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Made in us
Death-Dealing Devastator




Birmingham, AL

Howdy

Going for a "taking all comers", tournament style list. Any opinions?

Overlord - Sepitermal Weave, Ressurection orb, Phase Shifter, MSS, Warscythe

Royal Court
Lord - Warscythe, Ressurection orb, MSS
Lord - Warscythe, Ressurection orb, MSS

Triarch Stalker - Heat Ray

Triarch Stalker - Heat Ray

Necron Warriors x10

Immortals x10 - Gauss Blasters
Night Scythe

Immortals x10 - Tesla Carbines
Night Scythe

Canoptek Wraiths x3

Destroyers x5

Annihilation Barge - Tesla Cannon

Annihilation Barge - Tesla Cannon


I know some people wont like the choice of destroyers, but i think they are pretty good, and there is a good bit of nurgle floating around my FLGS, so the ap3 will be good at getting rid of them.

What say you, Dakkanaughts?

"The strength of a blade is tested by fire. The strength of a warrior is tested by actions."

4500 pts (1000 or so painted)
1850pts 
   
Made in au
Fresh-Faced New User




Wraiths look out of place, and likely too few in number to do anything much - 5/6 seems to be the ideal number in games I've played. Would likely drop them in favour of more Warriors or perhaps an Aegis (if you have such) to assist in keeping your back line intact.

Dropping all the res orbs would also allow for a third Annhilation Barge, model availability permitting; or allow the Wraiths to be fielded in sufficient numbers to be a legit threat?
   
Made in ca
Tough Tyrant Guard






My question is where is the synergy?
The biggest problem I see in your army is that the longest range that you have is 24", with nothing to give you an edge (ie: solar pulse or Imhotek)
Any strong long range shooter army will shoot you down while backing up and any strong close combat army won't stay in your line of fire long enough and your own close combat won't support them.
I don't really consider the Triarch Stalker anymore as he is expensive for a walker but doesn't get the perks most walkers get ( str10 ap2 cc attacks) plus he's open topped.
If you really want to use them (I assume you've already bought the model, and a very sweet model it is might I say to its credit).
I would add some DestroTek with solar pulse or Imhotek to give you some night fighting to keep the enemy from shooting you from too far. Also a Monolith I find work well with Stalkers as they have the same 24" range, can give some good cover for them and are more AI Instead of AV.

One of the best and coolest thing in the Necrons arsenal are the wraiths, so get in there with them, I like the idea of 2 teams of 4 with 2 whip coils each, it keeps them cheap (160pts per team), they can give cover saves well and since they are fast they can be used to send on assassination missions if they aren't needed to guard.


Automatically Appended Next Post:
Here is an idea of a list that to me seems more "all comers"

195. Overlord/SWeave/WarS-CommandCatacombBarge

170. 10x Immortal
75. 1x Necron Lord/WarS/RezOrb
45. 1x Necron Lord/WarS
105. 3x DestroTek
85. 1x Aegis defense line/ Icarus Lascanon

170. 10x Immortal
65. 1x Necron Lord/RezOrb
70. 2x Destro Tek

200. 5x Destroyers
160. 4x Wraiths/2x WCoil
160. 4x Wraiths/2x WCoil

175. DoomScythe
175. DoomScythe (maybe a Doomsday Ark)

I don't know if you have cryptek models but this list gives you more close combat potential and some long range threat too( especially with a doomsday Ark)

Anyways maybe this can help you get thrown in the right direction

Cheers








This message was edited 1 time. Last update was at 2012/09/18 05:51:57


My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in us
Death-Dealing Devastator




Birmingham, AL

Greetings!!!

I played my first game with this list today. Played against a mech guard army (a tough nut for that list). We played Crusade with 4 objectives on standard deployment.

He had a manticore, 2 demolishers, a hell hound, armored sentinal with plasma cannon, 3 autocannon sentinals and 5 chimera's with 4 veteran squads and command squad. the vets and command had oodles of plasma and melta in them.

I ended up sneaking out the win by holding my 2 objectives and shooting him off of one of his.

I do see the flaw of the range bit, as was pointed out above. I also see the weak bit of the small wraith unit. I would use more, but i dont have the models yet.

Here is the modified list i want to do, now that i have played with the army and see what it needs


Imotekh the Stormlord

Triarch Stalker

Triarch Stalker

Immortals x5 - Gauss
Night Scythe

Immortals x5 - Gauss
Night Scythe

Immortals x10 - Tesla
Night Scythe

Warriors x10

Destroyers x5

Annihilation Barge

Annihilation Barge

Doom Scythe



What do you think, Dakka? This list shoots more, has night fight advantage, has Imotekh lightning (hopefully), and has the death ray for a good punch. Plus, with the 4 flyers and 2 barges, that much str 7 makes mince-meat of anything armor 10 or 11.


"The strength of a blade is tested by fire. The strength of a warrior is tested by actions."

4500 pts (1000 or so painted)
1850pts 
   
Made in au
Fresh-Faced New User




Liking the list a lot more Strong potential backline with enough speedy elements to do some pinpoint damage on turn 2-3.
Imotek always felt like an unnecessarily expenditure in lists I've run, but in a list like thison a more gunline based premise; should be a fair bit stronger (I tend to aim to be within assault/rapid fire range on turn 2, so night fighting isn't doing jack at that point beyond luck-lightning).

A Chronotek in place of a couple Warriors would be a good investment - up the odds on increasing the night fighting/lightning.
   
