Played PJ last night at Powerfist. Not looking forward to go against Guard, especially when the week before he gave me a good ass kicking with my Purifiers; luckily I had to make a sharp exit last week before I got tabled!
Dark Eldar 'Kabal of a Thousand Cuts'
HQ
Baron Sathonyx
Elite
4 x Kabalite Trueborn w/ Venom - 4 x blasters - Venom w/ splinter cannon
4 x Kabalite Trueborn w/ Venom - 4 x blasters - Venom w/ splinter cannon
3 x Kabalite Trueborn w/ Venom - 3 x blasters - Venom w/ splinter cannon
Troops
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
Fast Attack
Beastmasters - 3 x Beastmasters, 5 x Khymera & 4 x Razorwing Flocks
Heavy Support
Ravager - flickerfield
Ravager - flickerfield
Ravager - flickerfield
Imperial Guard & Battle Sisters
HQ
Company Command Squad w/ Chimera - 4 x meltaguns
St.Celestine
Troops
Veterans w/ Chimera - 3 x plasma guns
Veterans w/ Chimera - 3 x plasma guns
Veterans w/ Chimera - 3 x plasma guns
10 x Battle Sisters w/ Rhino - flamer & heavy bolter
Fast Attack
Vendetta
Vendetta
Vendetta
Heavy Support
Manticore
Manticore
Exorcist
Fortifications
Sky Shield Landing Pad
Game: the scouring + hammer and anvil
Warlord Traits: Dark Eldar - night attacker Guard - -1 to enemy reserves
Deployment
I won the roll off for deployment and going first turn.
Objectives had been placed with one on my left flank, one in the centre in a large ruin, one on the right on a rock, two by the sky shield pad and another between the sky shield and a ruin on the right flank.
I deployed with all my Ravagers on the right, they are turned on their side to gain a little extra movement and protect Venoms behind. Beastmasters deploy in the middle with remaining Venoms behind.
PJ deploys the two Manticores and Exorcist on top of the sky shield, then all his vehicles castle up behind the ruin on the right flank.
We turn over the objectives and the one in the ruin on my right flank is 1 point, rock objective is 2 points, centre ruin 3 points, ones on the left flank of the sky shield 3 and 4 points and last one between the sky shield and ruin on the right flank is worth 2 points.
* Tactical Notes
Ok, I spread my force across the table, which is unusual for me. I will move the Ravagers up and get first turn shots on the Manticores while all other units move up and blast Celestine to bits (she's in a ruin on the back right flank), ones over on the right flank will move flat out and relocate my army away from PJ's guns. Beastmasters will move up through the centre ruin so act as another threat alongside the Ravagers.
And of course, I am using night fighting
.
Turn 1
PJ seizes the intiative! Eek!
Chimeras come rocking forward with the one at the back moving 12".
One Chimera fires at a Ravager and does no damage, but lights it up with the searchlight. One Manticore bombs the lit up Ravager, it is stunned and immobilised. Other Manticore and Exorcist fire at the same Ravager and fail to take it out, pity as PJ could have got a point for first blood. All other Chimeras fire at light up another Ravager, which loses a hull point.
Ok, my first turn, and PJ's first turn wasn't as bad as I thought. I move up the operational Ravagers and move Venoms down the right flank, Trueborn Venoms are with the Ravagers. Beastmasters with Baron walk and run through the centre ruin; next turn they will be in assault.
Shooting; two Ravagers fire at a Manticore, first one misses all shots, but the other manages to blow it up after PJ fails the shield save! First blood to me

. Splinter cannons from some Venoms on the right flank blast Celestine and leave her with one wound. I then move all Venoms who cannot shoot flat out and get in PJ's face - now I have a big bulk of Venoms on the left flank, away from PJ's plasma and meltaguns and next turn I can move up; he has several threats on the right flank, which he can deal with so many.
* Tactical Notes
Not a too bad first turn. I thought it would have gone a lot worse. I did want to hit PJ harder tbh before his Vendettas come in, which I perhaps could have done if I had first turn.
Turn 2
PJ rolls for reserve and a single Vendetta arrives, it flys over the Chimeras and lands in front of my two Ravagers. Chimeras move about a bit and I think that's it. Celestine moves up and looks to be ready to tackle the Beastmasters; she crazy!?
Shooting; Vendetta blasts a Ravager and scores immobilised and weapon destroyed. Manticore blasts another along with the Exorcist, though Manticore scatters the Exorcist takes it out. Multi lasers, heavy bolters and plasma guns fire into Venoms, I lose a troop Venom and a Trueborn one; both squads pass pinning tests.
Assault; Celenstine assaults the Trueborn, two die, but she dies as well. Slight mistake here on my part as I thought it was a 4 man Trueborn unit, though it was a unit of 3.
Dark Eldar second turn; troop unit now on foot and depleted Trueborn move to get into side armour of Chimeras. Mass Venoms move down the right flank with a unit of Trueborn bailing out ready to tackle the other Manticore. Beastmasters move up ready to multi assault a Chimera and also the
CCS's ride, Baron splits the unit.
Shooting; mass blasters shoot the Chimera on the right flank and it goes boom, splinter cannons fire into the unit and only three remain, they are also pinned! Blasters fire into the other Chimeras, but I only take off hull points. Ravagers fire into the Vendetta and it is shaken. Trueborn blast into the Manticore and take off a hull point while blasters from supporting troops blast the Exorcist, though all are rubbish and miss!
