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![[Post New]](/s/i/i.gif) 2011/01/09 14:25:24
Subject: Re:Fallout: New Vegas
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Arch Magos w/ 4 Meg of RAM
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Well, I don't think I am evil. I Killed House and cleared Cottenwood Cave, so I think I am good on Karma's side.
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![[Post New]](/s/i/i.gif) 2011/01/09 14:47:35
Subject: Fallout: New Vegas
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Implacable Black Templar Initiate
In the wrong place at the right time.
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You'd be wrong there
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But I, being poor, have only my dreams
I have spread my dreams under your feet
Tread softly, because you tread on my dreams. |
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![[Post New]](/s/i/i.gif) 2011/01/09 16:36:19
Subject: Fallout: New Vegas
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Sniping Hexa
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Meh I like the NCR, seems to have the best ending for the greatest number of people. Even though the yes man ending could be considered the most "fair", I think its kinda harsh for the NCR to win the battle at hoover damn and get nothing.
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Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
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![[Post New]](/s/i/i.gif) 2011/01/09 16:38:39
Subject: Fallout: New Vegas
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Decrepit Dakkanaut
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vodo40k wrote:Meh I like the NCR, seems to have the best ending for the greatest number of people. Even though the yes man ending could be considered the most "fair", I think its kinda harsh for the NCR to win the battle at hoover damn and get nothing.
If you take the yesman ending the ncr don't win, you slaughter them and the legion at hoover damn
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![[Post New]](/s/i/i.gif) 2011/01/09 16:39:33
Subject: Fallout: New Vegas
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Chaplain with Hate to Spare
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They do get the dam though, either way. Personally, I like the idea of my dude being the richest bloke in the Mojave Wasteland, and it'd also be interesting to see if that has any effects when playing the add-on.
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![[Post New]](/s/i/i.gif) 2011/01/09 16:41:47
Subject: Fallout: New Vegas
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Decrepit Dakkanaut
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Darkvoidof40k wrote:They do get the dam though, either way. Personally, I like the idea of my dude being the richest bloke in the Mojave Wasteland, and it'd also be interesting to see if that has any effects when playing the add-on.
The addon (if you mean dead money) doesn't take place after the end of the game.
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![[Post New]](/s/i/i.gif) 2011/01/09 16:54:42
Subject: Fallout: New Vegas
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Sniping Hexa
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corpsesarefun wrote:vodo40k wrote:Meh I like the NCR, seems to have the best ending for the greatest number of people. Even though the yes man ending could be considered the most "fair", I think its kinda harsh for the NCR to win the battle at hoover damn and get nothing.
If you take the yesman ending the ncr don't win, you slaughter them and the legion at hoover damn 
In that case it makes it even more unfair.
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Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
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![[Post New]](/s/i/i.gif) 2011/01/09 16:56:02
Subject: Fallout: New Vegas
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Decrepit Dakkanaut
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vodo40k wrote:corpsesarefun wrote:vodo40k wrote:Meh I like the NCR, seems to have the best ending for the greatest number of people. Even though the yes man ending could be considered the most "fair", I think its kinda harsh for the NCR to win the battle at hoover damn and get nothing.
If you take the yesman ending the ncr don't win, you slaughter them and the legion at hoover damn 
In that case it makes it even more unfair.
Why? the NCR came to the mojave to put it under control in a rather fascist and beaurocratic way, why do they deserve to get anything?
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![[Post New]](/s/i/i.gif) 2011/01/09 17:14:16
Subject: Fallout: New Vegas
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Chaplain with Hate to Spare
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They deserve to get something because next to the legion, they're the closest thing to good guys. The Brotherhood of Steel just want to hog all the best toys, the bastards.
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![[Post New]](/s/i/i.gif) 2011/01/09 18:26:09
Subject: Re:Fallout: New Vegas
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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I had a hard time choosing the side to root for. Me or the NCR. The NCR isn't that great, especially not after they kicked out the followers.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2011/01/09 18:35:07
Subject: Fallout: New Vegas
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Decrepit Dakkanaut
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Darkvoidof40k wrote:They deserve to get something because next to the legion, they're the closest thing to good guys. The Brotherhood of Steel just want to hog all the best toys, the bastards. 
Why cant you be the good guy? or mr house?
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![[Post New]](/s/i/i.gif) 2011/01/09 19:38:21
Subject: Fallout: New Vegas
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Chaplain with Hate to Spare
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*shrug* I dunno. Somehow I'm a "paladin" yet I go around thieving all the time.. apparently killing ghouls is good for the spirit.
