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Made in us
Locked in the Tower of Amareo




Depends on magical space metal. But tactics and weapons wise, yes, the Imperium is laughable.
   
Made in us
Longtime Dakkanaut





Magical space metal is hard to analyze but we have real world equivalents to 40k weapons:

Missile launcher - Carl Gustav
Auto cannon - 20-25mm bushmaster autocannon
Heavy stubbed - ma deuce browning m2 .50bmg machine gun

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Longtime Dakkanaut





Few more days until the nerf

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Made in gb
Sadistic Inquisitorial Excruciator




And then I get to re-write my GT list.

Again.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in us
Longtime Dakkanaut





Look at the bright side. For us guard players all our armies are about to get much bigger point wise.

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in gb
Sadistic Inquisitorial Excruciator




gendoikari87 wrote:
Look at the bright side. For us guard players all our armies are about to get much bigger point wise.


There's a thousand points of guard in my list.

But thanks!

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in ro
Longtime Dakkanaut



Moscow, Russia

 Vaktathi wrote:
The Imperium has computers, as does Dune, just not self aware ones for the most part (barring stuff like the Land Raiders machine spirit). Their use is rather haphazard and inconsistent however in both settings


The Imperium has organic brains meshed with machinery. At least, everywhere I know of where they have specifically discussed the workings of a cogitator (like in Kastellans) this has been mentioned.


Automatically Appended Next Post:
There are no actual robots in the Mechanicus army.

This message was edited 1 time. Last update was at 2018/03/24 02:02:38


 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Alcibiades wrote:
 Vaktathi wrote:
The Imperium has computers, as does Dune, just not self aware ones for the most part (barring stuff like the Land Raiders machine spirit). Their use is rather haphazard and inconsistent however in both settings


The Imperium has organic brains meshed with machinery. At least, everywhere I know of where they have specifically discussed the workings of a cogitator (like in Kastellans) this has been mentioned.


Automatically Appended Next Post:
There are no actual robots in the Mechanicus army.


The cogitator being more of an actual digital computer means that yes, the Kastellans are robotic.


A huge, ancient robot built ten thousand years ago, the Kastelan Robot is a perfect example of the Adeptus Mechanicus’ repurposing of technology. Nearly unstoppable, their only flaw is that of any mere machine; they will follow instructions to the letter, even if this results in their own demise. A specialist Tech-Priest - the Cybernetica Datasmith - must constantly update and reprogram the Kastelan via order dataslates, lest this enormous, clanking robot simply stride blindly into a nearby chasm.


A Cogitator is the most commonly used name in Low Gothic for any type of digital computer in the Imperium of Man. Imperial Cogitators function much like their real-world equivalents (though capable of more advanced functions), but like most Imperial technology they often possess a far more arcane and Gothic exterior. Cogitators vary in size and function, from the gigantic data-looms of the Adeptus Administratum which help process all the bureaucratic data required to run the Imperium, to the slim microprocessors used in the brains of the Adeptus Mechanicus' Tech-priests and the more advanced types of Servitors.

This message was edited 5 times. Last update was at 2018/03/24 02:06:55


 
   
Made in ro
Longtime Dakkanaut



Moscow, Russia

 ZebioLizard2 wrote:
Alcibiades wrote:
 Vaktathi wrote:
The Imperium has computers, as does Dune, just not self aware ones for the most part (barring stuff like the Land Raiders machine spirit). Their use is rather haphazard and inconsistent however in both settings


The Imperium has organic brains meshed with machinery. At least, everywhere I know of where they have specifically discussed the workings of a cogitator (like in Kastellans) this has been mentioned.


Automatically Appended Next Post:
There are no actual robots in the Mechanicus army.


The cogitator being more of an actual digital computer means that yes, the Kastellans are robotic.


Look around (it should be around the same page) where it mentions that the Kastellans cannot function without the organic data wafer.

That's their brain.

