Executing Exarch
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So I am in this campaign where fluff is king and well i need a fluffy list to go with it.
and I chose to run Tau. I guess what I would like to know is if this fluffy enough so I wont get murdered too terrible. Not too worried about the 500 and 1k point ranges more worried about 1250 and up. any suggestions would be helpful. Again has to be fluffy! Also note that I only have 991 spent on the third list as I'm still trying to figure out what I would go good with this current set up and still stay true to the matches.
Campaign of Veranov Prime
Campaign length 5 games
Campaign length 5 weeks
Escalation Games
starting at 500, 1000, 1250, 1500, 1850
Allies standard rule book
Army must be painted
Try to make models WYSIWYG
Fluff matters
At least one paragraph of back ground fluff for your army
What you start with is the basis for your army and you are locked into one codex
Army may change if you can replace it for equal point value (if you have a squad of five space marine (90 point) you may exchange it for something of equal or lesser value)
One unit from the Forge world line is allowed
Have fun!
500 Point Tau
HQ
Shas'el 120
missile pod, plasma rifle, hard wired black sun filter, hard wired drone controller, hard wired, hard wired target lock, shield drone x2
Troops
Fire Warriors x11 110
Fire Warriors x10 100
Heavy Support
Hammerhead Gunship 185
railgun, black sun filter, flechette discharger, disruption pod, target lock, target array, multi- tracker burst cannon
Total 495
1,000 Point Tau
HQ
Shas'el 120
missile pod, plasma rifle, hard wired black sun filter, hard wired drone controller, hard wired multi-tracker, shield drone x2
Body Guard x1 82
plasma rifle, missile pod, hardwired, multi tracker, targeting array
Elites
Crisis Suit x 2 140
plasma rifle, missile pod, multi-tracker, twin linked missile pod, drone controller, shield drones x2
Troops
Fire Warriors x12 120
Fire Warriors x12 120
Fire Warriors x7 155
devil fish, disruption pods, pulse carbines x7
Heavy Support
Hammerhead Gunship 185
railgun, black sun filter, flechette discharger, disruption pod, target lock, burst cannon
Broadside x1 75
black sun filter
Total: 997
1,250 Point Tau
HQ
Shas'el 120
missile pod, plasma rifle, hard wired black sun filter, hard wired drone controller, hard wired multi-tracker, shield drone x2
Body Guard x1 82
plasma rifle, missile pod, hardwired, multi tracker, targeting array
Elites
Crisis Suit x 2 140
plasma rifle, missile pod, multi-tracker, twin linked missile pod, drone controller, shield drones x2
Stealth Suit x5 172
team leader, bonding knife, black sun filter x5, fusion blaster
Troops
Fire Warriors x12 120
Fire Warriors x12 120
Fire Warriors x7 155
devil fish, disruption pods, pulse carbines x7
Heavy Support
Hammerhead Gunship 185
railgun, black sun filter, flechette discharger, disruption pod, target lock, burst cannon
Broadside x2 150
team leader, hardwired multi tracker, black sun filter x2
Total: 1244
1,500 Tau List
HQ
Shas'el 120
missile pod, plasma rifle, hard wired black sun filter, hard wired drone controller, hard wired multi-tracker, shield drone x2
Body Guard x1 82
plasma rifle, missile pod, hardwired, multi tracker, targeting array
Elites
Crisis Suit x 2 140
plasma rifle, missile pod, multi-tracker, twin linked missile pod, drone controller, shield drones x2
Stealth Suit x5 172
team leader, bonding knife, black sun filter x5, fusion blaster
Troops
Fire Warriors x12 120
Fire Warriors x12 120
Fire Warriors x7 155
devil fish, disruption pods, pulse carbines x7
Fast Attack
Pirahna Light Skimmer Team x2 180
fusion blaster x2, disruption pod x2, flechette discharger x2, black sun filter x2
Heavy Support
Hammerhead Gunship 185
railgun, black sun filter, flechette discharger, disruption pod, target lock, burst cannon
Broadside x2 225
team leader, hardwired multi tracker, black sun filter x2
Total: 1499
1,850 Tau List
HQ
Shas'el 120
missile pod, plasma rifle, hard wired black sun filter, hard wired drone controller, hard wired multi-tracker, shield drone x2
Body Guard x1 82
plasma rifle, missile pod, hardwired, multi tracker, targeting array
Elites
