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Made in gb
Splattered With Acrylic Paint





For the past 2 years, I have been trying to decide what army I should collect in Warhammer 40k. The moment I think I have decided, new models come out and I (er) get distracted. However, I have created a list of the choices I like. Help me decide!

These are the armies I like.
-Dark Eldar
-Necrons
-Tyranids
-Space Marines
-Imperial Guard

Thanks!

   
Made in nl
Wight Lord with the Sword of Kings






North of your position

What playstyle do you prefer?
And what miniatures?
ANd what fluff?

   
Made in se
Civil War Re-enactor





I'd go Tyranids or Space Marines. Tyranids simply because it's the coolest army in my opinion.

Or Space Marines because they're so versatile. You can do pretty much whatever you want with Marines really.

Shotgun wrote:
I don't think I will ever understand the mentality of people that feel the need to record and post their butthurt on the interwebs.
 
   
Made in gb
Wing Commander






 thenoobbomb wrote:
What playstyle do you prefer?
And what miniatures?
ANd what fluff?

^

This message was edited 1 time. Last update was at 2012/10/01 19:32:42


Homebrew Imperial Guard: 1222nd Etrurian Lancers (Winged); Special Air-Assault Brigade (SAAB)
Homebrew Chaos: The Black Suns; A Medrengard Militia (think Iron Warriors-centric Blood Pact/Sons of Sek) 
   
Made in us
Dakka Veteran





This is what my suggestion is going to be.

Read the Fluff, and decide which army you want to build from there. Or do what I'm doing, I'm trying to build an army on the cheap (Funny I know) so I've gotten a Dark Vengeance box, traded the chaos to someone for their DAs. With a few other thinks I've purchased, I'll be able to field a 1500 pt army easily. Now I'm actually looking for Assault on Black Reach, figuring the dreadnought and terminator squad out of that alone justifies the purchase.

I like to say I have two armies: Necrons, and Imperium.....
 
   
Made in gb
Splattered With Acrylic Paint





Tyranids sound good, I think I'll collect them
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, Nids are difficult to play for a beginner. I'd go with Space Marines as they are more forgiving, and you can ally them with other armies. With Nids, you cannot.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
World-Weary Pathfinder



Corn, IL, USA

Don't go speesh mahrinsh, there are too many of them already. Stick with the nid and man up

To space marine players. . .
   
Made in us
Heroic Senior Officer





Western Kentucky

Go with the one you think looks the coolest and sounds the coolest. Otherwise you'll just regret your choice and end up buying the army you originally wanted anyways.

I did this when I had to choose between IG and Orks. Eventually I just gave up and collected both

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Steadfast Grey Hunter





Topeka, KS in the Dustbowl Sector

I would say pick which ever one strikes you the most and fits your budget and play style. Then you can start getting a taste of the hobby side and when you get your army ready experience the game side. Then you dont have to stick with that army forever, you can start your second choice and collect what you want in the second army and so on and so forth. You can sell your first army off or trade it if you want to save money for your next army that thrills you, or just end up collecting multiple armies like i have over the years.

I started off with my own space marine chapter Knight Ravens back when i first started using RT rules. I then started playing Space Wolves and Tyranids for a bit (sold them off to my friend.. which i regreted lol as i know they just got lost in the shuffle when he went to college. I then got a bunch of free Blood Angels from my brother and some Dark Eldar. I later actually gave my Dark Eldar to a friend of mine to help him get a starter army (they were the old OP figures. I decided i had a bunch of extra figures of Orks so started building them recently a little but that army has so many figures needed to get points that i have not pursued it much with budget tight. Finally i grabed some Eldar and they are almost finished as well as i modified extra figures and added new ones to make a Chaos Marine force that i could attach Daemons too for allies. I have been in the hobby since 1990 so you can see that over time one army can easily lead to another. Eldar was actually an army i always liked way back when, but a friend of mine played them already so i choose marines as another friend had orks, and nids.

Good luck

"Raise your shield!" 
   
Made in us
Chosen Baal Sec Youngblood




Wichita, KS

The bad thing about GW is the cost tend to track the point value not the manufacturing cost. So you'll have to be creative to save $$$.

The Emperor saves. However Sanguinius says I should charge into your picket line with a chain sword. Sorry cuz.  
   
Made in us
Wraith






IG or Space Marines are the easiest to play.

Necrons and Dark Eldar are harder, but far more competitive.

Tyranids are an expensive army, a hard army, and a bad army to play. The 5E codex is just flat out awful and the 6E ruleset did nothing to help them, just cripple them further.

I got into the game for Necrons, but I waited until this new line came out to invest. I started with Space Wolves because I love drunken space vikings,but that's just me. I thought they had the best fluff for Space Marines and weren't a bunch of "stick up the arse" Roman - Wannabees.

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in au
Regular Dakkanaut




im not entirely sure how tyranids are 'bad'...
   
Made in us
Wraith






Dragonzord wrote:
im not entirely sure how tyranids are 'bad'...


Lost EW on all their big bugs, no invuln saves on them, no allies, little ability to hurt flyers, the new dex raped points costing on units everyone already owned.

You cannot assault the turn you come in from reserve, so there goes genestealers and other units, too. Bolter fire now just murders them even more hardcore, as does overwatch. Actually, very little about 6E was kind to them.

It can go on and on. I haven't lost to Tyranids player in any serious fashion (where I didn't take a blow off list). That's an 'ever' statement.

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in us
Sneaky Lictor





Oakland, CA

Tyranids, consume all!!!

"To crush your opponents, see their figures removed from the table and to hear the lamentations of TFG." -Zathras 
   
Made in us
2nd Lieutenant




San Jose, California

I'd go with Necrons for once simple reason....you can make your army completely out of plastic kits and don't have to make a single Finecast purchace unless you want to run Heavy Destroyers (haven't seen a decent substitue made in plastic yet).

Need an Overlord? Get an Anihilation Barge kit and you get a Overlord on foot that can also stand in for any of the named characters in the codex.
Destroyer Lord? Give him a Warscythe and head from the Lychguard kit.
Royal Court members? Lychguard kit works great for those.....mix parts from both Lychguard and Praetorians for those. You can also make a decent Obyron with the same kit.

Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf 
   
 
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