Toying with the new codex here is the list i might try tomorrow on the first chaos 6th edition match at my LGS, I dont like tailoring list so as well as being used against BAs tomorrow i would appreciate some criticism as an all-comers. That being said I'm afraid I don't have enough power to deal with AV13+
Aaaany way here it is:
HQ
Termie Nurgle Lord - PF/LC, Blight grenades, VotLW
Jump Nurgle Lord - PF/LC, Blight grenades, Sigil of Corruption, VotLW
Elites
5 Termies - Champion with Power Sword/combi-melta, 2 PFs, Reaper Autocannon, Combi-melta, VotLW
Troops
15 Cultists - 8 autogun, 1 heavy stubber
10 CSM - Champion with PF, 2xPlasma, extra CCWs, VotLW
7 Plague Marines - Champion with PF/Combi-Melta/Plasma (not sure), 2xplasmagun
Fast
8 Bikers - Champ with PF, 2xPlasmas, VotLW
8 Raptors - Champ with Meltabombs, 2x Meltagun, Icon of vengance (still not 100% sure on the icon)
10 Warptalons - MoN, VotLW
Heavy
Oblie - MoN
Oblie - MoN
Total 2000 pts
The plan:
Set the cultists on the less likely objective to get hit, ideally on my side of the table and with cover.
The CSM either on the next one closer to my edge or if there aren't move forward with them to score one on their side.
The Plagues will just sit on the middle table objective and stay there as they always do.
Oblies on the back trying to deal since turn one with tanks (got them divided in order to avoid them taking Ld test once one of them die, MoN is pretty obvious (avoid instant death from lascannons)).
Bikers turbo boost for the jink and in order to cause some havoc on the other side of the table, maybe draw some firepower away from my troops, once on the other side hunt the enemy long range units
Raptors here im not sure if deploying them and just have them jump from cover through cover hoping to deliver their meltas to the high AV models before they die, the icon is to avoid such a small unit from running. Either that or deepstriking near a tank with the plasmas
Termies Deepstrike with the lord, thanks to the blight grenades on the lord they get assault and defensive eliminating the I penalty and making them more durable in case they get assaulted as soon as they deepstrike, i'll be deepstriking them either next to my opponents objectives or near his elite unit to hold them off and hopefully beat them
Warptalons same as with the termies, deepstrike them with the lord on jump pack near the power armor units having the lord for grenades as well and as a power fist to deal with any horrible sv2/MC they might face
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