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Made in gb
Longtime Dakkanaut





Libby epistolary in termie armour with FW and SS, blood lance and maybe unleash rage?
10 man termie squad with asscann and heavy flamer should I spilt into two squads or one big squad (deep striking hasnt been nice to me lately!) if I combat squad them do they deep strike seperate or as one then spilt off then?

Furiso dread in drop pod with heavy flamer blood fist, metla gun blood fist

two 10 man tac squads with flamer and missile launcher in rhino's
10 man scout squad with camo cloaks and snipers and maybe a HB or ML
10 man assault squad

3x attack bike squad two all with MM (first blood squad)

then 3x hyperios air defence launchers

A bit of a deathstar list with the termies and libby, good well screw me over if deep strike goes bad, but the plan would be to deep strike them and the dread to give enemy two must kill targets, scouts for infiltrate near a objective (snipers havent been much use to me so far tbh, may go with bolters)

assault squad is scoring so can either back up the scouts for middle objectives or go for one them selves,

troops can combat squad for objectives in my deployment depending on cover, again combat squads have been meh so far tbh

attack bikes for tank killing and hopefully first blood, squad of 3 with T5 and 2 wounds each should hopefully mean I wont give the enemy first blood, any smaller they might do

hyperios for AA, interceptor and skyfire should be required in a tourny, not going to bother with the command platform as I would rather concrate fire on one flyer a turn to make sure its dead

opinions?

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in gb
Longtime Dakkanaut





played a good with this list last night and opponent just managed a draw on the last role of the dice! was winning by a mile before that, few mistakes were made by me (we were playing relic) should have supported the relic carrying squad better rather then throwing my assault marines away and should have deep struck the termies the other way around (deep struck the 6 man squad with libby and ass cann in his deployment and termie squad with H flamer protecting the relic cutting off his rhino with warlord.

If I had done that I would have won, but i played a lot better tactically and rolling die then I have so far. Otherall I am happy with the list, wasnt overall impressed with the assault marines but against space wolves, well its hardly a suprise?.

The attack bikes did their job rather well metla ing a rhino and three dudes with the explosion (run the termies in front of the squad, should have shot them, doh!

The scouts, meh, did ok but thinking that bolters and ML or HB might be a better idea for rapid fire range, move n shoot they took a few SW down but doubt they did their points back.

The furiso dread did ok, got taken out turn 3 after good placement by me turn 1, but took out a whole squad of drop podding SW's think it was 6 or 7 in shooting then charged the fleeing unit to finish them off, he is a sucide unit but I have to be careful not to give away first blood with him.

One tac squad did brillant taking out about 6 SW's in a turn off rapid firing then got whittled down big time by his whole army

My warlord whiffed a bit, didnt kill much and proceeded to fail his two up, managed to cast just one power the whole game, took a wound to perils, so I am thinking of swapping him out, 200pts for one dude with 2 wounds and no ranged attacking bar shooting, not sure on.

The main things I am thinking of changing is Warlord either have a JP chaplin or normal chaplain or commander for the tac squads, beefing up the assault squad with some better weapon options (thinking 2 flamers?)

Swapping out snipers to bolters for the scouts and adding a HB in there, or keep the snipers and a ML in there?



40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
 
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