| Author | Message | 
				
|  | 
|  | 
|  | 
| Advert | 
 
 | Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you: 
 If you are already a member then feel free to login now.No adverts like this in the forums anymore.
 Times and dates in your local timezone.
 Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
 Email notifications for threads you want to watch closely.
 Being a part of the oldest wargaming community on the net.
 | 
 
 
 
 
 | 
				 
				
	
					
						|  | 
					
						| 
	
				
		![[Post New]](/s/i/i.gif)  2012/10/06 08:12:41
	     Subject: Wood Elves 3k (Advice Wanted) | 
					|  | 
					
						
						|   Shunting Grey Knight Interceptor
 
 
 
 
	
	
	
 USA
 
 
 | 
									So I have decided that I want to pick up Wood Elves and I have been toying around with lists and decided to make a 3k point list then i have models for lower points as well. I would prefer to mainly use Elves with small amounts of tree backup.
 Lords (551pts)
 Wood Elf Highborn: Alter Kindred/Bow of Loren/Great Weapon/Starfire Arrows (246pts)
 Spellweaver: Level 4/Wand of Wych Elm (305pts)
 
 Heroes (435pts)
 Noble: BSB/Asyendi’s Bane/Hail of Doom Arrow/ (130pts)
 Spellsinger: Level 2/Dispel Scroll (150pts)
 Spellsinger: Level 2/Glamourweave (155pts)
 
 Core (1899pts)
 Eternal Guard (20): Full Command/The Banner of Dwindling (320pts)
 Glade Guard (18): Full Command/Banner of Eternal Flame (250pts)
 Glade Guard (10): Musician (126pts)
 Glade Guard (10): Musician (126pts)
 Glade Guard (10): Musician (126pts)
 Glade Guard (10): Musician (126pts)
 Glade Guard (10): Musician (126pts)
 Glade Riders (5): Musician (129pts)
 Glade Riders (5): Musician (129pts)
 Glade Riders (5): Musician (129pts)
 Dryads (12): Champion (156pts)
 Dryads (12): Champion (156pts)
 
 Rare (100pts)
 Great Eagle: (50pts)
 Great Eagle: (50pts)
 
 Total: 2985pts
 
 The BSB and the Spellweaver would go with the 18 glade guard while I could just bounce the mages to wherever would be best during deployment.
 
 Any advice would be helpful.
 | 
						
							| This message was edited 2 times. Last update was at 2012/10/07 10:26:32 
   | 
		
					 
						|  | 
					
						|  | 
		
	
					
						|  | 
					
						| 
	
				
		![[Post New]](/s/i/i.gif)  2012/10/08 15:00:10
	     Subject: Wood Elves 3k (Advice Wanted) | 
					|  | 
					
						
						|   Charging Wild Rider
 
 
 
 
	
	
	
 
 
 | 
									I wouldn't bother with the Alter on the Highborn, for the extra shot it's not worth him only having a 4+ LOS and not being able to give out his ld10. Also, swap the Starfire Arrows for the Arcane Bodkins. The great weapon is pretty pointless, as he'll die before he ever gets to swing it in combat. A Charmed Shield is very nice on him.
 What Lore are you running on the level 4? I'm also a big fan of the Dispel Scroll over the Wand, the 2 hero mages are very bad so you can only really fund 1 efficient Arcane Item slot.
 
 20 Eternal Guard will kill basically nothing, and will die to pretty much everything. Alternatively, they could be 2 more units of 10 Glade Guard with musicians.
 
 Warhawks are quite a bit better than Glade Riders, they're 9 points cheaper, have the same armour save, can fly, have more wounds and Skirmish. The 2 less shots is somewhat irrelevant, as Glade Riders kill nothing anyway. I'd drop 1 unit of Glade Riders, and get in 2 units of Warhawks- you can fund this by dropping the 2 hero mages.
 
 Dryads I find work best in small units, they don't really benefit from being bigger and they just give away more points. A barebones 8 at 96 points does their job very nicely indeed.
 
 I'd try and find the points for 2 units of 5/6 Waywatchers, at the moment you have absolutely nothing to stop a pair of mounted Scar-Vets (at 3K you'll likely see 3 if not 4) running over your list, same with Dark Elf pegasus riders or WoC Disc Riders.
 | 
						
							| 
 | 
		
					 
						|  | 
					
						|  | 
		
	
					
						|  | 
					
						| 
	
				
		![[Post New]](/s/i/i.gif)  2012/10/09 05:11:24
	     Subject: Re:Wood Elves 3k (Advice Wanted) | 
					|  | 
					
						
						|   Shunting Grey Knight Interceptor
 
 
 
 
	
	
	
 USA
 
 
 | 
									Well Basically I was going to put the Highborn between 2 glade guards or off to the side of one and have him fire off his chunk of shots and try to panic the enemy off.
 The Level 4 will be Life because I am more fond of it then the others.
 
 I have no idea about the Eternals but I like the idea of having some melee that isn't a dryad.
 
 As for the Glade Riders I like them more then the warhawks and if I need something to fly across the field to get something I have the eagles.
 
 The reason I am using 12 dryads is to make sure they don't all get shot down and also because a good amount of people around my area use lots of 20-40 man units and 12 helps kill them easier because if a couple die from shooting it doesn't mess up the whole fight.
 
