I have lots of things to say about your
HQ choices. I'll start with the wolf lord.
strybjorn Grimskull wrote: Wolf Lord w/runic armour,Storm Shield,thunder hammer,
wolf tail talisman,
wolf tooth necklace,saga of the bear
Get rid of the Wolf Tooth Necklace. Your wolf lord has a
WS 6 which means he already hits everything on a 3+ anyway. There is no way that you're going to see a return on that 10 point investment. Otherwise, he looks pretty good. Next, he probably does not need the wolf tooth talisman because as long as he stays reasonably close to the Rune Priest, the
RP will negate enemy powers on a 4+.
Now the rune priest
Rune Priest w/runic armour,master of runes,chooser,wolf tail talisman,wolf tooth necklace,saga of the beast slayer
First of all, master of runes is a waste of 50 points. That's half way to another rune priest, and all it does is let you cast two powers per turn - doubling your odds of perils of the warp. Second, you cannot use both your wolf tail talisman AND your runic weapon to negate enemy powers. You can only use one or the other. So why pay 5 points to get a 5+ negation when you get a 4+ negation for free? Third, again with the wolf tooth necklace. You have a
WS 5, which means that you are hitting anyone with a
WS 4 or less - which is 95% of all models - on a 3+ anyway. The only time the
WTN will actually improve your chances to hit is if you're fighting a challenge with an independent character or a big monster, and in those particular circumstances your Rune Priest is pretty much going to die. The
WTN isn't going to save him. You should therefore
avoid close combat with your
RP - that's what your wolf lord is for anyway. Which brings me to my final point - Saga of the Beastslayer is a pointless and vain waste of 10 points on a rune priest.
5 Wolf Guard terms w/5 combi meltas, power swords,1xcyclone missile launcher
This is a nice unit, but it has no transport. Also, I don't think you need the cyclone missile launcher in this list because you already have 15
ML's with your long fangs. That makes the
CML too expensive. I would either drop it, or exchange it for an assault cannon.
10 Grey Hunters + 2 xplasma guns, standard
Drop pod
10 Grey Hunters + 2 xplasma guns, standard
Rhino
The only thing wrong with your troops is that you don't have enough of them. You should have at least one troop unit per 500 points. Also...You should decide in advance whether you're going to go all Rhinos & Razorbacks, or all Drop Pods. They don't mix especially well.
Also...Where are you going to put your wolf lord and rune priest? If you attach them to the troop units, then they won't fit in their transports. But if you attach them to the wolf guard terminators, then they have no transport at all.
6 Long Fangs + 5 Missile Launchers
6 Long Fangs + 5 Missile Launchers
6 Long Fangs + 5 Missile Launchers
The Long Fangs are perfect.
My suggestion is to save points by dropping the wargear noted above. Then move the drop pod to the wolf guard unit and replace it with another Rhino. Attach the rune priest to one of the Long fang squads. Attach the wolf lord to the wolf guard unit, or drop the wolf lord entirely and use his points for another grey hunter squad.