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2018/03/21 18:50:08
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Locked in the Tower of Amareo
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Depends on magical space metal. But tactics and weapons wise, yes, the Imperium is laughable.
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2018/03/21 18:55:17
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Longtime Dakkanaut
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Magical space metal is hard to analyze but we have real world equivalents to 40k weapons:
Missile launcher - Carl Gustav
Auto cannon - 20-25mm bushmaster autocannon
Heavy stubbed - ma deuce browning m2 .50bmg machine gun
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2018/03/23 15:11:43
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Longtime Dakkanaut
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Few more days until the nerf
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2018/03/23 15:18:06
Subject: Re:What changes do you expect to see with the "Big FAQ" coming in March?
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Sadistic Inquisitorial Excruciator
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And then I get to re-write my GT list.
Again.
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Disclaimer - I am a Games Workshop Shareholder. |
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2018/03/23 16:14:45
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Longtime Dakkanaut
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Look at the bright side. For us guard players all our armies are about to get much bigger point wise.
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2018/03/23 16:26:57
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Sadistic Inquisitorial Excruciator
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gendoikari87 wrote:Look at the bright side. For us guard players all our armies are about to get much bigger point wise.
There's a thousand points of guard in my list.
But thanks!
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Disclaimer - I am a Games Workshop Shareholder. |
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2018/03/24 01:57:45
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Longtime Dakkanaut
Moscow, Russia
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Vaktathi wrote:The Imperium has computers, as does Dune, just not self aware ones for the most part (barring stuff like the Land Raiders machine spirit). Their use is rather haphazard and inconsistent however in both settings
The Imperium has organic brains meshed with machinery. At least, everywhere I know of where they have specifically discussed the workings of a cogitator (like in Kastellans) this has been mentioned. Automatically Appended Next Post: There are no actual robots in the Mechanicus army.
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This message was edited 1 time. Last update was at 2018/03/24 02:02:38
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2018/03/24 02:03:57
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Beautiful and Deadly Keeper of Secrets
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Alcibiades wrote: Vaktathi wrote:The Imperium has computers, as does Dune, just not self aware ones for the most part (barring stuff like the Land Raiders machine spirit). Their use is rather haphazard and inconsistent however in both settings
The Imperium has organic brains meshed with machinery. At least, everywhere I know of where they have specifically discussed the workings of a cogitator (like in Kastellans) this has been mentioned.
Automatically Appended Next Post:
There are no actual robots in the Mechanicus army.
The cogitator being more of an actual digital computer means that yes, the Kastellans are robotic.
A huge, ancient robot built ten thousand years ago, the Kastelan Robot is a perfect example of the Adeptus Mechanicus’ repurposing of technology. Nearly unstoppable, their only flaw is that of any mere machine; they will follow instructions to the letter, even if this results in their own demise. A specialist Tech-Priest - the Cybernetica Datasmith - must constantly update and reprogram the Kastelan via order dataslates, lest this enormous, clanking robot simply stride blindly into a nearby chasm.
A Cogitator is the most commonly used name in Low Gothic for any type of digital computer in the Imperium of Man. Imperial Cogitators function much like their real-world equivalents (though capable of more advanced functions), but like most Imperial technology they often possess a far more arcane and Gothic exterior. Cogitators vary in size and function, from the gigantic data-looms of the Adeptus Administratum which help process all the bureaucratic data required to run the Imperium, to the slim microprocessors used in the brains of the Adeptus Mechanicus' Tech-priests and the more advanced types of Servitors.
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This message was edited 5 times. Last update was at 2018/03/24 02:06:55
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2018/03/24 03:26:29
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Longtime Dakkanaut
Moscow, Russia
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ZebioLizard2 wrote:Alcibiades wrote: Vaktathi wrote:The Imperium has computers, as does Dune, just not self aware ones for the most part (barring stuff like the Land Raiders machine spirit). Their use is rather haphazard and inconsistent however in both settings
The Imperium has organic brains meshed with machinery. At least, everywhere I know of where they have specifically discussed the workings of a cogitator (like in Kastellans) this has been mentioned.
Automatically Appended Next Post:
There are no actual robots in the Mechanicus army.
The cogitator being more of an actual digital computer means that yes, the Kastellans are robotic.
Look around (it should be around the same page) where it mentions that the Kastellans cannot function without the organic data wafer.
That's their brain.