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![[Post New]](/s/i/i.gif) 2011/01/09 20:05:53
Subject: Re:Fallout: New Vegas
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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In true Fallout 1 style, there isn't a super-great ending for everybody involved.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2011/01/09 20:24:39
Subject: Fallout: New Vegas
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Sniping Hexa
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Any help guys, im having a major problem with the quest "GI blues". Im at the bit where theres the standoff between the NCR and the kings. I dont want to kill the NCR and loose rep. The problem is every time I try to approach they start shooting and YES I HAVE HOLSTERED AND UNEQUIPPED MY WEAPON!!! Any help?
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Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
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![[Post New]](/s/i/i.gif) 2011/01/09 20:31:42
Subject: Fallout: New Vegas
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Decrepit Dakkanaut
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vodo40k wrote:Any help guys, im having a major problem with the quest "GI blues". Im at the bit where theres the standoff between the NCR and the kings. I dont want to kill the NCR and loose rep. The problem is every time I try to approach they start shooting and YES I HAVE HOLSTERED AND UNEQUIPPED MY WEAPON!!! Any help?
Has the king told you to go diffuse the situation? if not you can only solve it violently.
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![[Post New]](/s/i/i.gif) 2011/01/09 20:39:48
Subject: Fallout: New Vegas
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Stealthy Space Wolves Scout
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Got it today for my birthday.
Just got into Primm. Pretty good so far, if a bit slow progressing.
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![[Post New]](/s/i/i.gif) 2011/01/09 20:41:29
Subject: Fallout: New Vegas
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Sniping Hexa
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corpsesarefun wrote:vodo40k wrote:Any help guys, im having a major problem with the quest "GI blues". Im at the bit where theres the standoff between the NCR and the kings. I dont want to kill the NCR and loose rep. The problem is every time I try to approach they start shooting and YES I HAVE HOLSTERED AND UNEQUIPPED MY WEAPON!!! Any help?
Has the king told you to go diffuse the situation? if not you can only solve it violently.
How where you meant to get the king to do this?
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Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
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![[Post New]](/s/i/i.gif) 2011/01/09 20:45:14
Subject: Fallout: New Vegas
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Servoarm Flailing Magos
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I thought it was mandatory to kill them.
*shrug*
The NCR has become corupt and bloated on it's success from fallout 2.
Independant is the way to go.
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2011/01/09 20:46:17
Subject: Fallout: New Vegas
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Decrepit Dakkanaut
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vodo40k wrote:corpsesarefun wrote:vodo40k wrote:Any help guys, im having a major problem with the quest "GI blues". Im at the bit where theres the standoff between the NCR and the kings. I dont want to kill the NCR and loose rep. The problem is every time I try to approach they start shooting and YES I HAVE HOLSTERED AND UNEQUIPPED MY WEAPON!!! Any help?
Has the king told you to go diffuse the situation? if not you can only solve it violently.
How where you meant to get the king to do this?
Did you reveal to him that pacer is causing tensions between them and the ncr?
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![[Post New]](/s/i/i.gif) 2011/01/09 21:07:25
Subject: Fallout: New Vegas
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Sniping Hexa
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corpsesarefun wrote:vodo40k wrote:corpsesarefun wrote:vodo40k wrote:Any help guys, im having a major problem with the quest "GI blues". Im at the bit where theres the standoff between the NCR and the kings. I dont want to kill the NCR and loose rep. The problem is every time I try to approach they start shooting and YES I HAVE HOLSTERED AND UNEQUIPPED MY WEAPON!!! Any help?
Has the king told you to go diffuse the situation? if not you can only solve it violently.
How where you meant to get the king to do this?
Did you reveal to him that pacer is causing tensions between them and the ncr?
It dosent matter, the NCR died but I still remained "Idolized" by them and still have good karma.
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Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
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![[Post New]](/s/i/i.gif) 2011/01/10 14:59:44
Subject: Re:Fallout: New Vegas
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Fixture of Dakka
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To finish that quest peacefully, you have to do the optional portions of it. It involves finding out where the NCR members are in Freeside, and then going and talking to them about the problems with The Kings. When you tell The King about it, he's shocked and tells you to try and negotiate with the NCR. That allows you to initiate a conversation and resolve everything peacefully (as well as improve life overall in Freeside).
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![[Post New]](/s/i/i.gif) 2011/01/10 15:37:14
Subject: Fallout: New Vegas
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Wicked Ghast
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I have noticed on some of the quests you have to be really careful not to have the violent endings happen. You have to spend a lot of time investigating to find the other routes available and most of the time the other routes start in different locations then the quest.
