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Which 1,000pt ork list should I build toward?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Both lists could use some work. Just remember when building at 1k list is that the main strength of the ork codex is cheaply we overwhelm the table with models.
HQ
Wazadakka
This guy is cool if you are running all bikers.
Elites:
x6 Lootas
I would run 1 full unit of 15
x6 Lootas

Troops:
x20 shoota boyz: x2 big shootas, 1 of which is on nob with PK, BP, and heavy armor.
Drop the armor on your nob. It does not help that much and at 1K you can waste any points.
x3 warbikers: Nob with PK, BP (Nob counts towards all biker squad totals. I.E. x3 warbikers is 2 normal ones and a nob biker)
I don’t run warbikers but I would say that 3 aren't enough. Low LD and model count are a bad combination.
x3 Warbikers: Nob with PK, BP

x3 Warbikers: Nob with PK, BP

Heavy Support:
Battlewagon: Deff Rolla, x2 big shootas
A lone wagon my work at 1k points but it's just asking to be shot down every early on.


Biker Boss: BP, PK, CB, Attack Squig, Warbike
This is a nasty HQ at 1k!
Wazdakka
He is good for the bikers but you have to many points in HQs for such a low level game.
Troops: (nobs count towards total bikers, just like 1st list)
x3 Warbikers: Nob with PK, BP
Same as above
x3 Warbikers: Nob with PK, BP

x3 Warbikers: Nob with PK, BP

x6 Warbikers: Nob with PK, BP
Better
Fast attack:
Deff Kopta: TL-Rokkit Launcha

Deff Kopta: TL-Rokkit Launcha

Deff Kopta: TL-Rokkit Launcha
The TL Rokkits are cool but cost too much for a 1k list. With all 3 koptas you will get about 2 hits a turn while offering up 3 easy kill points.

My normal 1K list is 3 units of 30 boyz 1 full unit of lootas and a KFF Mek. 106 Models on the table!
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

I just think 3 is a bad number. Say they lose 1 model, they are now forced a LD check with a good chance they'll fail, you use your BP for a reroll causing a wound on the other biker who has a 50/50 chance of dying, you now have a good chance of that lone nob running 3D6 off the table or getting wiped in CC because he hits at I1.

I like the one big unit because they are fearless and much harder to for a LD check on, and they also stand a much better chance of surviving an assault. (shoot the choppy stuff, chop the shooty stuff) It’s the same points and # of models so try it both ways and see what works better for you.

I also try to pick one theme when building an ork list and stick to it all or nothing. An ork army really has to work together, it's much harder when you have 2/3 of your army speeding forward to meet your enemy with the rest slowly walking along. I find that orks work best when your number hit them all at the sometime.

I like your new list. I would test running with and with out the biker boss making room for more troops.
 
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