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![[Post New]](/s/i/i.gif) 2012/10/03 22:18:43
Subject: chaos spawn are the new black!
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Regular Dakkanaut
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These guys are so sweet now.
Cheaper and now classified as beasts they can really move. Give them the mark of nurgle they are now T6 and ready to rock. I can see these guys being maxed out in unit size (5) and then just run them up as a serious pain in the ass. They really do seem like a great choice for your FA slot. Anyone care to comment as im keen to hear other peoples opinions about these guys.
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![[Post New]](/s/i/i.gif) 2012/10/03 22:41:34
Subject: chaos spawn are the new black!
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Longtime Dakkanaut
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Sounds intriguing. I know those T6 necron spiders are a pain to deal with. Fast chaos versions could be fun. Not much can ID them.
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![[Post New]](/s/i/i.gif) 2012/10/03 23:32:38
Subject: Re:chaos spawn are the new black!
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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But do they compete with the Helldrake is the issue. I don't think they compare with that thing. Maybe above 2k or in situations where you arn't using all 3 FA slots for the Dragon.
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This message was edited 1 time. Last update was at 2012/10/03 23:33:01
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/10/03 23:36:40
Subject: chaos spawn are the new black!
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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I was just looking at them. They are fairly durable and I'd love to send some at Terminators for lolz
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![[Post New]](/s/i/i.gif) 2012/10/03 23:44:24
Subject: chaos spawn are the new black!
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Tunneling Trygon
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They are definitely promoted from worst unit in the game. I think their damage capability and squishiness is a bit of a concern for me but could be nasty with some psychic power support. Also they seem like a great place to put a lord or sorcerer on cav.
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2012/10/03 23:57:02
Subject: chaos spawn are the new black!
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Twisted Trueborn with Blaster
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winterman wrote:They are definitely promoted from worst unit in the game. I think their damage capability and squishiness is a bit of a concern for me but could be nasty with some psychic power support. Also they seem like a great place to put a lord or sorcerer on cav.
Aw, damn.
Means Mandrakes are squarely in the lead in that regard.
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![[Post New]](/s/i/i.gif) 2012/10/03 23:58:57
Subject: Re:chaos spawn are the new black!
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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No worry, Spawn still suck in Fantesy
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/10/04 07:18:08
Subject: chaos spawn are the new black!
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Regular Dakkanaut
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180 points for 15 T6 wounds that move really quite fast will be the ticket. The hell turkey seems good but its not for me.
Yeah maybe adding a lord on a bike would be fun...
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![[Post New]](/s/i/i.gif) 2012/10/04 07:51:07
Subject: chaos spawn are the new black!
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Been Around the Block
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TheMicah25 wrote:These guys are so sweet now.
Cheaper and now classified as beasts they can really move. Give them the mark of nurgle they are now T6 and ready to rock. I can see these guys being maxed out in unit size (5) and then just run them up as a serious pain in the ass. They really do seem like a great choice for your FA slot. Anyone care to comment as im keen to hear other peoples opinions about these guys.
They're still competing with Bikers, which are silly good in the codex.
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![[Post New]](/s/i/i.gif) 2012/10/04 13:14:41
Subject: Re:chaos spawn are the new black!
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Dark Angels Librarian with Book of Secrets
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They also run 41 bucks a box. That's silly expensive for 2 models.
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![[Post New]](/s/i/i.gif) 2012/10/04 13:21:51
Subject: chaos spawn are the new black!
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Liche Priest Hierophant
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It seems like the fast attack choise in the Chaos Codex is quite full. I was quite flabergasted to se the spawn go from random movement to getting the beast rules. And you can get them as T6!
However, the bikes are also T6, or can be with nurgle. And as far as I can see they really got a decrease in point cost.
The hell drake is also very nice!
I have not looked so mutch on the jet pack models jet. But the spawn, bikes and the dragon seem very cost eficient.
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![[Post New]](/s/i/i.gif) 2012/10/04 13:41:29
Subject: chaos spawn are the new black!
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Ruthless Interrogator
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I don't think the Heldrake is very serious competition for spawns. Fifteen T6 wounds vs. one AV12 hull...I think I know what I'd take. Spawns sound excellent now, especially if they max out at a unit size of 5. They should make for a great hammer to the Cultist/Zombie anvil.
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![[Post New]](/s/i/i.gif) 2012/10/04 13:42:18
Subject: chaos spawn are the new black!
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Longtime Dakkanaut
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People say it's bad that the fast attack slot has so many good units. I personally think it's a great way of balancing out the army. Lot's of fantastic things in one category, but you can only have so many, so you have to choose. I love that in an army, being spoiled for choice, rather than say, the daemons army, where there is usually 1 fantastic thing, and 2 rubbish things that only a numpty would take.
But I look forward to this. I play nurgle daemons, and if these are both good, and can have a mark of nurgle, they might make perfect allies
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![[Post New]](/s/i/i.gif) 2012/10/04 13:45:21
Subject: Re:chaos spawn are the new black!
