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Made in gb
Storm Trooper with Maglight





United Kingdom

Ordo Mallius Inquisitor, plasma pistol, melta bomb

x2 5 Grey knight terminators

Inquisitorial henchmen; 5 warriors, carapace, plasma guns with razorback

Primarus psyker

Platoon command squad
4 flamers, melta bomb

x2 guardsmen, flamer, melta bomb

Leman Russ battle tank, lascannon, heavy bolter sponsons

   
Made in ca
Whiteshield Conscript Trooper



Newfoundland

Due to the new rules for the Leman russ, the lascannon is now useless. The tank can fire its ordnance weapon, followed by all others at bs 1. Cut out the lascannon and put the pints somewhere you can use. Not entirely sure, but You may be able to use a pintle mounted weapon at full BS because it is a defensive weapon - not entirely sure.

This message was edited 1 time. Last update was at 2012/10/01 09:24:40


Guns don't kill people, especially not lasguns.
 
   
Made in se
Honored Helliarch on Hypex




There are no defensive weapons in 6e.
   
Made in gb
Storm Trooper with Maglight





United Kingdom

Regardless of the lascannon, what do you make of the list? Any other suggestions/ criticisms?
   
Made in gb
Storm Trooper with Maglight





United Kingdom

Bump, someone give me some feedback please!
   
Made in ca
Judgemental Grey Knight Justicar





Ontario, Canada

trephines wrote:
Ordo Mallius Inquisitor, plasma pistol, melta bomb
eh, I dont like plasmapistols, and meltabomb is iffy unless you have 5pts left. if you can find the points make him a terminator with a psycannon and a psyker with divination (110pts total) and take the divination primarus power for rerolls to hit and put him with the termies!

x2 5 Grey knight terminators
merge these squads and get 2 cannons, and for melee weapons get 2-4 hammers and rest halberds (justicar gets halberd) if you want two 5 man squads combat squad them!

Inquisitorial henchmen; 5 warriors, carapace, plasma guns with razorback
remember only 3 out of the squad can take plasmaguns so I hope you took that into accout, but IMHO their better with bolters and a jok riding with them but that costs too much so I'd just drop them and keep the terminators as said above

I have half a mind to kill you, and the other half agrees 
   
Made in gb
Storm Trooper with Maglight





United Kingdom

Since when can only 3 of them take plasma guns?! In the codex it doesnt state a limit?

I've already put together the terminators, I'm keeping them vanilla to keep costs down.

   
Made in ca
Judgemental Grey Knight Justicar





Ontario, Canada

in the entry it says "and 3 of the models may pick from these options"

I have half a mind to kill you, and the other half agrees 
   
Made in gb
Storm Trooper with Maglight





United Kingdom

It appears I overlooked that, damn.
Okay, I'll rewrite some things and have a revised list this time tomorrow!
   
Made in ca
Judgemental Grey Knight Justicar





Ontario, Canada

alright, well I HIGHLY reccomend giving the termies psycannon, and then upgrading the inquisitor like I said before, and for the henchmen I'd only give carapace armour to plasmagunners

I have half a mind to kill you, and the other half agrees 
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

I would swap out the russ for a vendetta, and give autocannons to all the infantry teams for some long range and AA. Not really sure on the melta-bombs everywhere approach. Think of the guard as the holding units to provide shooting, while the gk are for short range shooting and combat.
   
 
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