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![[Post New]](/s/i/i.gif) 2011/01/10 21:14:26
Subject: Fallout: New Vegas
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Stone Bonkers Fabricator General
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corpsesarefun wrote:vodo40k wrote:corpsesarefun wrote:vodo40k wrote:Meh I like the NCR, seems to have the best ending for the greatest number of people. Even though the yes man ending could be considered the most "fair", I think its kinda harsh for the NCR to win the battle at hoover damn and get nothing.
If you take the yesman ending the ncr don't win, you slaughter them and the legion at hoover damn 
In that case it makes it even more unfair.
Why? the NCR came to the mojave to put it under control in a rather fascist and beaurocratic way, why do they deserve to get anything?
Fascist? I would say they are rather American in every way. Automatically Appended Next Post: Scrazza wrote:ah, so I can still come across him on occasion? I think I can answer my question, and say no, because I killed house after all.
Meh, I found him 'funny' in a bad way, anyway.
pretty sure you'll never see him again.
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This message was edited 1 time. Last update was at 2011/01/10 21:15:40
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![[Post New]](/s/i/i.gif) 2011/01/10 21:28:44
Subject: Fallout: New Vegas
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Arch Magos w/ 4 Meg of RAM
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KamikazeCanuck wrote:
Automatically Appended Next Post:
Scrazza wrote:ah, so I can still come across him on occasion? I think I can answer my question, and say no, because I killed house after all.
Meh, I found him 'funny' in a bad way, anyway.
pretty sure you'll never see him again.
Damn, I really thought he was a kinda serial murdered. Yeah, sometimes I get some crazt ideas about a Fallout game.
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![[Post New]](/s/i/i.gif) 2011/01/10 21:35:03
Subject: Re:Fallout: New Vegas
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Stone Bonkers Fabricator General
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He's House's right hand man with him out of the picture he's not needed. Worse when house is gone I don't think you can even cash in snow globes.
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![[Post New]](/s/i/i.gif) 2011/01/10 21:36:48
Subject: Fallout: New Vegas
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Decrepit Dakkanaut
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Coming into land and declaring it to be yours despite people already living there and giving them little or no rights? Thats pretty fasci... oh gak thats what you guys actually did!
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![[Post New]](/s/i/i.gif) 2011/01/10 21:41:55
Subject: Fallout: New Vegas
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Sniping Hexa
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Quick question guys, I have boone as a companion (and have done his quest) and I want him to be with me for the final battle at hoover dam. But I also want to do Arcade Gannons quest to get remnants power armour. So my question is: Can I send boone back to the lucky 38, recruit arcade and do his quest, then send arcade to the lucky 38 and then re-recruit boone?
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Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
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![[Post New]](/s/i/i.gif) 2011/01/10 21:45:45
Subject: Fallout: New Vegas
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Decrepit Dakkanaut
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vodo40k wrote:Quick question guys, I have boone as a companion (and have done his quest) and I want him to be with me for the final battle at hoover dam. But I also want to do Arcade Gannons quest to get remnants power armour. So my question is: Can I send boone back to the lucky 38, recruit arcade and do his quest, then send arcade to the lucky 38 and then re-recruit boone?
Yeah but you can only have one companion with you for the final battle.
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![[Post New]](/s/i/i.gif) 2011/01/10 22:02:35
Subject: Fallout: New Vegas
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Stone Bonkers Fabricator General
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vodo40k wrote:Quick question guys, I have boone as a companion (and have done his quest) and I want him to be with me for the final battle at hoover dam. But I also want to do Arcade Gannons quest to get remnants power armour. So my question is: Can I send boone back to the lucky 38, recruit arcade and do his quest, then send arcade to the lucky 38 and then re-recruit boone?
yes
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![[Post New]](/s/i/i.gif) 2011/01/10 22:07:17
Subject: Fallout: New Vegas
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Fixture of Dakka
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KamikazeCanuck wrote:vodo40k wrote:Quick question guys, I have boone as a companion (and have done his quest) and I want him to be with me for the final battle at hoover dam. But I also want to do Arcade Gannons quest to get remnants power armour. So my question is: Can I send boone back to the lucky 38, recruit arcade and do his quest, then send arcade to the lucky 38 and then re-recruit boone?
yes
Be careful if you're on Hardcore mode. Your companions can die in their travels, especially if they're unescorted. I think they're invincible once they get far enough away from you, but they are vulnerable for quite a while after you dismiss them.
For saftey's sake, dismiss your companions from inside New Vegas.
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