Crisis Suit x 3 212
team leader, bonding knife, plasma rifle x2, missile pod x2, multi-tracker x2, twin linked missile pod, drone controller, shield drones x2
Stealth Suit x5 170
team leader, bonding knife, black sun filter x5
Stealth Suit x5 170
team leader, bonding knife, black sun filter x5
Troops
Fire Warriors x12 120
Fire Warriors x12 120
Fire Warriors x12 205
devil fish, disruption pods, pulse carbines x12
Fast Attack
Pirahna Light Skimmer Team x2 180
fusion blaster x2, disruption pod x2, flechette discharger x2, black sun filter x2
Heavy Support
Hammerhead Gunship 185
railgun, black sun filter, flechette discharger, disruption pod, target lock, burst cannon
Broadside x2 225
team leader, hardwired multi tracker, black sun filter x2
Sniper Drone Team x1 80
Total: 1814
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Raging Ravener
Michigan
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The starting list looks better. Once you bump up from the original list I would seriously consider using all 3 of your additional crisis suits. They bring the only source of plasma in the entire Tau codex and they also bring the MP which is an amazing weapon. If you're going to run a bodyguard with your HQ, of which I have no problem and I do on occassion, make sure you take advantage of his ability to be equipped like a commander. Your bodyguard has both a PR and a MP but no MT to fire both weapons. I also feel the shield generator on the bodyguard isn't necessary when you're putting him with an HQ that has 2 shield drones already. I would run a bodyguard as PR, MP, TA, HWMT in order to up his BS and be hitting on 3's like the commander. If you're going to pay the extra points for the bodyguard might as well make him just as useful as the HQ.
I like the piranha, but one will get taken out quickly. If you're going to run it, then I would run at least 2 of them or not at all. An open topped, AV10 hull can be popped quick. I would go with a FB piranha instead of the BC but try it out and see how you like it. I'm a little disappointed with kroot in this edition. Shooting is more important now and kroot have no natural armor save so they will get shot up very quickly and 3 kroot hounds won't pack any kind of serious punch in assault anyway. Yes, they can speed bump but that's 130 wasted points. I would rather see you give one of your FW squads a devilfish to help keep them safer longer and give them a bit more mobility. Tau troops are fragile and with only 2 or 3 fragile scoring units to begin with, you want to give them all the protection you can.
Stealth suits are fine since you have a "crap ton" of them so no comment there except they don't all need BSF. If you give one a BSF then the entire benefits from its bonus until that specific unit is lost. Your hammerhead is illegal, as you can't add a targeting array. The bonus is included in the profile and base points cost and can't be added again.
In your 1k list I would think about dropping the piranha, kroot and kroot hounds, and the stealth suits. I would give one FW squad a devilfish w/DP, add a squad of crisis suits w/TLMP flamer loadout, give your bodyguard a TA and HWMT and add a 2nd hammerhead or a broadside squad. So a list I would run with the models you have available at 1k points would be:
HQ:
Shas'el (120)
-PR, MP, MT, HWBSF, HWDC w/2 SD
Bodyguard (82)
-PR, MP, TA, HWMT
Elite:
Crisis Suit x2 (102)
-TLMP, flamer
-Team leader w/HWBSF
Troops:
FW x12 (120)
Devilfish (85)
-DP
FW x12 (120)
Heavy Support:
Hammerhead (170)
-Railgun, BC, DP, MT, BSF
Broadside x2 (198)
-TLRG, SMS, TA
-Team leader w/HWBSF, HWDC w/2 SD
Total: 997
This gives you a little more long range firepower with the crisis suits over the stealth suits. The broadside squad gives you more high strength, long range railguns and the devilfish gives your FW's some mobility. It doesn't require you to buy any new models and the entire list can work together to be effective. It is light on scoring units, but Tau fluff dictates that they would rather give ground and destroy their enemy so that they can take the objective afterwards. Hope this helps.
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