This message was edited 1 time. Last update was at 2018/03/24 03:28:04


 
   
Made in no
Drop Trooper with Demo Charge




gendoikari87 wrote:
Magical space metal is hard to analyze but we have real world equivalents to 40k weapons:

Missile launcher - Carl Gustav
Auto cannon - 20-25mm bushmaster autocannon
Heavy stubbed - ma deuce browning m2 .50bmg machine gun


Except that the Carl Gustav is a cannon, not a missile launcher.
And while the vehicle mounted Heavy Stubber looks a lot like an M2 BMG, there are also man portable variants from Necromunda that look like everything from an MG34 to a Bren. It's more a broad category that covers almost any non-bolter machinegun.

On a holy crusade to save the Leman Russ Vanquisher 
   
Made in us
Nasty Nob






welp, seeing as how the winning tyranid list has more than a half dozen hive tyrants, anyone here thinking they might get the same treatment commanders got?

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Painlord Titan Princeps of Slaanesh




If GW does decide to do that it'll have to wait until September. I'd be rather suprised if the current FAQ wasn't already finished and just waiting to go live.
   
Made in us
Decrepit Dakkanaut





 davou wrote:
welp, seeing as how the winning tyranid list has more than a half dozen hive tyrants, anyone here thinking they might get the same treatment commanders got?


The Tau rule may even be a precursor to that.

Maybe people should start take dreadnoughts to counter them.
   
Made in gb
Horrific Hive Tyrant





At this point I wouldn't be massively surprised if they made the Tau Commander rule a general rule for all HQs in matched play.
   
Made in au
Hissing Hybrid Metamorph






When are we going to see the FAQ? I know they said after the big event happening atm, but when does that end?
   
Made in us
Decrepit Dakkanaut





 Tiberius501 wrote:
When are we going to see the FAQ? I know they said after the big event happening atm, but when does that end?


Still stuff going through Sunday. Perhaps we'll see it on Monday.
   
Made in us
Lieutenant General





Florence, KY

 Daedalus81 wrote:
 Tiberius501 wrote:
When are we going to see the FAQ? I know they said after the big event happening atm, but when does that end?


Still stuff going through Sunday. Perhaps we'll see it on Monday.

Lately codex/battletome FAQs have been dropping on Tuesdays.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in au
Hissing Hybrid Metamorph






 Ghaz wrote:
 Daedalus81 wrote:
 Tiberius501 wrote:
When are we going to see the FAQ? I know they said after the big event happening atm, but when does that end?


Still stuff going through Sunday. Perhaps we'll see it on Monday.

Lately codex/battletome FAQs have been dropping on Tuesdays.


Alright cool, Tuesday sounds like a good time to drop it. If not then I'll assume at least sometime next week

This message was edited 1 time. Last update was at 2018/03/24 18:40:48


 
   
Made in us
Longtime Dakkanaut





well apparently they ain't coming out today so they'll be out on tuesday

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Made in us
Fresh-Faced New User




All Terminators get +1 wounds. To be honest I'm not even sure that would make them playable. But +2 wounds would probably be OP.

This message was edited 1 time. Last update was at 2018/03/25 15:48:59


 
   
Made in gb
Jovial Plaguebearer of Nurgle




London, UK

All Stratagems used during deployment add the line: 'Once per battle'.

   
Made in us
Loyal Necron Lychguard





 XT-1984 wrote:
All Stratagems used during deployment add the line: 'Once per battle'.


I'm pretty sure it's intentional that some do or some don't. They might change some of them for balance reasons but I fully expect the chaos daemons stratagem to remain as spammable as it is since it's such an intrinsic part of the army.
   
Made in it
Waaagh! Ork Warboss




Italy

Ferrus126 wrote:
All Terminators get +1 wounds. To be honest I'm not even sure that would make them playable. But +2 wounds would probably be OP.


It was already done. 2W termies are fine now.

They just need more melee damage output or some good synergies to make close combat oriented termies shine in a SM army. Orks elites have a similar problem since power klaws (like power fists) are not even remotely as deadly as they used to be with 8+W vehicles/monsters and the D3 damage.

 
   
Made in au
Tough-as-Nails Ork Boy





 Blackie wrote:
It was already done. 2W termies are fine now.

The suggestion currently floating around is to give Terminators 3 Wds. That way they're no longer killed by a single overcharged plasma hit, which makes them dramatically more efficient and might shift the current plasma-heavy meta.
   
