Switch Theme:

IG/Space Marines vs Imperial Air Force  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Lone Wolf Sentinel Pilot




San Diego Ca

Day 1 of our new 6 week League series. 2000 points and double FOC allowed. Somehow I always end up with the weird draws on game 1. Sorry, no pics. Someone was taking them on a IPhone but they never made it to my email. Cest La Vie.
So….my list: IG/Space Marines
Commissar Lord
IG Vet Sqd, Plasma x3, Demolitions, Chimera
IG Vet Sqd, Meltagun x3, Demolitions, Chimera
IG Vet sqd, Grenade Launcher x3, Demolitions, Chimera
Vendetta
Hellhound, hull Multi-Melta
Medusa
Librarian, Terminator, Force Axe, Null Zone/Avenger
Terminator Assault sqd, 5xTH/SS
Land Raider Redeemer, Multimelta, Extra Armor (heavy FOC)
Tactical Squad, Missile Launcher, Plasmagun
Land Speeder, Multimelta, Heavy Flamer
Aegis Defense Line, Quad gun

And my opponent (note that he and I have played a lot in the past and he is a really good guy to play against…I make this disclaimer now due to a game changing issue that comes up later).
IG Air Force
Company Command Squad
Company Command Squad
Vet Squad
Vet Squad
Vet Squad
Vet Squad
Valkyrie Squadron, Valk x2 (Vet Sqd embarked in 1)
Valkyrie Squadron, Valk x2 (Vet Sqd embarked in 1)
Vendetta Squadron, Vendetta x2 (Vet Sqd embarked in 1)
Vendetta Squadron, Vendetta x2 (Vet Sqd embarked in 1)
Vendetta Squadron, Vendetta x2
Vulture
Thunderbolt fighter (Heavy FOC).
Yes boys and girls…12 airplanes. Did I mention I somehow always get the weird draws?
Mission is Crusade (4 objectives), Deployment is Dawn of War.
My opponent wins roll for first turn. He sets up both CCS, 1 on each objective in ruins in his zone. For mysterious Objectives he gets a 5 and a 6…one unit gets +1 to cover, the other halves my charge range.
I set up a basic box with my Aegis line to cover 2 sets of ruins and have my objectives in each ruin. A Vet squad on each objective and combat squad of Marines with them. The Medusa sits between, but back an inch to give room for movement of guys while still getting cover.Plasma Vets in a Chimera to make a dash across the board to take one of his objectives and force him to split forces. Libby and Termies in the Land Raider and all the other vehicles line up in a row ready to charge across. I rolled a 3 and a 4 for objectives. My Marine missile launcher and Grenade Vets now have Skyfire while the other group while thePlasma Marine and melta Vets get to reroll 1s for shooting (I would forget this later and lose my plasma gunner…need to work out new objectives that give a visual reminder of their abilities).
Turn 1
The 2 CCS do nothing.
My turn. If I can kill the 10 dudes I win the game since we would end a game turn and he has nothing on the board. I drop a Medusa shell (S10 AP2) on the closer squad (the 1 with +1 cover) and hit 2. I then roll snake eyes for damage. Thank you dice gods. So I shoot with everything else and end up killing a single guy between the 2 CCS's. His cover saves were spot-on. Well, so much for doing this the easy way.
Turn 2
A set of Vendettas and Valks come on along with the Vulture. I shoot interceptor and down one of the Valks, the empty one since it was closer…I assume he will target my gun first to get rid of my major AA threat, so I may as well get some shots plus I can go to ground when the IG get shot at and not worry about the gun since I can’t shoot it in my phase. His shooting mauls the vet squad with grenade launchers, but they pass Ld (yeah Aura of Discipline). The Vendettas destroy an empty Chimera.
I shoot my Medusa at the closer CCS (the other is out of range) and it scatters for nothing. Plasma Vets shoot the remaining Valk (with troops embarked) and get an HP while killing a guy on Gets Hot. The Vendetta comes in from reserves and finishes the job. 8 of 10 Vets die in the crash and the 2 remaining don’t break, but do get pinned. The Hellhound finishes them off. Everything else is innefective.
Turn 3
