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![[Post New]](/s/i/i.gif) 2012/10/05 15:36:41
Subject: Necron... Expensive but fun Blob Squad Idea. What do you think?
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Freaky Flayed One
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Overlord MSS/Res Orb/SW/WS
5 Necron Lords all with MSS/WS
Harbringer of Despair with Nightmare shroud (for swarm armies etc, 18" Morale check.)
Harbringer of Despair VoD (now 2 flamer templates between the 2 of them)
Harbringer of Eternity (for the re-roll and the Stat reducing unsaved hit)
600 points (ouch) can move anywhere on the table, is going to be a BRUTE in assault. After the TH/SS termies are done hitting themselves, I still get 6 - losses attacks with the warscythe. If I am assaulted, I get the flamer templates of doom.
Was thinking of running this as:
2 Overlords.
one as above
one as Overlord with 5 Destrotecs (cheaper than Heavy destroyers 36" range)
1 5 man Deathmark Squad.
3 groups of 5 warriors in Night Scythes
2 A barges
1 Doom Scythe.
Low model count, but I wonder how it will work.
I just need to build some crypteks and use some old Pariahs as Lords with Scythes.
What do you think?
I haven't seen anything like it, but I think it would be fun to try.
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![[Post New]](/s/i/i.gif) 2012/10/05 15:44:22
Subject: Necron... Expensive but fun Blob Squad Idea. What do you think?
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Shadowy Grot Kommittee Memba
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Silly courts are one of my favorite things, but consider the fact that you're not getting to assault after you scoot with the veil.
I'd save 50 points and leave staves on those lords-15 extra ap3 shots means you can hop, cap MEQ and as a bonus get overwatch from them. This is clearly an anti-MEQ unit, so that's how it'll work.
Your biggest issue, though, is one word: Demolisher. One of those things would put that 600 points right out on its butt. Consider 2/3++s on the overlord, and sticking him in the front facing the most AP threatening weapons you see when you veil them.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2012/10/05 16:21:49
Subject: Necron... Expensive but fun Blob Squad Idea. What do you think?
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Freaky Flayed One
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the_scotsman wrote:Silly courts are one of my favorite things, but consider the fact that you're not getting to assault after you scoot with the veil.
I'd save 50 points and leave staves on those lords-15 extra ap3 shots means you can hop, cap MEQ and as a bonus get overwatch from them. This is clearly an anti- MEQ unit, so that's how it'll work.
Your biggest issue, though, is one word: Demolisher. One of those things would put that 600 points right out on its butt. Consider 2/3++s on the overlord, and sticking him in the front facing the most AP threatening weapons you see when you veil them.
Good points. I was thinking with the WS it could work TEQ or MEQ. I was also thinking that against any parking lot players this could do some damage. I considered the 3++, and that is a great idea. Little wound allocation. I was thinking units like Long Fangs etc as well, so you are right on with the MEQ. The more I think about your idea, the more I like it. Something to think about. I just don't see many courts in 6th anymore and in a friendly game, this needs to be tried. Time to convert some teks.... Thanks for the ideas.
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![[Post New]](/s/i/i.gif) 2012/10/05 16:33:08
Subject: Necron... Expensive but fun Blob Squad Idea. What do you think?
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Lord of the Fleet
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I can't see the Aeonstave (reduces most stats after an unsaved wound) doing much if I'm honest. You get one attack, with which you have to hit, wound and then they have to fail an armour save. Granted it'll absolutely cripple a character, but there are so many factors preventing you from pulling this off:
- 1 Attack
- WS4 means you're not exactly the best in CC
- I2 You could be killed before you can even strike, and seeing as you need to use this against multi-wound ICs or MCs, it's likely that they're packing Power Weapons
- S4 Not the worst, but ideally you'd want to be wounding on 3's
- Still allows armour saves, and as said before, your most viable targets will have good armour/Invulns to back themselves up.