Made in ch
Automated Rubric Marine of Tzeentch



Netherlands

 kadeton wrote:
 Blackie wrote:
It was already done. 2W termies are fine now.

The suggestion currently floating around is to give Terminators 3 Wds. That way they're no longer killed by a single overcharged plasma hit, which makes them dramatically more efficient and might shift the current plasma-heavy meta.


that would be an EXCELLENT choice.


Automatically Appended Next Post:
 Daedalus81 wrote:
 davou wrote:
welp, seeing as how the winning tyranid list has more than a half dozen hive tyrants, anyone here thinking they might get the same treatment commanders got?


The Tau rule may even be a precursor to that.

Maybe people should start take dreadnoughts to counter them.


The problem with the Tyranid HQs is that Hive Tyrant aside, everything else is badly overcosted. A Tervigon is useless in matched play. Tyranid Prime is too expensive with no options or wargear, broodlord is universally not worth its points when you can just have more genestealers at the same points. That leaves us with named characters and more neurothropes. But with only 6 powers to select from, how many neurothropes are enough neurothropes?

A Hive Tyrant certainly needs some toning down, but that's mostly about the flying part of it. Perhaps by upping the point cost of the wings and giving the walking tyrant the ability to hold 2 heavy venom cannons people will shift to more balanced loadout of tyrants , less deepstriking flyrants of doom and more backfield artillery support commanders.

This message was edited 1 time. Last update was at 2018/03/26 09:01:26


14000
15000
4000 
   
Made in fi
Locked in the Tower of Amareo





 Blackie wrote:
Ferrus126 wrote:
All Terminators get +1 wounds. To be honest I'm not even sure that would make them playable. But +2 wounds would probably be OP.


It was already done. 2W termies are fine now.

They just need more melee damage output or some good synergies to make close combat oriented termies shine in a SM army. Orks elites have a similar problem since power klaws (like power fists) are not even remotely as deadly as they used to be with 8+W vehicles/monsters and the D3 damage.


With all the D2 weapons out there W2 on terminator priced models is pretty much irrelevant.

2024 painted/bought: 109/109 
   
Made in fr
Lead-Footed Trukkboy Driver





 kadeton wrote:
The suggestion currently floating around is to give Terminators 3 Wds.

I agree with this idea.

Currently most 2W models are costed at exactly twice the cost of their 1W counterparts, but going from 1 to 2 wounds is worth only a 50% cost increase. Going from 1 to 3 is worth 100%. That 3rd wound is where true durability comes from (I think Custodes proved it rather well).

This message was edited 1 time. Last update was at 2018/03/26 09:53:47


Deffskullz desert scavengers
Thousand Sons 
   
Made in gb
Horrific Hive Tyrant





The fluff is a little inconsistent on the nature of machine spirits, or at least quite vague.

There's an old cross section of a Land Raider that shows what is likely servitor brain at the centre of a Land Raider, which could well be what actually constitutes it's machine spirit. It's just another organic brain wired in to its systems.

On the other hand, there are the theories about the Omnissiah actually being the C'Tan Void Dragon that the Emperor subdued and sealed below mars. If that is the case, any apparent AI could just be the influence of the (hopefully enslaved) star god.
   
Made in gb
Fixture of Dakka






Depending on context, it can be several things;
1) The "life force" of any machine, from a simple hand tool to the Golden Throne.
2) A computer or AI that acts autonomously to a greater or lesser extent.
3) An aspect (or the whole) of the Omnissiah / Machine God.
   
Made in it
Waaagh! Ork Warboss




Italy

 kadeton wrote:
 Blackie wrote:
It was already done. 2W termies are fine now.

The suggestion currently floating around is to give Terminators 3 Wds. That way they're no longer killed by a single overcharged plasma hit, which makes them dramatically more efficient and might shift the current plasma-heavy meta.


And then you have to give +1W to a lot of things actually. Nobz, meganobz, bikes, TWC, wulfen, centurions etc.... Terminators already had their +1W, units like nobz or wulfen, which had 2W in previous edition stayed with their 2W. Now if termies get three wounds when they had 1 for 20+ years and other units that already had 2 still remain with 2 it would be very silly and unfair IMHO.

This message was edited 1 time. Last update was at 2018/03/26 10:42:55


 
   
 
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