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This message was edited 1 time. Last update was at 2018/03/24 03:28:04
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2018/03/24 17:38:58
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Drop Trooper with Demo Charge
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gendoikari87 wrote:Magical space metal is hard to analyze but we have real world equivalents to 40k weapons:
Missile launcher - Carl Gustav
Auto cannon - 20-25mm bushmaster autocannon
Heavy stubbed - ma deuce browning m2 .50bmg machine gun
Except that the Carl Gustav is a cannon, not a missile launcher.
And while the vehicle mounted Heavy Stubber looks a lot like an M2 BMG, there are also man portable variants from Necromunda that look like everything from an MG34 to a Bren. It's more a broad category that covers almost any non-bolter machinegun.
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On a holy crusade to save the Leman Russ Vanquisher |
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2018/03/24 17:45:21
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Nasty Nob
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welp, seeing as how the winning tyranid list has more than a half dozen hive tyrants, anyone here thinking they might get the same treatment commanders got?
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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2018/03/24 17:57:43
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Painlord Titan Princeps of Slaanesh
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If GW does decide to do that it'll have to wait until September. I'd be rather suprised if the current FAQ wasn't already finished and just waiting to go live.
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2018/03/24 18:04:01
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Decrepit Dakkanaut
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davou wrote:welp, seeing as how the winning tyranid list has more than a half dozen hive tyrants, anyone here thinking they might get the same treatment commanders got?
The Tau rule may even be a precursor to that.
Maybe people should start take dreadnoughts to counter them.
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2018/03/24 18:06:05
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Horrific Hive Tyrant
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At this point I wouldn't be massively surprised if they made the Tau Commander rule a general rule for all HQs in matched play.
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2018/03/24 18:22:20
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Hissing Hybrid Metamorph
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When are we going to see the FAQ? I know they said after the big event happening atm, but when does that end?
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2018/03/24 18:30:19
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Decrepit Dakkanaut
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Tiberius501 wrote:When are we going to see the FAQ? I know they said after the big event happening atm, but when does that end?
Still stuff going through Sunday. Perhaps we'll see it on Monday.
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2018/03/24 18:33:30
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Lieutenant General
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Daedalus81 wrote: Tiberius501 wrote:When are we going to see the FAQ? I know they said after the big event happening atm, but when does that end?
Still stuff going through Sunday. Perhaps we'll see it on Monday.
Lately codex/battletome FAQs have been dropping on Tuesdays.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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2018/03/24 18:40:36
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Hissing Hybrid Metamorph
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Ghaz wrote: Daedalus81 wrote: Tiberius501 wrote:When are we going to see the FAQ? I know they said after the big event happening atm, but when does that end?
Still stuff going through Sunday. Perhaps we'll see it on Monday.
Lately codex/battletome FAQs have been dropping on Tuesdays.
Alright cool, Tuesday sounds like a good time to drop it. If not then I'll assume at least sometime next week
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This message was edited 1 time. Last update was at 2018/03/24 18:40:48
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2018/03/25 15:42:39
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Longtime Dakkanaut
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well apparently they ain't coming out today so they'll be out on tuesday
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2018/03/25 15:44:33
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Fresh-Faced New User
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All Terminators get +1 wounds. To be honest I'm not even sure that would make them playable. But +2 wounds would probably be OP.
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This message was edited 1 time. Last update was at 2018/03/25 15:48:59
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2018/03/26 06:11:24
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Jovial Plaguebearer of Nurgle
London, UK
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All Stratagems used during deployment add the line: 'Once per battle'.
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2018/03/26 06:13:42
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Loyal Necron Lychguard
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XT-1984 wrote:All Stratagems used during deployment add the line: 'Once per battle'.
I'm pretty sure it's intentional that some do or some don't. They might change some of them for balance reasons but I fully expect the chaos daemons stratagem to remain as spammable as it is since it's such an intrinsic part of the army.
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2018/03/26 08:13:06
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Waaagh! Ork Warboss
Italy
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Ferrus126 wrote:All Terminators get +1 wounds. To be honest I'm not even sure that would make them playable. But +2 wounds would probably be OP.
It was already done. 2W termies are fine now.
They just need more melee damage output or some good synergies to make close combat oriented termies shine in a SM army. Orks elites have a similar problem since power klaws (like power fists) are not even remotely as deadly as they used to be with 8+W vehicles/monsters and the D3 damage.
