Squidmanlolz wrote:I was thinking about starting a Tyranid army, mostly for P&M, but I do still play. I really like the big monstrous creatures and am wondering if it is still worth it to play a Nid'zilla build.
I am like you in that I am more into the painting and modeling than I am actually playing. There are tons of modeling possibilities with Tyranids so I really do think that you won't regret starting an army in that regard.
As far as the codex goes, I honestly don't think the codex shows as much evidence of
GW hating Tyranids as it does them wanting you to buy specific models. It is very easy to learn to love only a few units in each unit category (
HQ, elite, etc.) when it comes to competitive builds. In my opinion this is what tends to bottleneck competitive players into only a couple of truly different lists which tends to make them a little more boring than some of the other armies out there.
Most of our
MC's are generally regarded as competitive excluding
OOE and the Tyrannofex (
IMO). Although to be fair I haven't play-tested the latter, I'm just going off of what I've seen around here and on another forum. There is another forum called Tyranidhive that can give you a lot more information on the varieties available within the list. Some of the players there have come up with some really good strategies.
Here is a list that I've used with a lot of success and it doesn't even have any fliers (too broke to afford them...grad school):
Swarmlord w/1guard
Tervigon (fairly basic, but he is the warlord and hangs back so I can be a little more fearless with the
SL...also I force my opponents to think about their targets a lot more than just letting the
SL be the warlord. He also poops out troops so the rest of your army is moving full speed across the table and you aren't giving up home-field objectives)
3 Hive Guard
2 Hive Guard (The Hive guard change a lot depending on my mood, I also use the
DoM, yealers, and zoan's here a lot...but this was a T6 build)
Deathleaper (psychic defense and line breaker alone make him worth the points)
2x 10 Termagants
2x Tervi's with Crushing Claws, (more of a
cc specialist, these move up with the gants to take objectives and push stuff around)
2x Mawlocs
1 Dakkafex
That's 57 T6 wounds I believe...all of which are true threats and it gives some versatility. Turn 2 you outflank the tervi and drop in the mawlocs and possibly the
DL. That's 18 T6 wounds right on top of my opponents forces and I've usually killed quite a bit of infantry on the way in...which is great against gunlines (
IMO 1 of our 2 main weaknesses, the other being flyers). So far my swarmlord hasn't died in this list configuration, but in all fairness I've only played about 6 games or so. The Heavy support can change quite a bit and maintain a competitive edge, but I find that Mawlocs fill a big gap in our list and that is pie plate damage. Against armies like guard or orks it is much easier to come in kill a vehicle/and or some troops instead of popping up like a trygon and dying during the turn in which you drop to a bunch of undamaged shooty units.
Hope some of this helps. I got a little long winded, but that usually happens when I take a break from work to talk about
40k.