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![[Post New]](/s/i/i.gif) 2012/09/30 21:58:47
Subject: 1k GK and IG allies
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Storm Trooper with Maglight
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Ordo Mallius Inquisitor, plasma pistol, melta bomb
x2 5 Grey knight terminators
Inquisitorial henchmen; 5 warriors, carapace, plasma guns with razorback
Primarus psyker
Platoon command squad
4 flamers, melta bomb
x2 guardsmen, flamer, melta bomb
Leman Russ battle tank, lascannon, heavy bolter sponsons
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![[Post New]](/s/i/i.gif) 2012/10/01 09:21:38
Subject: Re:1k GK and IG allies
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Whiteshield Conscript Trooper
Newfoundland
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Due to the new rules for the Leman russ, the lascannon is now useless. The tank can fire its ordnance weapon, followed by all others at bs 1. Cut out the lascannon and put the pints somewhere you can use. Not entirely sure, but You may be able to use a pintle mounted weapon at full BS because it is a defensive weapon - not entirely sure.
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This message was edited 1 time. Last update was at 2012/10/01 09:24:40
Guns don't kill people, especially not lasguns.
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![[Post New]](/s/i/i.gif) 2012/10/01 13:33:08
Subject: 1k GK and IG allies
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Honored Helliarch on Hypex
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There are no defensive weapons in 6e.
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![[Post New]](/s/i/i.gif) 2012/10/01 18:47:21
Subject: 1k GK and IG allies
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Storm Trooper with Maglight
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Regardless of the lascannon, what do you make of the list? Any other suggestions/ criticisms?
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![[Post New]](/s/i/i.gif) 2012/10/08 20:57:56
Subject: 1k GK and IG allies
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Storm Trooper with Maglight
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Bump, someone give me some feedback please!
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![[Post New]](/s/i/i.gif) 2012/10/08 21:54:33
Subject: 1k GK and IG allies
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Judgemental Grey Knight Justicar
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trephines wrote:Ordo Mallius Inquisitor, plasma pistol, melta bomb
eh, I dont like plasmapistols, and meltabomb is iffy unless you have 5pts left. if you can find the points make him a terminator with a psycannon and a psyker with divination (110pts total) and take the divination primarus power for rerolls to hit and put him with the termies!
x2 5 Grey knight terminators
merge these squads and get 2 cannons, and for melee weapons get 2-4 hammers and rest halberds (justicar gets halberd) if you want two 5 man squads combat squad them!
Inquisitorial henchmen; 5 warriors, carapace, plasma guns with razorback
remember only 3 out of the squad can take plasmaguns so I hope you took that into accout, but IMHO their better with bolters and a jok riding with them but that costs too much so I'd just drop them and keep the terminators as said above
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I have half a mind to kill you, and the other half agrees |
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![[Post New]](/s/i/i.gif) 2012/10/08 23:11:35
Subject: 1k GK and IG allies
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Storm Trooper with Maglight
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Since when can only 3 of them take plasma guns?! In the codex it doesnt state a limit?
I've already put together the terminators, I'm keeping them vanilla to keep costs down.
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![[Post New]](/s/i/i.gif) 2012/10/08 23:15:36
Subject: 1k GK and IG allies
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Judgemental Grey Knight Justicar
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in the entry it says "and 3 of the models may pick from these options"
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I have half a mind to kill you, and the other half agrees |
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![[Post New]](/s/i/i.gif) 2012/10/08 23:36:50
Subject: 1k GK and IG allies
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Storm Trooper with Maglight
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It appears I overlooked that, damn.
Okay, I'll rewrite some things and have a revised list this time tomorrow!
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![[Post New]](/s/i/i.gif) 2012/10/08 23:49:03
Subject: 1k GK and IG allies
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Judgemental Grey Knight Justicar
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alright, well I HIGHLY reccomend giving the termies psycannon, and then upgrading the inquisitor like I said before, and for the henchmen I'd only give carapace armour to plasmagunners
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I have half a mind to kill you, and the other half agrees |
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![[Post New]](/s/i/i.gif) 2012/10/09 02:51:20
Subject: 1k GK and IG allies
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Judgemental Grey Knight Justicar
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I would swap out the russ for a vendetta, and give autocannons to all the infantry teams for some long range and AA. Not really sure on the melta-bombs everywhere approach. Think of the guard as the holding units to provide shooting, while the gk are for short range shooting and combat.
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