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Ruthless Interrogator
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labmouse42 wrote:They also run 41 bucks a box. That's silly expensive for 2 models.
People should consider converting or looking at alternate models before buying the plastic kit. Besides being overpriced, for all the options it offers, you're still ultimately stuck with two boringly-similar torsos. Luckily they're spawn, and can look like almost anything you want. So get converting!
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This message was edited 1 time. Last update was at 2012/10/04 13:45:53
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![[Post New]](/s/i/i.gif) 2012/10/05 16:40:24
Subject: Re:chaos spawn are the new black!
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Thunderhawk Pilot Dropping From Orbit
The wilds of Pennsyltucky
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Cost? These are spawn... convert....with ANYTHING.
Personally I have been waiting for a time when spawn were viable...I am now filled with glee.
ender502
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"Burning the aquila into the retinas of heretics is the new black." - Savnock
"The ignore button is for pansees who can't deal with their own problems. " - H.B.M.C. |
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![[Post New]](/s/i/i.gif) 2012/10/05 18:47:16
Subject: chaos spawn are the new black!
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Daemonic Dreadnought
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Spawn come with tons of extra bits. 2 kits of chaos spawn and 1 kit of ogres is 4 spawn models, 6 ogre models, and enough bits to make 10 spawns that are about the same size.
5 spawns and a helldrake fill very different rolls. I would expect drakes to be popular, but not spammed. With as cheap as ogres are for a box of 6 I think we may see people spamming 3 units of spawn
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2012/10/05 19:05:21
Subject: Re:chaos spawn are the new black!
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Been Around the Block
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Yeah, I don't think the Heldrake is much competition - both are good, but they both do very different things, so different armies will tend to gravitate towards one or the other.
The real competition is the Bikers. However, mixing and matching can be viable - pour the points into one big unit of bikers with an IC on bike/steed accompanying them, and bring along two squads of Spawn for support. The Bikes choose and target and destroy it, while the spawn keep everything else busy until you can switch your attention to other targets.
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![[Post New]](/s/i/i.gif) 2012/10/06 05:44:02
Subject: Re:chaos spawn are the new black!
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Sister Vastly Superior
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Here's what I am thinking myself.
Sorceror on bike marked with slaanesh.
5 spawns.
Goal is to get Hysterial Frenzy off on his own unit.
The sorceror is generally fragile and can be in danger in duels, but with now WS 5, T 5 and I5 he's a lot killier and durable.
The +1 atk is redundant on the unit, but if you get the +1 to ini or str, the spawns now hit either the same time as marines, before guards or end up wounding amlost all infantry types of 2s. The sorceror himself becomes a beast in duels. Keep him a warp charge and he can instant kill anything he hits and he'll be hitting before almost anything else.
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18 / 3 / 6 since 6th ed. |
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![[Post New]](/s/i/i.gif) 2012/10/06 11:50:57
Subject: chaos spawn are the new black!
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Ladies Love the Vibro-Cannon Operator
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I remember a game according the 3.5 CSM codes a few years ago. I fielded EC and my enemy TS. He rolled forward converting basic Marines into Spawns. So when he was midfield, he had about 30 Spawns in two big units and he had the models for it (also Fantasy equivalents and whatnot). In front of his units was a big forest and my large EC was waiting behind it. So one unit was surpassing the forest to the left, the other to the right. But they went at different speed. So I charged the faster unit winning cc and the unit fell back. Next turn I did the same to the other unit. I won the game and my opponent (brother of store owner) was upset. It was a great laugh for me! Death to the false Emperor!
Automatically Appended Next Post:
By the way, the other day I figured that it was not possible to convert Space Marines (T4 models) into Spawns but other lower creatures.
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This message was edited 2 times. Last update was at 2012/10/06 12:06:50
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/10/06 12:07:58
Subject: chaos spawn are the new black!
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Servoarm Flailing Magos
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I'll agree spawns are now better but the FA section is full with better choices I'd say. Fear causing raptors, cheap bikes and of course the flyer which I would expect many people to take due to it being new.
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2012/10/06 12:17:32
Subject: chaos spawn are the new black!
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Ladies Love the Vibro-Cannon Operator
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Well a full unit of Spawns led by an HQ that can keep up with their speed is a viable option. The enemy has to deal with it asap. This gives you time to bring your units into position.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/10/06 12:39:03
Subject: chaos spawn are the new black!
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Fixture of Dakka
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Good thing I have 22 spawn all ready painted... Their time has come!
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2012/10/06 13:12:55
Subject: chaos spawn are the new black!
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Ladies Love the Vibro-Cannon Operator
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Spawn come with tons of extra bits. 2 kits of chaos spawn and 1 kit of ogres is 4 spawn models, 6 ogre models, and enough bits to make 10 spawns that are about the same size.
Seems like a good idea to get a full squad of Spawns going for cheap. Automatically Appended Next Post: For extremes, three squads of Spawns led by two HQs, Cultists for objectives, and some shooty support units could be a viable army. Thoughts?
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This message was edited 1 time. Last update was at 2012/10/06 18:45:24
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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