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Made in us
Been Around the Block




New Jersey

I am going back and forth over whether to drop one fire warrior squad for another crisis suit, but I have my doubts the suit will be much more killy than the fire warriors.

Commander Sash'el
MP, BC, M-T

Crisis suit
MP, BC, M-T

Crisis suit
MP, BC, M-T

Fire warriors
x6

Fire warriors
x6

Fire warriors
x6

Fire warriors
x6

Broadside
ASS

Tell me what you think, any help is appreciated.


Automatically Appended Next Post:
I will take the lack of replies as confermation my list is solid...

This message was edited 4 times. Last update was at 2012/09/20 10:16:17


 
   
Made in il
Warplord Titan Princeps of Tzeentch






I would merge the firewarrior teams to 2 squads of 12 and join both suits to a squad- makes them harder to wipe out and can really save you if you get the killpoint mission.

I found that in small scale games 2 squads of firewarriors in full unmbers are VERY lethal, making the best use of the extra range.

Also, it such a small game you should not field a shas'o, but a sha'el with a TA, its 15 points cheaper and allows you to pack some extra power. (the shas'o upgrade is not worth taking unless you pimp-out the commander.)

For the broadside I would have gone for a TA instead, and if you can spare the ponts (Shas'o demote) make him a team leader and place a hard-wired multi tracker. the game is small enough that you can be sure they will come to you and sniper nests will not be missing, and the extra accuracy and ability to rain some pain on whoever comes close will help both his killing power and ability to push away anyone who comes at him.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Been Around the Block




New Jersey

Sorry about the mix up I thought the 'o was the 'el and the 'el the 'o. These are the perils of posting without a codex front of you.

In relation to teaming up my fire warriors, yes the squad's relative size would be increased, but not their firepower, leadership, or ability to withstand an assault. And I lose the ability to capture two objectives, fire on two targets, require the enemy assault or target two units, and to move them independently.

Math hammer of resilience.
Assume 1 space marine squad of ten rapid firing.
20 shots
14 hits
8 wounds
4 failed saves on the fire warriors
more then 25% casualties forces a leadership test, and now we have a 33 3% chance of having 8 fire warriors flee from shooting.

Those same odds on the two 6 man squads of fire warriors.
4 firewarriors fail their saves.
More then 25% casualties forces a leadership test and now we have a 33.3% chance of having 2 fire warriors flee from shooting.
And this leaves my other 6 man squad unscathed and ready to retaliate.

I will give up more kill points, but seeing as I only have a 1/6 chance of getting such a mission I am okay with that. The benefits of having two 6 man squads far out weigh the benefits of one 12 man squad.




Automatically Appended Next Post:
Also relation to a targeting array over an advanced stabilization system for broadsides.

I would rather have the rare ability to move and shoot at full ballistic skill than gain a measley 13% better chance to hit with the rail guns or a laughable 66.6% chance to land an additional strength 5 hit.

Having a 75% chance of landing a strength 10 hit after moving 6 inches to get a better vantage point seems much more valuable for the same points.

This message was edited 2 times. Last update was at 2012/09/20 13:12:15


 
   
Made in us
Regular Dakkanaut




FR33Kandy wrote:

Also relation to a targeting array over an advanced stabilization system for broadsides.

I would rather have the rare ability to move and shoot at full ballistic skill than gain a measley 13% better chance to hit with the rail guns or a laughable 66.6% chance to land an additional strength 5 hit.

Having a 75% chance of landing a strength 10 hit after moving 6 inches to get a better vantage point seems much more valuable for the same points.

With the 5th Dawn of War deployment gone, I see no reason to bring A.S.S. anymore. In any case, at 500pts, you should have zero reason to move your Broadside. Just make sure to deploy it where it has LoS across the board (in ruins, area terrain, etc).
   
Made in us
Been Around the Block




New Jersey

Very well said, and some great points too, but I have been in situations where moving him was preferable to not doing so, and I will be damned if I am going to shoot an 80 point model at ballistic skill 6 because I need to move him. This seems like more of a preference issue though.

I will say that big guns never tire would benefit me if I have an ASS, but again that is only a 1/6 chance, so your right it isn't that much better.
   
Made in gb
Human Auxiliary to the Empire




Why take a Battlesuit Commander at all? why not field an Ethereal and use BS 4 FW?

BTW take this in no way to be a holy grail of ANYTHING, I have no idea if this will work.

Hypothetical Awesome
Rogue Trader RPG Fan

Almost certainly somewhere on the autistic spectrum.
I will build the robots that the future promised us.
In another light: The Tau commandments
#15. Thou shalt not use Gun Drones as frisbees for Kroot Hounds. 
   
Made in ca
Guarded Grey Knight Terminator





Calgary, Alberta

diestormlie wrote:
Why take a Battlesuit Commander at all? why not field an Ethereal and use BS 4 FW?

BTW take this in no way to be a holy grail of ANYTHING, I have no idea if this will work.


Because a fire caste HQ choice is mandatory.

One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
 
   
Made in gb
Water-Caste Negotiator





Nah, battlesuit commander is 1+

Tau, Dark Eldar and Inquisition 40K player, occasional Lizardman Fantasy player, proud Lord of the Rings player and Rebel X-Wing player

> 4000 pts 1500 pts 1500 pts 1500pts

Ascalam wrote:Only the Eldar could party hard enough to rip a hole in the material universe, and then stage an after-party in the webway like nothing happened
 
   
Made in us
Fixture of Dakka





Los Angeles

fr33Kandy wrote:I am going back and forth over whether to drop one fire warrior squad for another crisis suit, but I have my doubts the suit will be much more killy than the fire warriors.
It depends. How is the LoS-blocking terrain? If sufficient, then go with a 3rd XV8. JSJ on a thin table like a 500 point game is awesome.

If the terrain isn't so nice for JSJ, then, going against the grain for me, but it might just be that gun-line spoon heads is the way to go.

I like a 5 suit list at 500, though. Firestorms can just pour on the hurt.

elrabin wrote:
With the 5th Dawn of War deployment gone, I see no reason to bring A.S.S. anymore.
I completely disagree with this.

The tourney organizers should always provide LoS-blocking terrain. GW's basic ruins provide LoS-blocking.

At 500, on a 6x4 table, there's plenty of places to 'hide' a rhino, WaveSerpent, venom, etc. The Movement enough that A.s.s. gives you to just get that 'through the window' shot is a good idea, given how thin the table will be of targets.

elrabin wrote:
In any case, at 500pts, you should have zero reason to move your Broadside. Just make sure to deploy it where it has LoS across the board (in ruins, area terrain, etc).
As in, it'll be all footers and GROPOS? And no armor?

If this is what you mean, then ....

Haw! 2 Chimeras and a tank in an IG list. 3, yes, 3 DE skimmers, if not 4 are possible. for DE. While these'll easily die, a RG shot pert near guarantees a DE boat dies (auto Pen, +3 on the damage chart, meaning 66% per 'hit' the elves are going down ... minus the Jink save).

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
 
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