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Made in au
Drop Trooper with Demo Charge




Townsville, Australia

Hello everyone, this is just a little tactica for everyone out there who plays guard, but if your smart you can use the same principals in your own army, who gets screwed over on big guns never tire and falls prey to getting your LRBT blown up because you advance them to early? (yes this is quite specific but bear with me)

First of all so that everyone understands what im explaining, this is what a run

company command
standard, vox, 2plasma

1st platoon

pcs: 2 flamers, vox, plasma

x4 Infantry squads, 2 autocannons, 2 vox

lascannon hws

2nd platoon identical except that i run missile launcher hws

leman russ squadren (2 russ's)
2 lascannons

leman russ
las cannon

manticore missile launcher
camo netting

vendetta
3 twin linked las cannons

10 man storm trooper squad
2 melta guns

So just to put it out there this isnt a proper army list and your not here to critusize it, your here because you want to listen to my advice. that above is just the stuff i use and the important attachments/wargear.

Now for my advice. so when using this list for big guns never tire (also a good way to advance your army accross the board) is that i deploy my first platoon in 20 man squads and have them secure the objectives in my deployment zone and set up a fire base. then i deploy my 2nd platoon in 20 men squads also but at the tip of my deployment zone, one squad one the left flank and one squad on the right, pcs goes with wich ever, and there heavy weapons are left behind for obvious reasons. then I deploy one squadren of tanks just behind each squad but they dont advance yet, and well the manticore out of site.

then the 2nd platoon makes for the closest objectives and soak up the fire power, while every thing else either takes out the enemy armour or gives 2nd platoon covering fire. now my vendetta comes in with the stormies, it starts to pick off either enemy armour or flyers, but i try to keep it in the enemies deployment zone to get me linebreaker. then it drops the stormies and they start popping tanks and being a general pain it the ass, also they ride in the flyer so i dont have to roll for them seperately, and can chose a more useful special mission for them.

okay so by now 2nd platoon should be either wiped out or bearly alive, either way they have done there job no matter how far they got. now your tanks rumble forward onto those objectives hopefully you have dealt with most of the enemy armour or heavy weapons by now and your clear to capture (or contest if not playing big guns). if your plan goest to crap, regroup and defend the objectives you already have, and try and get the secodary objectives aswell. (this should be around turn 3. Turn 4 if your feeling lucky)

well thats about it, if you have any questions feel free to ask in the comments or pm and this is a 2000pt guard army. thank you for reading if you did in fact make it this far :-P

This message was edited 2 times. Last update was at 2012/10/05 15:05:46


2500pts Prandian 93rd regiment 6th company
2000pts Silver Swords 4th company Strike force Echo


6th edition win: 10 - loss: 6
 
   
Made in us
Douglas Bader






So, what exactly is the innovative tactic here? All I can see is a bit of stating the obvious "shoot for a while, then move your tanks onto objectives late in the game" that anyone who's read the mission rules immediately figured out.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in au
Drop Trooper with Demo Charge




Townsville, Australia

well why did you read it then, good for you if you figured it out m but this is obviously for people who havnt or possibly even rookies, and i understand where your coming from. wheres the master plan? the awesome trumph card. well its the guard, there ismt one man, its just a basic plan with basic manovoures, but you must be able to adapt and be willing to change the plan, thats the trick

This message was edited 1 time. Last update was at 2012/10/05 21:38:42


2500pts Prandian 93rd regiment 6th company
2000pts Silver Swords 4th company Strike force Echo


6th edition win: 10 - loss: 6
 
   
 
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