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![[Post New]](/s/i/i.gif) 2012/09/12 18:09:10
Subject: Undying Necrons - 1750pts
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Fresh-Faced New User
Blyth, Northumberland
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So I had my first game of 6th last weekend and rather enjoyed it, even if I did lose by the last roll of the game. Happily coinciding with getting a new job I'm planning to reboot my old necron army and advance them from 3rd and 4th to 6th. I'll mostly be playing with my cousin but also venturing in store and want a take all comers army that can put up a fight (My cousin was very fond of stupidly powerful units and models with the old chaos 3.5 codex and I doubt that will change with the new one...one beserker champion taking out a full death company by himself a painful highlight, damn axes of khorne.) Anyway, I would just like opinions on my planned 1750 point necron list and some suggestions about the best use of 90pts, as I'm unsure about the tomb blades. Anyway without any further rambling here it is:
HQ
Necron Overlord - 160pts
MS Scarabs
Semipiternal Weave
Ressurection Orb
Warscythe
(Joins the big blob of warriors, helping to keep them alive, also gives me a court)
Destroyer Lord - 160pts
MS Scarabs
Semipiternal Weave
(I love these guys, will join the wraiths and have lots of fun)
Harbinger of Despair - 60pts
Veil of Darkness
(Goes with the big blob, giving them lovely deepstriking)
Harbinger of the Storm - 35pts
Lightning Field
(Goes with the 9 man squad in the ghost ark, I wanted another tough unit that can hold an objective, and I think 9 warriors, a lightning field and a possible ghost ark is better than just a 5 man squad I originally thought of, plus it murders any tank)
Harbinger of Destruction - 55pts
Solar Pulse
(Goes with the 5 man squad in the ghost ark, and is there for the solar pulse making my army just that little bit tougher to kill)
Troops
20 x Necron Warriors - 260pts
9 x Necron Warriors - 117pts
Ghost Ark - 115pts
5x Necron Warriors - 65pts
Ghost Ark - 115pts
Fast Attack
4x Wraiths - 160pts
2x Whip Coils
3 x Tombblades - 90pts
3 x Particle Beamers
Heavy Support
Doomsday Ark - 175pts
Annihilation Barge - 90 pts
Annihilation Barge - 90pts
Points - 1747
Thats the list, and its shooty and based around a wall of AV13 and an undying infantry core, the main 20 man squad supported by 2 ghost arks. It also has surprisng mobility. My main questions, are whether I have enough scoring units, and what to do with the tomb blades. I could exchange them for 6 scarabs, or 2 more whip coil wraiths for more counter assault but I like the tomb blades, and their ability to quickly contest (and more blasts), what would be better? Thanks for taking the time to read my rambling and any advice would be appreciated.
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This message was edited 1 time. Last update was at 2012/09/12 18:24:01
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![[Post New]](/s/i/i.gif) 2012/09/12 19:12:19
Subject: Undying Necrons - 1750pts
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Devious Space Marine dedicated to Tzeentch
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Main rule for scoring units is 1 for every 500 points
So your good with 3
And 2/5 of the missions will turn the other half of your army into a scoring unit.
Edit:
Also as a site rule your not suppose to post point values like that
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This message was edited 1 time. Last update was at 2012/09/12 19:12:48
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![[Post New]](/s/i/i.gif) 2012/09/12 19:17:54
Subject: Re:Undying Necrons - 1750pts
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Fresh-Faced New User
Blyth, Northumberland
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Woops, I thought the point costs were fine as I've posted no individual wargear prices, just what the total unit cost. What should I edit it to? I forgot I get extra scoring troops in 2/5 missions, that should be fine. Any advice on what is better for my fast attack? Scarabs, 2 extra wraiths or the tomb blades? Thanks
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![[Post New]](/s/i/i.gif) 2012/09/12 19:22:33
Subject: Undying Necrons - 1750pts
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Devious Space Marine dedicated to Tzeentch
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The scarabs would only be good if you could get Spyders in there.
More wraiths would probably be the best solution in that case. 4 would never do anything 2 exciting.
Tomb blades arent optimal :/ they can be good but for the same points you could get wraiths which would do better.
Just leave the total take out the per unit in points.
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![[Post New]](/s/i/i.gif) 2012/09/12 19:32:56
Subject: Undying Necrons - 1750pts
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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Seems like a pretty good list, ideally i'd like to tweak it to get you a squad of 6 wraiths.
Personally, im not too fond of the D-day arc, it cant move in order to be useful, granted blasts got a buff this edition.
Tomb blades, i've never used them myself, but if you want to, go for it.
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2012/09/12 19:40:48
Subject: Re:Undying Necrons - 1750pts
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Fresh-Faced New User
Blyth, Northumberland
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Thanks, I may just go 6 wraiths with my destroyer lord as that would be lethal. I was only thinking the tomb blades, as I wanted other options and another unit and thought 3 str6 blasts on a jetbike chassis would come in useful for swarms, putting a lot of wounds on things and because I generally love blast templates in this edition. I was unsure on the doomsday ark, but 6th edition has clinched it for me. I may not be able to move with it, but being able to gleefully deliver 72" range pie plate death is too fun to pass up. There's not much that doesn't fear a hit from that. My thought is, if he is hiding from that threat from the start, I already have the advantage of board control.
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![[Post New]](/s/i/i.gif) 2012/09/12 20:48:48
Subject: Undying Necrons - 1750pts
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Proud Triarch Praetorian
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I would personnaly get another wound-eating challenge/RO Lord (WS SW MSS RO PS) for the blob, if you were going to drop the Blades.
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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