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2018/03/26 08:53:59
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Tough-as-Nails Ork Boy
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The suggestion currently floating around is to give Terminators 3 Wds. That way they're no longer killed by a single overcharged plasma hit, which makes them dramatically more efficient and might shift the current plasma-heavy meta.
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2018/03/26 08:57:48
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Automated Rubric Marine of Tzeentch
Netherlands
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kadeton wrote:
The suggestion currently floating around is to give Terminators 3 Wds. That way they're no longer killed by a single overcharged plasma hit, which makes them dramatically more efficient and might shift the current plasma-heavy meta.
that would be an EXCELLENT choice. Automatically Appended Next Post: Daedalus81 wrote: davou wrote:welp, seeing as how the winning tyranid list has more than a half dozen hive tyrants, anyone here thinking they might get the same treatment commanders got?
The Tau rule may even be a precursor to that.
Maybe people should start take dreadnoughts to counter them.
The problem with the Tyranid HQs is that Hive Tyrant aside, everything else is badly overcosted. A Tervigon is useless in matched play. Tyranid Prime is too expensive with no options or wargear, broodlord is universally not worth its points when you can just have more genestealers at the same points. That leaves us with named characters and more neurothropes. But with only 6 powers to select from, how many neurothropes are enough neurothropes?
A Hive Tyrant certainly needs some toning down, but that's mostly about the flying part of it. Perhaps by upping the point cost of the wings and giving the walking tyrant the ability to hold 2 heavy venom cannons people will shift to more balanced loadout of tyrants , less deepstriking flyrants of doom and more backfield artillery support commanders.
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This message was edited 1 time. Last update was at 2018/03/26 09:01:26
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2018/03/26 09:05:12
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Locked in the Tower of Amareo
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Blackie wrote:Ferrus126 wrote:All Terminators get +1 wounds. To be honest I'm not even sure that would make them playable. But +2 wounds would probably be OP.
It was already done. 2W termies are fine now.
They just need more melee damage output or some good synergies to make close combat oriented termies shine in a SM army. Orks elites have a similar problem since power klaws (like power fists) are not even remotely as deadly as they used to be with 8+W vehicles/monsters and the D3 damage.
With all the D2 weapons out there W2 on terminator priced models is pretty much irrelevant.
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2024 painted/bought: 109/109 |
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2018/03/26 09:53:16
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Lead-Footed Trukkboy Driver
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kadeton wrote:The suggestion currently floating around is to give Terminators 3 Wds.
I agree with this idea.
Currently most 2W models are costed at exactly twice the cost of their 1W counterparts, but going from 1 to 2 wounds is worth only a 50% cost increase. Going from 1 to 3 is worth 100%. That 3rd wound is where true durability comes from (I think Custodes proved it rather well).
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This message was edited 1 time. Last update was at 2018/03/26 09:53:47
Deffskullz desert scavengers
Thousand Sons |
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2018/03/26 10:07:55
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Horrific Hive Tyrant
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The fluff is a little inconsistent on the nature of machine spirits, or at least quite vague.
There's an old cross section of a Land Raider that shows what is likely servitor brain at the centre of a Land Raider, which could well be what actually constitutes it's machine spirit. It's just another organic brain wired in to its systems.
On the other hand, there are the theories about the Omnissiah actually being the C'Tan Void Dragon that the Emperor subdued and sealed below mars. If that is the case, any apparent AI could just be the influence of the (hopefully enslaved) star god.
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2018/03/26 10:34:50
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Fixture of Dakka
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Depending on context, it can be several things;
1) The "life force" of any machine, from a simple hand tool to the Golden Throne.
2) A computer or AI that acts autonomously to a greater or lesser extent.
3) An aspect (or the whole) of the Omnissiah / Machine God.
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2018/03/26 10:41:42
Subject: What changes do you expect to see with the "Big FAQ" coming in March?
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Waaagh! Ork Warboss
Italy
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kadeton wrote:
The suggestion currently floating around is to give Terminators 3 Wds. That way they're no longer killed by a single overcharged plasma hit, which makes them dramatically more efficient and might shift the current plasma-heavy meta.
And then you have to give +1W to a lot of things actually. Nobz, meganobz, bikes, TWC, wulfen, centurions etc.... Terminators already had their +1W, units like nobz or wulfen, which had 2W in previous edition stayed with their 2W. Now if termies get three wounds when they had 1 for 20+ years and other units that already had 2 still remain with 2 it would be very silly and unfair IMHO.
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This message was edited 1 time. Last update was at 2018/03/26 10:42:55
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