 W:1
Irregular, Impetuous, No Cube
Martial Arts L2, MetaChemistry
2x MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW (10)
MOV:4-4 CC:18 BS:11 PH:13 WIP:14 ARM:1 BTS:0 W:1
Irregular, Impetuous, No Cube
Martial Arts L2, MetaChemistry
2x ZONDBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
DAKTARI Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:11 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Doctor
MOBILE BRIGADA Lieutenant MULTI Rifle + Light Flamethrower / Pistol, Knife (43)
MOV:4-2 CC:15 BS:13 PH:14 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, No Cube
V: Courage, Lieutenant
150 Points | SWC: 0
ARMY CODE: Army Infinity v.3.0.
From here I don't know if I will carry this on further to something more, or swap theme. Or merely combine it with the szala and get a few more pieces like the army listed above to raise it to a 300pts, Automatically Appended Next Post: Im finding the szala to be a big investment not only because of its base value but the need for an engineer and a hacker to generally 'keep it secure' as to not to would appear to make it open season on stealing a 90pt mech suit that would turn around and tear me a new one -_-
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This message was edited 1 time. Last update was at 2012/09/12 19:40:46
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![[Post New]](/s/i/i.gif) 2012/09/12 20:42:05
Subject: A little help! Nomads ^^
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Longtime Dakkanaut
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haha didn't even realize I went over on Chimera AVA. A few notes there.
1) Always try to stay at as close to 10 orders as you can. Anything under 7-8 regular orders and you are going to feel a significant tactical pitch. Hard to explain but you'll understand as you play games.
2) TAGs are anything under 200pt are terrifying, however a good player knows how to handle them but suffcating your orders and killing the skeleton crew in your backfield.
3) A engineer is a very smart investment if you bring a TAG, however a hacker isn't required. The Szally at a BTS of -9 is going to be very hard pressed to be hacked by anything short of 15+ WIP hack using EVO repeater. The chances of getting possessed are slim to none.
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![[Post New]](/s/i/i.gif) 2012/09/12 21:21:22
Subject: A little help! Nomads ^^
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Infiltrating Naga
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yeah the 300pt list for this when I do expand on it will probably have the TAG in it just I will probably be having a second less military oriented group of nomads which will also use it!
The wonders of this game is the armies are so small xD I'm already struggling not to get a mini group of yu jing alongside the two groups of nomads I already want xD.
But when you put it like that the TAG doesn't seem so bad, its just the idea of someone taking it over would be dreadful without a hacker of my own id never pull it back afaik.
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![[Post New]](/s/i/i.gif) 2012/09/12 21:40:35
Subject: A little help! Nomads ^^
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Longtime Dakkanaut
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Naw hacking a TAG is actually EXTREMELY difficult.
- First the hacker has to get in range with either a repeater or themselves, which isn't easy with a giant death machine around.
- Next they only get one chance at a WIP test minus the BTS of the TAG. If you are going to go for a possession you have to declare it at this point. For a WIP15 hacker (extremely high) that is rolling a 6 or higher on a D20... gah.
- If they are going after a possession tehy have to make that same WIP test AGAIN and pass before they can take over the TAG. 6 on a D20 2 times... yeah, not pretty. if they fail the second test, they lose the immobilization from the first success and the TAG goes back to normal.
Even if you are lucky enough to possess a TAG, or even immobilize it they can simply preform a reset and wipe the effects on their turn (provided you didn't immobilize them in your turn or they will have to wait till the next time around). Unlike most games where the big nastiest like Monsterous creatures 40k or Warjacks Warmahordes, TAGs in Infinity invoke every ounce of "OMG kill it, kill it now... oh god it's killing us!!!" their point cost entails.
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![[Post New]](/s/i/i.gif) 2012/09/12 21:42:18
Subject: A little help! Nomads ^^
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Camouflaged Zero
Where the sun crosses the field of blood.
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Hey, Blue.... You sure don't mean "6 or lower on a D20?"
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![[Post New]](/s/i/i.gif) 2012/09/12 21:58:32
Subject: A little help! Nomads ^^
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Infiltrating Naga
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Even if you are lucky enough to possess a TAG, or even immobilize it they can simply preform a reset and wipe the effects on their turn (provided you didn't immobilize them in your turn or they will have to wait till the next time around). Unlike most games where the big nastiest like Monsterous creatures 40k or Warjacks Warmahordes, TAGs in Infinity invoke every ounce of "OMG kill it, kill it now... oh god it's killing us!!!" their point cost entails.
This is why I wanted it in with such a melee side xD because the enemy has to decide do they let the TAG in or do they focus fire it, in which they end up letting a load of melee units into CC / range with them instead. With this as a base I don't think it will be too tough putting it in for that final 300pt list.
So in the situation of a Lunokhod which's bts -6 it would require a wp 15 hacker a 9 or less twice to take it over, do I get to reset it the same as the szalamander? (sorry I'm yet to actually play a proper game with hackers and things my grasp on the rules are limited)
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![[Post New]](/s/i/i.gif) 2012/09/12 22:17:47
Subject: A little help! Nomads ^^
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Longtime Dakkanaut
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The only thing that can be possessed is a TAG. Heavy Infantry and Remotes can be immobilized which they can reset to get out of. Enemy hackers can be hit by anti-hacker protocols by another hacker, but that is extremely dangerous.
In all reality I won't mix a TAG and morlocks/chimera. Both are extremely order intensive so they end up fighting over who is going to use the order pool. I've found that chimeras work best and an intimidation tool and morlocks work best as set it and forget it or smoke tactics with intruders.
The world of infinity, every army can do everything to a degree, but you can't fit all the good **** in the same list  .
