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![[Post New]](/s/i/i.gif) 2012/09/17 16:43:56
Subject: Mind Shackle Scarabs
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One Canoptek Scarab in a Swarm
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I know I know, this has prolly be hotly debated already here but i need to know mates.
Okay so.... Mindshackle scarabs and challenges literally happen at the exact same time PG 64 of the BRB "Challenges are issue at the start of the fight sub-phase, before any blows are struck." and PG 1 of the necron FAQ "“At the start of the Fight subphase, after charges have been made, but before any blows are struck, randomly select a non-vehicle enemy model in base contact with the bearer of the mindshackle scarabs."
So my question is which happens first and/or who chooses the order??? please supply proof of the latter.
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![[Post New]](/s/i/i.gif) 2012/09/17 16:53:44
Subject: Mind Shackle Scarabs
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Dakka Veteran
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Thankfully, GW actually gave us a rule how to handle these situation. Current player chooses what order to resolve them.
Page 9, Paragraph "Exceptions", third sentence:
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![[Post New]](/s/i/i.gif) 2012/09/17 16:56:15
Subject: Re:Mind Shackle Scarabs
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One Canoptek Scarab in a Swarm
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Thanks mate!
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![[Post New]](/s/i/i.gif) 2012/09/17 16:57:25
Subject: Mind Shackle Scarabs
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Longtime Dakkanaut
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Doesn't really matter.
You can issue a challenge, opponent can accept or decline, then MSS any non-vic model. After that happens, then comes initiative steps and MSS attacks and/or Challenge Fight will occur at initiative.
It won't make a difference except in the case where your characters are actually in BTB with an MSS equipped model. In that instance the player whose turn it is gets to choose which happens first.
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![[Post New]](/s/i/i.gif) 2012/09/17 17:06:32
Subject: Mind Shackle Scarabs
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Longtime Dakkanaut
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40k-noob wrote:Doesn't really matter.
You can issue a challenge, opponent can accept or decline, then MSS any non-vic model. After that happens, then comes initiative steps and MSS attacks and/or Challenge Fight will occur at initiative.
It won't make a difference except in the case where your characters are actually in BTB with an MSS equipped model. In that instance the player whose turn it is gets to choose which happens first.
It matters because you can have the MSS go off before accepting a challenge and moving your "uber" character into BTB with the MSS. You can skip the first round of rolling that LD test and hopefully kill the MSS character before the next round. You only have some random scrub in your unit beating on himself the first round.
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![[Post New]](/s/i/i.gif) 2012/09/17 17:06:39
Subject: Mind Shackle Scarabs
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Missionary On A Mission
Richmond Va
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That being said, I run a destroyer lord with a full unit of wraiths with whip coils and nothing can stand up to them. You can cause the most dangerous thing in the unit to either not attack at all or dependably attack himself. Its a very nasty unit and its hard to kill (my favorite combination  )
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/09/17 17:35:39
Subject: Mind Shackle Scarabs
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Loyal Necron Lychguard
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Vindicare-Obsession wrote:That being said, I run a destroyer lord with a full unit of wraiths with whip coils and nothing can stand up to them. You can cause the most dangerous thing in the unit to either not attack at all or dependably attack himself. Its a very nasty unit and its hard to kill (my favorite combination  )
Ran d.lord with sword/board lychguard other night in two games. Tore up Vanilla marines and BT terminators. I was very pleased with the outcome. I did have zahndrekh on board as well so I gave them counter attack when needed (which saved my butt against the BT termies assaulting out of the LR).
Side note, 20 warriors with tank hunter is AWESOME.
*Edit*
Oh, I should note that my destroyer lord was my warlord and he had the tenacity trait, so that whole squad had FNP as well during the assault with the termies (mission was The Scouring and they were next to an objective). But even without FNP it wouldn't have resulted in any extra losses if you supplant the FNP rolls for RP rolls. It did keep them in the fight, however.
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This message was edited 1 time. Last update was at 2012/09/17 17:56:23
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![[Post New]](/s/i/i.gif) 2012/09/17 17:44:43
Subject: Mind Shackle Scarabs
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Longtime Dakkanaut
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Fragile wrote:40k-noob wrote:Doesn't really matter.