I honestly think that it's far from the "enormously useful TEQ killer" that you put it out to be. Remember they still get their 3++ saves from their MSS attacks, and even if one Termie survives he can just wipe out 1-2 of your 60pt Lords/turn.
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![[Post New]](/s/i/i.gif) 2012/10/05 16:54:14
Subject: Necron... Expensive but fun Blob Squad Idea. What do you think?
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Freaky Flayed One
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Valkyrie wrote:I can't see the Aeonstave (reduces most stats after an unsaved wound) doing much if I'm honest. You get one attack, with which you have to hit, wound and then they have to fail an armour save. Granted it'll absolutely cripple a character, but there are so many factors preventing you from pulling this off:
- 1 Attack
- WS4 means you're not exactly the best in CC
- I2 You could be killed before you can even strike, and seeing as you need to use this against multi-wound ICs or MCs, it's likely that they're packing Power Weapons
- S4 Not the worst, but ideally you'd want to be wounding on 3's
- Still allows armour saves, and as said before, your most viable targets will have good armour/Invulns to back themselves up.
I honestly think that it's far from the "enormously useful TEQ killer" that you put it out to be. Remember they still get their 3++ saves from their MSS attacks, and even if one Termie survives he can just wipe out 1-2 of your 60pt Lords/turn.
He is really not there for the stave. That is a side effect. He is there for the "OH CRAP" reroll. Everything you say is true, though I don't remember saying it was an "enormously useful TEQ killer." I don't know how well this would do, but I think it would be fun to play with. I also am just trying to think outside the box a bit. Remember if your army is the same as everyone elses, the opposition will better know how to deal with it. I thank you for your insight, as it does allow me to look at this from yet another vantage point. Besides, think how pissed someone with Mephiston etc would be if their "super combat kill anything it sees char" is now WS1,BS1, I1, and A1 for the rest of the game... I chuckle to think of the anger that would be spewed forth.
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![[Post New]](/s/i/i.gif) 2012/10/05 17:25:24
Subject: Necron... Expensive but fun Blob Squad Idea. What do you think?
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Loyal Necron Lychguard
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JonnyB wrote: Valkyrie wrote:I can't see the Aeonstave (reduces most stats after an unsaved wound) doing much if I'm honest. You get one attack, with which you have to hit, wound and then they have to fail an armour save. Granted it'll absolutely cripple a character, but there are so many factors preventing you from pulling this off:
- 1 Attack
- WS4 means you're not exactly the best in CC
- I2 You could be killed before you can even strike, and seeing as you need to use this against multi-wound ICs or MCs, it's likely that they're packing Power Weapons
- S4 Not the worst, but ideally you'd want to be wounding on 3's
- Still allows armour saves, and as said before, your most viable targets will have good armour/Invulns to back themselves up.
I honestly think that it's far from the "enormously useful TEQ killer" that you put it out to be. Remember they still get their 3++ saves from their MSS attacks, and even if one Termie survives he can just wipe out 1-2 of your 60pt Lords/turn.
He is really not there for the stave. That is a side effect. He is there for the "OH CRAP" reroll. Everything you say is true, though I don't remember saying it was an "enormously useful TEQ killer." I don't know how well this would do, but I think it would be fun to play with. I also am just trying to think outside the box a bit. Remember if your army is the same as everyone elses, the opposition will better know how to deal with it. I thank you for your insight, as it does allow me to look at this from yet another vantage point. Besides, think how pissed someone with Mephiston etc would be if their "super combat kill anything it sees char" is now WS1,BS1, I1, and A1 for the rest of the game... I chuckle to think of the anger that would be spewed forth.
I know that feeling, my buddy was FUMING when my monolith sucked up his ( BT Army) Warlord AND terminator sergeant in one kirby attack.
All things considered though, your idea seems like fun! I'm all for trying out odd new things with necron's. I too am always trying to build weird "This may not work out" lists. If you really wanted the most out of that stave though you should look at maybe giving some of the lords or overlord the voidblade instead of warscythe, mainly for the entropic strike effect. Couple that with rending to better the odds you'll strip the armor save from them.