Assault; Baron assaults the closest Chimera while the Beastmasters multi assault it and the
CCS one; Baron fails to cause any damage, though the Beastmasters do excellent and the
CCS Chimera is wrecked (squad passes pinning test) and the other Chimera has a single hull point left and is stunned; looks like Guard are a fair bit surpressed.
* Tactical Notes
It's all going well so far; I've got all my units in PJ's face and can easily get all but one objective, though the other I can zoom back to get it if needed. I have disembarked his
CCS, whom is Commander is the warlord - easy to kill now. The Beastmasters have done well and will prove a nice distaction for PJ. I also think PJ will have a problem with the Manticore, as it is up in the air on the platform, it won't be able to draw
LOS on all my units which are close by.
Next turn I'll splinter the
CCS to death while tanks get opened by blasters, Beastmasters and Baron.
Turn 3
Guard turn;
CCS moves in front of the Beastmasters with meltas primed. Sisters move in their Rhino towards the
CCS and bail out and move behind them, bolters also aimed at the Beastmasters. Celestine moves near Baron and aims her heavy flamer at the Beastmasters also. Operational Chimera moves forward ready to unleash fire power. Another Vendetta also shows up.
Shooting; Manticore fires into the immobilised Ravager and it is toast. Exorcist fires at a Trueborn Venom lingering near the Ravager and it goes boom; two Trueborn die and the squad fail morale and fall back 5". Plasma squad inside the Chimera blast the troop unit on foot, the Chimera adds fire power and the squad is destroyed.
CCS, Sisters and Celestine take a combined effort to wipe the Beastmasters out; PJ gains a point for killing my fast attack unit.
Dark Eldar turn; I fly Baron over towards the
CCS while Venoms move about and take aim at the Battle Sisters. A few other Venoms reposition to blast the stunned Chimera. Trueborn regroup and move towards the shaken Vendetta.
Shooting; the lone ranger Trueborn blasts the side armour of the stunned Chimera and it goes boom; six Guardsmen die out of nine (one died to overheating plasma), splinter cannons then finish them off. Blasters fire into the last Chimera and reduce it down to a single hull point. The pinned depleted plasma unit is wiped out by splinter cannons also. Remaining Venoms open up on the Battle Sisters and wipe out half a squad; Sisters pass morale. Trueborn fire quad blasters into the Manticore and take off another hull point and score immobilised. Other blasters in supporting Venoms by the Trueborn fire at the Exorcist, but again they are crap.
Assault; Baron assaults the
CCS, but he is rubbish and fails to score a single wound. Baron takes a wound back and saves it.
* Tactical Notes
While things are looking grim for PJ, he still could cause a win using his Vendettas to capture the objectives at the back of the board towards my deployment zone. If he manages to kill Baron also and hold onto the objectives he will win.
However, the objective in the centre is close to my troops and the objective with the 4 points on PJ cannot land any flyers by and troops will never reach it alive.
Turn 4
Due to time, we're calling it a day on this turn.
The last Vendetta turns up and lands by the 3 point objective on the right of the sky shield. Battle Sisters move to capture the 2 point objective on the right side of the sky shield. Vendetta which was previously stunned moves and captures the 2 point objective on the rock while the other moves supersonic and captures the 1 point objective.
Shooting; Manticore bombs the surviving Trueborn by the Vendetta on the rock, the second shot hits the immobilised Ravager and both units are destroyed - that objective is 100% PJ's. Not sure what the Sisters and Exorcist fires at.
Assault; Celestine charges into Baron. Baron challenges the Commander, who refuses, Celestine wounds Baron, who saves, and Baron scores a few wounds on the
CCS who pass armour saves. Baron does hit and run and zooms off, this will allow me to fire with splinter cannons and re-charge Baron again.
As it stands PJ has a total of 9 points. I cannot reach the 2 point objective on the rock or the 1 point objective in the ruin, so those are his. I can however easily contest the 3 point objective which the Vendetta is holding and contest the objective the Sisters have. I only need to bail troops out of their Venoms and I can easily claim the 4 point objective and also the 3 point objective.
D.E's last turn; troops bail out the Venoms and I claim the centre ruin objective, contest the objective the Vendetta holds and claim the 4 point objective, this gives me a total of 8 points (first blood). I move Baron forward to assault, but I forget to contest the Sister objective. All Venoms fire into the
CCS and the squad is wiped out, which I gain a point for slay the warlord.
Game ends here. Dark Eldar have 9 points and Guard have 6. Dark Eldar win the game.
Summary
Well, I was expecting the reverse in that game; PJ give me the beating, as Dark Eldar do not like Imperial Guard, at least a full I.G list. I did think I was doomed when PJ stole the initiative and had his cheesy tanks in shield setup

.Luckily for me, things didn't go well for PJ first turn, this is partly because he fired the Manticores before searchlights. If he had remembered his searchlights he would have took out another Ravager first turn, however the Ravager he did want to aim for actually achieved nothing and got blown up second turn.
I think what helped me the most was moving the bulk of my army the other side of the board so majority of PJ's guns could not fire; plasma guns, meltaguns were out of range, as were the Sisters and the Manticore couldn't draw
LOS from it's position. Then it was just a case of giving a few threats in the form of Beastmasters, Ravagers, Trueborn and a sacrifice troop unit to get PJ's attention while the rest of the army goes untouched. Luckily for me I went flat out and got a 4+ jink save, which my skimmers did really well saving with.