You can issue a challenge, opponent can accept or decline, then MSS any non-vic model. After that happens, then comes initiative steps and MSS attacks and/or Challenge Fight will occur at initiative.
It won't make a difference except in the case where your characters are actually in BTB with an MSS equipped model. In that instance the player whose turn it is gets to choose which happens first.
It matters because you can have the MSS go off before accepting a challenge and moving your "uber" character into BTB with the MSS. You can skip the first round of rolling that LD test and hopefully kill the MSS character before the next round. You only have some random scrub in your unit beating on himself the first round.
I wasn't trying to go through an entire fight sequence from begging to end until all models are dead.
In general it wont matter unless characters are in BTB.
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![[Post New]](/s/i/i.gif) 2012/09/17 17:45:45
Subject: Mind Shackle Scarabs
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Missionary On A Mission
Richmond Va
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People used to spam Imotekh but since the release of 6th nightfighting got worse and nemesor got better. I dont run the sormlord anymore, I only run the Nemesor. He is an amazing model. Not to mention giving your Wraith/Lord unit furious charge is just wrong. ID-Nobs/Paladins and allowing nor armor saves? Sign me up
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/09/17 17:55:50
Subject: Mind Shackle Scarabs
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Longtime Dakkanaut
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Vindicare-Obsession wrote:People used to spam Imotekh but since the release of 6th nightfighting got worse and nemesor got better. I dont run the sormlord anymore, I only run the Nemesor. He is an amazing model. Not to mention giving your Wraith/Lord unit furious charge is just wrong. ID-Nobs/Paladins and allowing nor armor saves? Sign me up 
Same here. Stormlord is on the back burner now.
I do want to know though, if GW will FAQ Nemesor to add "Monster Hunter" to this list of Adaptive/Counter Tactics rules.
It seems like that special rule should be available to him.
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![[Post New]](/s/i/i.gif) 2012/09/17 17:56:54
Subject: Mind Shackle Scarabs
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Loyal Necron Lychguard
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40k-noob wrote: Vindicare-Obsession wrote:People used to spam Imotekh but since the release of 6th nightfighting got worse and nemesor got better. I dont run the sormlord anymore, I only run the Nemesor. He is an amazing model. Not to mention giving your Wraith/Lord unit furious charge is just wrong. ID-Nobs/Paladins and allowing nor armor saves? Sign me up 
Same here. Stormlord is on the back burner now.
I do want to know though, if GW will FAQ Nemesor to add "Monster Hunter" to this list of Adaptive/Counter Tactics rules.
It seems like that special rule should be available to him.
Ya, since they got rid of acute senses.
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![[Post New]](/s/i/i.gif) 2012/09/17 18:00:37
Subject: Mind Shackle Scarabs
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Missionary On A Mission
Richmond Va
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Unlikely as most people belive the necron codex was built for 6th. He is a strong character as it is. Nothing like seeing the look on your opponents face when you tell him your Doomsday Cannon now has Night Vision.
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This message was edited 1 time. Last update was at 2012/09/17 18:00:51
My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/09/19 04:32:13
Subject: Mind Shackle Scarabs
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Wicked Canoptek Wraith
Mandragora, Eastern Fringe
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Nemesor Zhandrekh is amazing, especially for counter tactics. He adds a very nice tactical strategy to the army. Imotekh is sweet, but Zhandrekh adds so much more to the army.
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Sautekh Dynasty 5000 pts
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![[Post New]](/s/i/i.gif) 2012/09/19 10:56:28
Subject: Mind Shackle Scarabs
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Missionary On A Mission
Richmond Va
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I think the big thing that killed Imotekh for e was the change in night fighting, as well as the possibility for your hq to cause turn 1 night fighting anyway.
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/09/19 15:26:11
Subject: Mind Shackle Scarabs
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Loyal Necron Lychguard
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Vindicare-Obsession wrote:I think the big thing that killed Imotekh for e was the change in night fighting, as well as the possibility for your hq to cause turn 1 night fighting anyway.
Ya, it's rare that anything in the necron army is over 36" away, and while the stealth and shrouding is nice and all it's become more of a hinderance for necrons than a boon now.
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