As you said, it's just a "cool if it works, but not why he's here" thing. Honestly, most models that would get boned by that would either be dead from the rest of the assault before it was really any benefit to you or you'd get like 1 turn of them having reduced stats and then they get killed. This is assuming of course the cryptek doesn't get smashed before that.
I say give it a whirl, I'd be interested to hear how it turns out. As the other guy said though, if you're going to be taking the veil you're probably better off taking a more shooty centric group, or possibly take the cryptek with the gear that reduces assault range (or the one that causes hits on enemies that assault).
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![[Post New]](/s/i/i.gif) 2012/10/05 20:46:06
Subject: Necron... Expensive but fun Blob Squad Idea. What do you think?
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Freaky Flayed One
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I know that feeling, my buddy was FUMING when my monolith sucked up his (BT Army) Warlord AND terminator sergeant in one kirby attack. All things considered though, your idea seems like fun! I'm all for trying out odd new things with necron's. I too am always trying to build weird "This may not work out" lists. If you really wanted the most out of that stave though you should look at maybe giving some of the lords or overlord the voidblade instead of warscythe, mainly for the entropic strike effect. Couple that with rending to better the odds you'll strip the armor save from them. As you said, it's just a "cool if it works, but not why he's here" thing. Honestly, most models that would get boned by that would either be dead from the rest of the assault before it was really any benefit to you or you'd get like 1 turn of them having reduced stats and then they get killed. This is assuming of course the cryptek doesn't get smashed before that. I say give it a whirl, I'd be interested to hear how it turns out. As the other guy said though, if you're going to be taking the veil you're probably better off taking a more shooty centric group, or possibly take the cryptek with the gear that reduces assault range (or the one that causes hits on enemies that assault).
LOL. I would have loved to see that... WHAT? That thing WHAT? No wait, so you are saying I don't get an invuln save? IT IS AN INVULN.... Grumble Grumble... LOL... Now you have me thinking that maybe I should do this with my other Royal court with Crypteks full of Eldritch lances. Hmmm. So many things to try.
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This message was edited 2 times. Last update was at 2012/10/05 20:46:43
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![[Post New]](/s/i/i.gif) 2012/10/06 09:20:19
Subject: Re:Necron... Expensive but fun Blob Squad Idea. What do you think?
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Longtime Dakkanaut
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Kevin, you've just inspired me with a new idea, will post later.
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![[Post New]](/s/i/i.gif) 2012/10/06 10:22:58
Subject: Necron... Expensive but fun Blob Squad Idea. What do you think?
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Drop Trooper with Demo Charge
Townsville, Australia
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Actually this is a typical necron army that im seeing at tournaments in my area at the moment to be honest haha and well it seems to go well, ultra cheese though
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2500pts Prandian 93rd regiment 6th company
2000pts Silver Swords 4th company Strike force Echo
6th edition win: 10 - loss: 6
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![[Post New]](/s/i/i.gif) 2012/10/06 15:57:34
Subject: Necron... Expensive but fun Blob Squad Idea. What do you think?
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Proud Triarch Praetorian
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JonnyB wrote:Overlord MSS/Res Orb/ SW/ WS
5 Necron Lords all with MSS/ WS
Harbringer of Despair with Nightmare shroud (for swarm armies etc, 18" Morale check.)
Harbringer of Despair VoD (now 2 flamer templates between the 2 of them)
Harbringer of Eternity (for the re-roll and the Stat reducing unsaved hit)
600 points (ouch) can move anywhere on the table, is going to be a BRUTE in assault. After the TH/ SS termies are done hitting themselves, I still get 6 - losses attacks with the warscythe. If I am assaulted, I get the flamer templates of doom.
~||~
What do you think?
I haven't seen anything like it, but I think it would be fun to try. Lol, it always amuses me when people discover the glory that is the Necron Royal Court Disco Inferno
(yeah, variations of this tactic have been around since the codex dropped. Great fun, but don't use it against the same opponent twice).
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