Hello everyone, this is just a little tactica for everyone out there who plays guard, but if your smart you can use the same principals in your own army, who gets screwed over on big guns never tire and falls prey to getting your
LRBT blown up because you advance them to early? (yes this is quite specific but bear with me)
First of all so that everyone understands what im explaining, this is what a run
company command
standard, vox, 2plasma
1st platoon
pcs: 2 flamers, vox, plasma
x4 Infantry squads, 2 autocannons, 2 vox
lascannon
hws
2nd platoon identical except that i run missile launcher
hws
leman russ squadren (2 russ's)
2 lascannons
leman russ
las cannon
manticore missile launcher
camo netting
vendetta
3 twin linked las cannons
10 man storm trooper squad
2 melta guns
So just to put it out there this isnt a proper army list and your not here to critusize it, your here because you want to listen to my advice. that above is just the stuff i use and the important attachments/wargear.
Now for my advice. so when using this list for big guns never tire (also a good way to advance your army accross the board) is that i deploy my first platoon in 20 man squads and have them secure the objectives in my deployment zone and set up a fire base. then i deploy my 2nd platoon in 20 men squads also but at the tip of my deployment zone, one squad one the left flank and one squad on the right,
pcs goes with wich ever, and there heavy weapons are left behind for obvious reasons. then I deploy one squadren of tanks just behind each squad but they dont advance yet, and well the manticore out of site.
then the 2nd platoon makes for the closest objectives and soak up the fire power, while every thing else either takes out the enemy armour or gives 2nd platoon covering fire. now my vendetta comes in with the stormies, it starts to pick off either enemy armour or flyers, but i try to keep it in the enemies deployment zone to get me linebreaker. then it drops the stormies and they start popping tanks and being a general pain it the ass, also they ride in the flyer so i dont have to roll for them seperately, and can chose a more useful special mission for them.
okay so by now 2nd platoon should be either wiped out or bearly alive, either way they have done there job no matter how far they got. now your tanks rumble forward onto those objectives hopefully you have dealt with most of the enemy armour or heavy weapons by now and your clear to capture (or contest if not playing big guns). if your plan goest to crap, regroup and defend the objectives you already have, and try and get the secodary objectives aswell. (this should be around turn 3. Turn 4 if your feeling lucky)
well thats about it, if you have any questions feel free to ask in the comments or pm

and this is a 2000pt guard army. thank you for reading if you did in fact make it this far :-P