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Made in us
Dark Angels Neophyte Undergoing Surgeries



By Asmodai's Side

I wanted to post this up just as a general discussion of what some of the more viable tactics for a Dark Angel army utilizing the Deathwing Assault rule would be in the face of the lack of ability to assault after deployment, including what may now be more optimal weapon loadouts for the Termies in light of these changes.

"I bring darkness."

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SF Bay Area, CA

You've never been able to assault after using Deathwing Assault. Couldn't assault after deepstriking in 5th.

As far as loadout goes, TH/SS is no longer king. I would put no more than two per squad. Tactical (storm bolter/powerfist) terminators are a lot better in 6th than 5th. A good mix of CML and AC is ideal.

5500+
5000+ (Deathwing and Ravenwing)
3000+ 
   
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Australia

CML and SB is awesome.

Ensure a CF in the unit and you have an awesome jack of all trades unit.

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Deathwing hasn't changed much. Deathwing assault is usually a bad idea.
It leaves units off the board.
It leaves units isolated close the enemy.
It leaves units isolated away from the enemy.
It doesn't use the natural asset of a cheap long range weapon for your squads.

The main issue is you land and let's say you have say assault cannon and storm bolters, this will not cause that much damage, then you have left yourself in rapid fire range and assault range of the enemy. with only 1 or 2 units jumping forward the enemy should be easily able to handle them.

The only exception as a list I would venture to this would be with allies. The main role of an ally for dark angels is to find something to deal with aeroplanes but forgetting that for a second. You could load up with a drop pod army as allies, this will give your termies support and will probably make the DWA a really nice move.

One small consideration is the wording of DWA is that you decide to use it or not on your first turn. This could be nicely abused in 5th, now I do not see where this will really come into its own.

Sure against Tau you are teleport everything real close and assault the turn later, and in the relic sure you are going to teleport one unit onto the darn thing else forward to halt the enemy advance. However, these are special situations.
   
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MFletch wrote:
Deathwing hasn't changed much. Deathwing assault is usually a bad idea.
It leaves units off the board.
It leaves units isolated close the enemy.
It leaves units isolated away from the enemy.
It doesn't use the natural asset of a cheap long range weapon for your squads.

Are you totally unfamiliar with Drop Pod armies?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
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Longtime Dakkanaut




 DarknessEternal wrote:
MFletch wrote:
Deathwing hasn't changed much. Deathwing assault is usually a bad idea.
It leaves units off the board.
It leaves units isolated close the enemy.
It leaves units isolated away from the enemy.
It doesn't use the natural asset of a cheap long range weapon for your squads.

Are you totally unfamiliar with Drop Pod armies?
All of these are concerns for drop pod armies, which other more flexible codex can deal with.
Are you familiar with a drop pod list that doesn't address these points.

The units off the board tend to be cheap, now likely only a combat squad aboard with melta and combimelta.
If you leave a unit isolated close the enemy, it will struggle to live so you pack it full of weapons so the first turn they make a mess. Else using cheap pods a huge proportion of your army will land first turn in their faces.

If you bring some covering fire power for a drop pod army, it will not be only a couple of units.

One tends to pack drop pods with short ranged but really effective weapons.

The comparison between drop pods and DWA is quite silly. Deathwing are a slow, elite, low model count army: these mentioned issues around being vulnerable to be isolated and due to all the wargear never needing to be is fairly unique to Deathwing.
   
 
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