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![[Post New]](/s/i/i.gif) 2012/10/05 11:00:45
Subject: Bar Tyranids - Any non transport armies?
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Liche Priest Hierophant
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Are there any armies where you do not need to paint up a lott of transports?
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![[Post New]](/s/i/i.gif) 2012/10/05 11:08:40
Subject: Bar Tyranids - Any non transport armies?
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Decrepit Dakkanaut
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Deathwing armies.
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![[Post New]](/s/i/i.gif) 2012/10/05 11:26:20
Subject: Bar Tyranids - Any non transport armies?
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Rogue Grot Kannon Gunna
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Most armies can put out competitive non-transport / tank lists by going for deep striking / quick troops
CSM / SM /GK - Jump pack / termies
Orks - Stormboys / Mass mob assault + weirdboy teleports
IG - Gun line + Roughriders + Penal Troops
Eldar - Infiltrating Scorpions / Warp Spiders / SHawks
Etcetera....
You kinda get the idea.
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This message was edited 1 time. Last update was at 2012/10/05 11:27:08
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![[Post New]](/s/i/i.gif) 2012/10/05 11:34:27
Subject: Bar Tyranids - Any non transport armies?
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Liche Priest Hierophant
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But some are better non-transport armies then other.
For instance a Necrom shadow shroud jumping around looks funn and eficient.
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![[Post New]](/s/i/i.gif) 2012/10/05 16:03:52
Subject: Bar Tyranids - Any non transport armies?
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Shadowy Grot Kommittee Memba
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Daemons, obviously. But there are plenty of good nontransport lists- if you need speed, there's bike lists, drop lists, or if speeds not important foot lists work fine.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2012/10/05 20:33:52
Subject: Bar Tyranids - Any non transport armies?
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Tough Tyrant Guard
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Technically Nids have transports (Mycetic Spores). Just nothing that moves once it hits the table.
We used to have Malefactor, but not anymore. Miss using those.
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![[Post New]](/s/i/i.gif) 2012/10/05 20:37:11
Subject: Bar Tyranids - Any non transport armies?
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Liche Priest Hierophant
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I consider my tervigon a transport. :-)
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![[Post New]](/s/i/i.gif) 2012/10/06 16:24:40
Subject: Bar Tyranids - Any non transport armies?
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Slaanesh Veteran Marine with Tentacles
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Jasper wrote:Most armies can put out competitive non-transport / tank lists by going for deep striking / quick troops
CSM / SM / GK - Jump pack / termies
Orks - Stormboys / Mass mob assault + weirdboy teleports
IG - Gun line + Roughriders + Penal Troops
Eldar - Infiltrating Scorpions / Warp Spiders / SHawks
Etcetera....
You kinda get the idea.
That's a pretty terrible Ork list
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![[Post New]](/s/i/i.gif) 2012/10/06 16:34:03
Subject: Bar Tyranids - Any non transport armies?
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Ferocious Blood Claw
United States
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Do you count Drop Pods as transports?
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![[Post New]](/s/i/i.gif) 2012/10/06 16:45:01
Subject: Bar Tyranids - Any non transport armies?
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Liche Priest Hierophant
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A drop pod has five times the painting surfaces of a Rhino and it is hell to glue together. Yes I count it as a transport.
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![[Post New]](/s/i/i.gif) 2012/10/06 17:00:40
Subject: Bar Tyranids - Any non transport armies?
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Growlin' Guntrukk Driver with Killacannon
Denmark
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Horde foot armies got nerfed to the warp and back this edition, so my advice is to avoid these unless you are a really dedicated player in a balanced environment.
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![[Post New]](/s/i/i.gif) 2012/10/06 21:00:03
Subject: Bar Tyranids - Any non transport armies?
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Tough Tyrant Guard
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Bonde wrote:Horde foot armies got nerfed to the warp and back this edition, so my advice is to avoid these unless you are a really dedicated player in a balanced environment.
That is so untrue I don't even know where to start....
Have you played a horde foot army in 6th? And if so what army?
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![[Post New]](/s/i/i.gif) 2012/10/07 06:36:30
Subject: Bar Tyranids - Any non transport armies?
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Twisting Tzeentch Horror
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horde got boost, everyone goes template, horde dies, everyone goes plasma/melta, horde gets boosted.Answer, Ectoplasma cannons
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Mess with the best, Die like the rest. |
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![[Post New]](/s/i/i.gif) 2012/10/07 06:47:07
Subject: Bar Tyranids - Any non transport armies?
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Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
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BA does it pretty well despite not being able to have the whole army jump in anymore. Have some shooty units on field with FNP (Or some allied Deathwing Termies) as the anvil then hit them with your deep striking DOA units.
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![[Post New]](/s/i/i.gif) 2012/10/08 07:23:11
Subject: Bar Tyranids - Any non transport armies?
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Rogue Grot Kannon Gunna
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orkybenji wrote: Jasper wrote:Most armies can put out competitive non-transport / tank lists by going for deep striking / quick troops
CSM / SM / GK - Jump pack / termies
Orks - Stormboys / Mass mob assault + weirdboy teleports
IG - Gun line + Roughriders + Penal Troops
Eldar - Infiltrating Scorpions / Warp Spiders / SHawks
Etcetera....
You kinda get the idea.
That's a pretty terrible Ork list
(Yep but )
I'll have you know that its the first of the three sample armies GW have in their Ork Codex, so it must rock.
I would have said the IG would be the poor choice but it meets the no - transport requirement of the post. Automatically Appended Next Post: Gloomfang wrote: Bonde wrote:Horde foot armies got nerfed to the warp and back this edition, so my advice is to avoid these unless you are a really dedicated player in a balanced environment.
That is so untrue I don't even know where to start....
Have you played a horde foot army in 6th? And if so what army?
Hordes still rock (apart from taking all night to move the models) particularly large units with S4 guns.
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This message was edited 1 time. Last update was at 2012/10/08 07:26:00
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![[Post New]](/s/i/i.gif) 2012/10/08 14:04:46
Subject: Bar Tyranids - Any non transport armies?
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Tough Tyrant Guard
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jegsar wrote:horde got boost, everyone goes template, horde dies, everyone goes plasma/melta, horde gets boosted.Answer, Ectoplasma cannons 
Template weapons have a pretty short range. Just becasue it's horde doesn't mean that it is only good at CC. 30 fleshborer shots with PE is pretty nasty.
Unless you mean blast markers too, but then you get your cover save (go go Venomthrope).
On topic. DA;s as they stand right now generally don't use transports. Deepstrike yes, but not transports. Ravenwing/Deathwing for the win.
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