Made in ca
Tough Tyrant Guard






I like the list a lot more too, maybe, as previously mentionned, adding a Chronotek, Taking out a smaller team of immortal in exchange for 1x Chronotek, 1x Rez Orb Lord and 6 extra necron warriors all for the team starting on the board giving you more survivability before the flyers come in and more dependability in the night fighting.

Cheers

My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

The list is coming along, however, if you are set on the stalkers, get something that really really benefits from their twin linking! A doomsday arc, monolith, or even more troops would be an excellent idea.
When taking Immotehk, your best bet is to take a chronotek, to make the most of the night fighting

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Jovial Plaguebearer of Nurgle




Somewhere in GA

I really liked the old list. The reason I liked it, is that it was not using many flyers while still being effective. You said you saw the short comings and I saw them just looking at the list as well, BUT those holes can be fixed with some minor adjustments. Maybe find some room for a Doom Scythe or some other ranged hard hitter or another Night Scythe for rapid redeployment of forces. Don't forget to take some Solar Flares to give you cover while you close in for the kill.

If you bring that second list to a club where people are playing friendlier games you might not find anyone willing to play you, since people dislike playing against lots of fliers in the current meta. That doesn't mean you should not bring fliers, but I would limit myself to 2-3 of them. The Necron Codex has plenty of awesome stuff you can bring that will absolutely wreck your opponent, without annoying the crap out of him/her while you play.

DS:80S++G++M—IPw40k99/re++D+++A++/sWD-R+++T(T)DM+++

 paulson games wrote:

The makers of finecast proudly present Finelegal. All arguements and filings guaranteed to be full of holes just like their resin.
 
   
Made in us
Shrieking Guardian Jetbiker






While no one has addressed I think it's worth looking at. With the change from the old codex to the new codex (like many necron players) I was left sitting on 15 destroyers. they were my bread and butter in 5th and one of the iconic models in the range.

That being said I struggled to find a good use for them with the new codex. I still use them in friendly games but lately I've fallen in love with heavy destroyers. I'm finding having 36" guns in a necron army to be invaluable. I run them behind an annihilation barge giving them cover while staying out of the 24" range makes them fairly survivable.

As a side note Heavy Destroyers also pair nicely when going wraith heavy and using a destroyer lord. They allow you some long range anti tank without the need for the royal court.

2k
2k 
   
Made in us
Death-Dealing Devastator




Birmingham, AL

Greetings again!!!!

Well, i think i have the list where i want it. I played 1850 against a Grey Knight army today and lost a total of 6 models. If the game had gone to turn 5, there is a distinct possibility i would have tabled him. Here is the list i ran


Imotekh

Triarch Stalker - Heat Ray

Triarch Stalker - Heat Ray

Immortals x10 - Gauss
Night Scythe

Immortals x10 - Tesla
Night Scythe

Warriors x10

Canoptek Wraiths x3

Heavy Destroyers x3

Annihilation Barge

Annihilation Barge

Doom Scythe


Thats what i used today. The wraiths didnt really have a stellar performance. All they really did was kill a few marines and tie up a Vindicare Assassin. I was thinking of dropping them, taking 1 less heavy destroyer, adding 4 normal destroyers and putting a TL Heavy Gauss on one of the stalkers, so that both of them dont have to be so close to kill a tank / TL my army.

I think with those small changes, ill have the army at its fullest potential.

What say you, Dakkanaughts?

cheers!!!

-Gunnvulcan

"The strength of a blade is tested by fire. The strength of a warrior is tested by actions."

4500 pts (1000 or so painted)
1850pts 
   
Made in us
Jovial Plaguebearer of Nurgle




Somewhere in GA

You are definitely going to be messing with peoples sense of target priority. It looks very nasty.

DS:80S++G++M—IPw40k99/re++D+++A++/sWD-R+++T(T)DM+++

 paulson games wrote:

The makers of finecast proudly present Finelegal. All arguements and filings guaranteed to be full of holes just like their resin.
 
   
Made in it
Infiltrating Broodlord





Italy

I'm still not completely sure about Stalkers.
In fact.. what are they TWIN LINKING apart the Immortals weapons?
Roll that in anycase bases their effectiveness on numbers rather than on TL (rapid-firing or Tesla with 6).

All your others big guns are already TL. Think about all the Tesla Destructors on scythes and barges, the Heavy Gauss Cannons that already benefit from the preferred enemy rule..

I really can't consider those 300 pts (315 if you'll take an Heavy Gauss Cannon) worth regarding the rest of you list.

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Death-Dealing Devastator




Birmingham, AL

 Toban wrote:
I'm still not completely sure about Stalkers.
In fact.. what are they TWIN LINKING apart the Immortals weapons?
Roll that in anycase bases their effectiveness on numbers rather than on TL (rapid-firing or Tesla with 6).

All your others big guns are already TL. Think about all the Tesla Destructors on scythes and barges, the Heavy Gauss Cannons that already benefit from the preferred enemy rule..

I really can't consider those 300 pts (315 if you'll take an Heavy Gauss Cannon) worth regarding the rest of you list.


This is a good thought. I could drop the heavy gauss from one stalker, remove the other, then add another full unit of immortals with gauss blasters. That might be a better alternative. I just hit whatever vehicle i want those 2 squads with gauss blasters to melt that turn. my rampant tesla destructors can handle anything armor 12 or less. then i have the death ray.

Not a bad idea at all, actually...

"The strength of a blade is tested by fire. The strength of a warrior is tested by actions."

4500 pts (1000 or so painted)
1850pts 
   
Made in it
Infiltrating Broodlord





Italy

This, following your plan, will also give you another solid troop unit. Really not a bad idea.

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
 
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