Another set of Valks and Vendettas come in. I shoot interceptor again and put 2 Glances on another Valk. He kills off the rest of the Grenade Vets and glances the Chimera with Plasma Vets to death. The Vets jump out and into cover, but are killed anyways with well placed barrage shots from the Vulture. My opponent then targets the Quad gun, but his buddy who was watching/commenting reminded him of the scoring Missile Launcher sitting on the Objective and that I can’t shoot the quad gun next turn since I shot Interceptor. My opponent shifts targets and proceeds to destroy the entire Squad with the missile. I tell his buddy to “stop talking” (not quite so polite…it was getting irritating fighting both of them) because he has now cost me the game (I now have 2 scoring units, the melta-vets and the other Combat Squad Marines…both sitting on one objective) verses his 3 units still in airplanes where I can’t get to him. The remaining Vendettas destroyed the Land Raider and my Vendetta.
My turn My Hellhound moves up and kills the CCS with the +1 cover, but the Commander makes his Invul save and does not break. The Land Speeder moves up and is close enough to flame 1 dude in the other CCS. The Marine Plasma gunner shoots at the Vulture and rolls snake eyes…double Gets Hots, fails a save, and dies. This as the point I completely forgot about rerolling 1s due to the objective. DOH!!! The Commissar Lord moves to join the remaining Vet Squad.
Turn 4
The empty Vendettas come in and the Thunderbolt. I Intercept the Vendettas, get a punch, and explode 1. The Hellhound gets killed along with the Land Speeder. Lots of shooting kills a few more IG, but the Commissar Lord keeps them in place.
I move my Terminator Squad towards the larger CCS (it has the Warlord), but end up 9” away…and he halves my charge range (lets see, I need an 18 on 2 dice). I move the remaining for Tac Marines towards the other objective in my deployment zone trying to recapture a second objective. A bad RUN roll leaves then out in the open.
Turn 5
He moves the CCS into a line in front of his objective. The Valks all need to reposition (some flying of the board, some going to hover since I really have nothing left that can hurt him except the Quad gun) . He kills all but 1 Tac-Marine (who passes Ld) and kills the last Chimera. He puts a Punch on the medusa, but only stuns it. I note he has left his remaining 3 troops embarked in the Airplanes (I pulled his buddy aside and told him not to say crap about that).
I move to assault the CCS hoping to kill then and slingshot onto the objective to at least contest it. The last Tac marine Moves closer to the 2nd objective, but gets another bad run roll, leaving him about 5” away. The Termies assault the CCS, my Sergeant making a Challenge to the Commander, who accepts. The Commander does 1 wound, saved. My Sgt kills the Commander. The remaining troops do nothing except die to mass hammer hits. I roll a 1 to consolidate…not close enough to contest.
My opponent rolls the dice to end the game…on a 1 or 2 the game ends with me holding 1 objective to his zero (embarked troops do not score). He rolls a 3 and I am boned.
Turn 6.
Vendettas come back in and the ones with troops go to hover so they can disembark safely. The IG move 1 squad onto the 1+ save objective and the other onto his second objective with the third squad providing support. 2 squads of IG shooting kill 2 Terminators. The Vendettas finish off the job killing the Libby and other 3 Termies. The Thunderbolt kills the last tac marine (it is now 2 objectives to 1…but I may have a final card to play).
I shoot the Medusa (no longer stunned) at the squad that is sitting on the +1 cover (again, no choice, they are in range)…but scatter badly, again. I shoot the quad gun at the same squad and they go to ground and make every save.
The dice rolls and
Turn 7
He dumps everything into the Medusa until it explodes. He then kills the Quad gun. The remaining shooting leaves me with the Commissar Lord and 5 Guardsmen holding my objective.
My turn, as if 4 Lasguns can do anything to armor 12.