As an example, this is the list I'm running tonight...
NOMADS
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
MOBILE BRIGADA MULTI Rifle + Light Flamethrower / Pistol, Knife (43)
MOV:4-2 CC:15 BS:13 PH:14 WIP:13 ARM:4 BTS:-3 W:2
V: Courage
INTERVENTOR Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife (26 | 0.5)
MOV:4-4 CC:13 BS:11 PH:10 WIP:15 ARM:1 BTS:-3 W:1
Hacking Device Plus, Lieutenant
DAKTARI Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:11 PH:10 WIP:13 ARM:1 BTS:0 W:1
Doctor
3x ZONDBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
CH: Mimetism
TSYKLON Spitfire, Marker / Electric Pulse (37 | 1)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:3 BTS:-6 STR:1
Repeater, Climbing Plus, 360º Visor
TSYKLON Feuerbach / Electric Pulse (38 | 1.5)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:3 BTS:-6 STR:1
Repeater, Climbing Plus, 360º Visor
SPEKTR MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife (43 | 1.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
CH: TO Camouflage, Infiltration
ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife (19 | 0.5)
MOV:4-4 CC:13 BS:11 PH:12 WIP:13 ARM:0 BTS:0 W:1
CH: Camouflage, Infiltration, Minelayer
MODERATOR Combi Rifle + Marker / Pistol, Electric Pulse (11 | 0.5)
MOV:4-4 CC:13 BS:10 PH:10 WIP:12 ARM:0 BTS:-3 W:1
Shock Immunity
PROWLER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW (32 | 0.5)
MOV:4-2 CC:14 BS:12 PH:12 WIP:14 ARM:2 BTS:0 W:1
CH: Camouflage, Infiltration, Shock Immunity, Multiterrain
HELLCAT Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife (28)
MOV:4-2 CC:14 BS:12 PH:12 WIP:13 ARM:2 BTS:0 W:1
AD: Combat Jump | Zero-G, V: Courage, Paramedic, Medikit
300 Points | SWC: 6
ARMY CODE: Army Infinity v.3.0.
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![[Post New]](/s/i/i.gif) 2012/09/13 01:15:37
Subject: A little help! Nomads ^^
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[DCM]
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The CF wrote:Hey, Blue.... You sure don't mean "6 or lower on a D20?" 
Yes, he does!
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![[Post New]](/s/i/i.gif) 2012/09/13 02:37:13
Subject: A little help! Nomads ^^
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Longtime Dakkanaut
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Haha sorry yeah 6 or lower
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![[Post New]](/s/i/i.gif) 2012/09/13 05:29:35
Subject: A little help! Nomads ^^
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Camouflaged Zero
Where the sun crosses the field of blood.
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Btw Sasa, if you want to include two Uberfallkommando, I'm pretty sure they've got Availability 2 in the Bakunin sectorial.
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![[Post New]](/s/i/i.gif) 2012/09/13 14:02:03
Subject: A little help! Nomads ^^
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Hacking Shang Jí
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Availability of 3! in the Sectoral. But then no Brigada Lt. I'd go with a Custodier Lt. or Rev. Kusanagi Lt. then.
The problem is that a Chimera is Irregular AND Impetuous.
Edit:
Here's a Crazy list with three Chimera and two pupniks each. Only two regular orders! But all the irregulars have their impetuous orders too.
BAKUNIN JURISD. COMMAND
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 2/Irrs: 4):
REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Marker / Pistol, Knife (38 | 0.5)
BRAN Combi Rifle+ E/Mitter / Pistol, DA CCW (36)
3x CHIMERA Combi Rifle, Nanopulser, Zero-V Smoke Grenades / Viral CCW (21)
 2x PUPNIK DA CCW (2)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, Shock CCW (7)
150 Points | SWC: 0.5
ARMY CODE: Army Infinity v.3.0.
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This message was edited 1 time. Last update was at 2012/09/13 14:10:30
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![[Post New]](/s/i/i.gif) 2012/09/13 18:50:55
Subject: Re:A little help! Nomads ^^
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Longtime Dakkanaut
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Bah go big or go home
BAKUNIN JURISD. COMMAND
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 0/Irrs: 10):
3x CHIMERA Combi Rifle, Nanopulser, Zero-V Smoke Grenades / Viral CCW (21)
MOV:6-4 CC:18 BS:11 PH:13 WIP:12 ARM:1 BTS:0 STR:1
Natural Born Warrior, I-khol L1, Total Immunity, Climbing Plus
 3x PUPNIK DA CCW (3)
  MOV:6-4 CC:17 BS:4 PH:13 WIP:10 ARM:0 BTS:0 STR:1
  Total Immunity, Climbing Plus, Hyper-Dynamics L3
MORLOCK Lieutenant Combi Rifle, Smoke Grenades / Pistol, Shock CCW (16 | 2)
MOV:4-4 CC:18 BS:11 PH:13 WIP:14 ARM:1 BTS:0 W:1
Martial Arts L2, MetaChemistry, Lieutenant
2x MORLOCK Combi Rifle, Smoke Grenades / Pistol, Shock CCW (16)
MOV:4-4 CC:18 BS:11 PH:13 WIP:14 ARM:1 BTS:0 W:1
Martial Arts L2, MetaChemistry
4x MORLOCK Chain Rifle, Smoke Grenades / Pistol, Shock CCW (7)
MOV:4-4 CC:18 BS:11 PH:13 WIP:14 ARM:1 BTS:0 W:1
Martial Arts L2, MetaChemistry
148 Points | SWC: 2
ARMY CODE: Army Infinity v.3.0.
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