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I generally see it, at least how I put it for green tide in 5th, was that the shootas still got the job done.
When you charge in with 116 attacks and a bunch of powerklaw hits, you are gonna kill whatever it is many times over. (Save for the lucky terminators). You charge in with the same number of shoota boys, you get the same amount of attacks (if you include the pre-charge shoot). Also, even without the shooting beforehand, 90 attacks is still more than enough to slaughter whatever it connects with.
Both units can murder practically anything in assault, while shootaboys now have the ability to murder in the shooting phase to.
I stopped using Sluggaboys after the save-killer choppas got put in the lost n found for this reason.
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