The game ends and I get credit for 1st blood (the Valk Squad) and Slay the Warlord. He gets the win and also Warlord (my Libby was Warlord). Neither of us claimed Linebreaker.
Despite the table-talk from the interloper(that cost me a skyfire missile and an objective) it was actually an enjoyable game (as enjoyable as facing a dozen AV12 flyers could be). Having to out-maneuver airplanes and get the critical kills in before you were overwhelmed by Las Cannons and missile pods was an event in ballet itself. Once my non-skyfire threats were gone, shifting all those flyers into hover mode kept them on the board and able to maneuver for mass shooting. A good lesson for both of us. My opponent mentioned this was a 1 time deal and he plans to bring a different list. I told him no way…other guys should have to face this list.
And for those who ask why I took so little AA against such a list (12 airplanes and you bring zero Hydras!!????), our League is set up with Blind matches. You have no idea who your facing, what army they have, or even the list being run until game time. I figured (correctly) that between the quad gun and the Vendetta I had enough AA to deal with a typical number of flyers. I doubt anyone ever expects to see a dozen Flyers on the field all at once (13 counting mine).

Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
 
   
Made in gb
Been Around the Block




Hey man, cool report, thanks for posting it.

I agree with you that the 3rd party should have kept out of it; it's really not polite to do that during a game - unless the player in question is really new at 40k - they should keep their comments to themselves until it's over.
   
Made in it
Infiltrating Broodlord





Italy

Nice reports and disappointed just like you certainly been during the game about the intrusion.

Anyway, a very little thing not doing a big difference, you can't nominate as WARLORD the HQ of an attached allied detachment. The Warlord must be choosed from the primary detachment, in your case, the Commissar Lord.

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in ca
Noble Knight of the Realm





Canada

Thanks for this batrep. I was surprised at how effective the quad gun was ... I've been waffling back-and-forth over whether it's worth the points but considering that it downed three flyers, yes, it does seem that it plus something else (probably a Hydra in my case) can handle a normal amount of flyers.

My hope versus an all-flyer list is that I have my storm troopers infiltrate instead of deep strike and get them in range to shoot the 1 or two units on the table to death.

   
Made in us
Lone Wolf Sentinel Pilot




San Diego Ca

Toban: Yeah, i was thinking the samre thing about the Warlord after the game...but I'll let the guy keep the points since it was my error.

NWansbutter: Consider that the quad gun is essentially a Rifleman Dreadnought that is T7 W2 Sv 3+ instead of A12 3HPs...for 25 points less. Add in the 4+ save from the defense line and the quad gun becomes pretty survivable.
Then you add in Skyfire and Interceptor as a bonus.
A note on Interceptor..it works for ANY unit coming in from reserves. Snikrot or Wolf Scouts sneeking in from your board edge? How about 4 S7AP4 wounds. Warp Spiders phasing in from nowhere? Shoot them right back into nowhere. Venoms and Raiders held in reserve to preseve them? Kill them on entry so they never get a shot off.
Again, if you do shoot Interceptor you can not shoot in your normal turn.
Also, If your Quad gun is on a Bastion or Fortress (something with the auto-fire rules) it counts as an "Emplaced gun" to shoot on its own per those auto target rules. If the gun is part of a Defense Line it is a "Gun Emplacement" and MUST have a crewman within 2" to shoot it at his BS. I usually set up either a Vet squad (BS4) or a CCS to shoot the gun (the CCS usually has 2-4 flamers in case someone tries to assault...Wall of death and all that fun stuff). If i'm using Space Marines I'll stick a Combat Squad missile launcher unit on the gun...with the SGT firing the Quad Gun.
By the time most people figure out that the thing is pretty darn good, they have lost whatever units could effectively deal with it. If my opponent has 1 i usually target it right away so my Vendetta can come in without getting abused.

This message was edited 1 time. Last update was at 2012/09/21 17:47:16


Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
 
   
 
Forum Index » 40K Battle Reports
Go to: