The pistols are really expensive, you need to use them well.
Gets hot is really unlikely to kill with 3+ armour and FNP. However, I would not risk it, as the model is important to its squad. Plus it doesn't add that much more to a squad for the points.
The inf. pistol is just hard to get with its melta range. The one exception is coming from a drop pod.
The other advantage here is being able to play around with combat squads in various fruity ways.
So 5 marines melta and inf. pistol in a drop pod, come a good late objective grabber. Whilst also being good to drop first turn if needs be.
5 marines with 2 meltas and inf pistol. Leaving 5 marines at the back to man a quad gun et cetera is reasonable also.
Honour guard do not need them as 4 meltas are available to them if you need them and vanguard may not even get around to firing their pistols.
Also when dropping death company it is nice to have inf. pistols so they have a unique role first turn.
Edit:wait you asked specifically about the joys of dual pistols. No, do not do it with the honour guard as 4 meltas is enough. If you need the inf. pistol, the bolt pistol does not make that much difference. The only exceptions I can foresee are genestealers where every wound makes a huge difference, or something like boys where the inf. pistol can instant kill the nob and yet the bolt pistol is pretty nifty at killing boyz.
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