DarknessEternal wrote:MFletch wrote:Deathwing hasn't changed much. Deathwing assault is usually a bad idea.
It leaves units off the board.
It leaves units isolated close the enemy.
It leaves units isolated away from the enemy.
It doesn't use the natural asset of a cheap long range weapon for your squads.
Are you totally unfamiliar with Drop Pod armies?
All of these are concerns for drop pod armies, which other more flexible codex can deal with.
Are you familiar with a drop pod list that doesn't address these points.
The units off the board tend to be cheap, now likely only a combat squad aboard with melta and combimelta.
If you leave a unit isolated close the enemy, it will struggle to live so you pack it full of weapons so the first turn they make a mess. Else using cheap pods a huge proportion of your army will land first turn in their faces.
If you bring some covering fire power for a drop pod army, it will not be only a couple of units.
One tends to pack drop pods with short ranged but really effective weapons.
The comparison between drop pods and
DWA is quite silly. Deathwing are a slow, elite, low model count army: these mentioned issues around being vulnerable to be isolated and due to all the wargear never needing to be is fairly unique to Deathwing.