 As for Waywatchers I like them and plan on getting some and didn't really think about putting them in but I will try to tweak some stuff around.
 | 
		
					 
						|  | 
					
						|  | 
		
	
					
						|  | 
					
						| 
	
				
		![[Post New]](/s/i/i.gif)  2012/10/09 07:42:13
	     Subject: Re:Wood Elves 3k (Advice Wanted) | 
					|  | 
					
						
						|   Stubborn Eternal Guard
 
 
 
 
 | 
									tmarichards has covered most of the basic points, further to the eternal guard you really need to commit to them to make them work, units smaller than 30 are generally of no use, and the Razor Banner is of more use on them than the Banner of Dwindling.
  I agree that both spellsingers need to go, Athel Loren is not the greatest lore so all you are doing is getting an expensive dispel scroll in the list. Also if you are taking life it is always an idea to fit the Ruby Ring of Ruin in the list, due to the lack of offensive magic in Life (besides dwellers of course) The Ruby Ring can be a nice way of getting rid of chaff/ethereal units.
 
  I agree that you should switch out the Starfire Arrows for Arcane Bodkins, while the potential to panic is nice with all the rerolls from BSBs  make this unlikely and also S3 shots is going to find it tough to cause any wounds on anything worthwhile that you are trying to panic. If you can get waywatchers into the list think about giving your Highborn Scout Kindred, this way he can deploy with the waywatchers and threaten high value targets right from the get go. Also maybe think about the Shield of Ptolos to keep him safe at range.
 
  units of 12 Dryads can be unwieldy at times due to their large footprint, I would suggest dropping them to 3 units of eight, minus the champ they come under 100 points so will not be giving much away if they do perish.
 
  hope this helps and as always, welcome to the wood     | 
						
							| This message was edited 1 time. Last update was at 2012/10/09 07:51:07 
 snurl wrote:I would like to build the Infinity stairs, but they will take forever.
 | 
		
					 
						|  | 
					
						|  | 
		
	
					
						|  | 
					
						| 
	
				
		![[Post New]](/s/i/i.gif)  2012/10/09 08:33:59
	     Subject: Wood Elves 3k (Advice Wanted) | 
					|  | 
					
						
						|   Deacon
 
 
 
	
	
	
 Leeds, UK
 
 
 | 
									I have had luck running a small unit of Eternal Guard (12 with Musician and Champion) as a flanking unit, it does require careful use but in a flank the additional attacks can help swing a combat. Its not something that i'd suggest for a newer player to attempt as you need to leanr how to set up ambushes and be able to pounce on a unit at the opportune moment
 If you're including the two lower levels for magical defense I would try and run a Branwraith with a cluster of radiants to gain yourself an additional dispel dice
 | 
						
							| 
 | 
		
					 
						|  | 
					
						|  | 
		
	
					
						|  | 
					
						| 
	
				
		![[Post New]](/s/i/i.gif)  2012/10/09 09:43:56
	     Subject: Re:Wood Elves 3k (Advice Wanted) | 
					|  | 
					
						
						|   Shunting Grey Knight Interceptor
 
 
 
 
	
	
	
 USA
 
 
 | 
									So something like this?
 Lords (560pts)
 Wood Elf Highborn: Scout Kindred/Bow of Loren/Arcane Bodkins (230pts)
 Spellweaver: Level 4/Wand of Wych Elm/Ruby Ring of Ruin (330pts)
 
 Heroes (130pts)
 Noble: BSB/Asyendi’s Bane/Hail of Doom Arrow/ (130pts)
 
 Core (1681pts)
 Glade Guard (18): Full Command/Banner of Eternal Flame (250pts)
 Glade Guard (10): Musician (126pts)
 Glade Guard (10): Musician (126pts)
 Glade Guard (10): Musician (126pts)
 Glade Guard (10): Musician (126pts)
 Glade Guard (10): Musician (126pts)
 Glade Guard (10): Musician (126pts)
 Glade Riders (5): Musician (129pts)
 Glade Riders (5): Musician (129pts)
 Glade Riders (5): Musician (129pts)
 Dryads (8): (96pts)
 Dryads (8): (96pts)
 Dryads (8): (96pts)
 
 Rare (414pts)
 Waywatchers (6): (144pts)
 Waywatchers (5): (120pts)
 Great Eagle: (50pts)
 Great Eagle: (50pts)
 Great Eagle: (50pts)
 
 Total:2785pts
 
 | 
		
					 
						|  | 
					
						|  | 
		
	
					
						|  | 
					
						| 
	
				
		![[Post New]](/s/i/i.gif)  2012/10/09 10:16:23
	     Subject: Wood Elves 3k (Advice Wanted) | 
					|  | 
					
						
						|   Charging Wild Rider
 
 
 
 
	
	
	
 
 
 | 
									I wouldn't make the HB a Scout Kindred, it just makes the Waywatchers a much more inviting target. Also, with Asrai Archery and  a 30" range he can usually hit whatever he wants, and with BS6 he still hits on 2s at long range so being close is not really that necessary. Having him back with the rest of the army also means you'll benefit from his great leadership.
 I really like a Charmed Shield on him as well.
 | 
						
							| 
 | 
		
					 
						|  | 
					
						|  | 
		
	
					
						|  | 
					
						| 
	
				
		![[Post New]](/s/i/i.gif)  2012/10/09 11:22:31
	     Subject: Re:Wood Elves 3k (Advice Wanted) | 
					|  | 
					
						
						|   Stubborn Eternal Guard
 
 
 
 
 | 
									I can understand that the Scout Highborn would be making the waywatchers more of a target but my reasoning was that in a GG unit the rest of the unit would be firing at the same target as the Highborn, normally a high armour save unit, by putting him in with the waywatchers you can take advantage of their KB shots at the same unit as the highborn and being able to march and shoot is a bonus as well. Allows you to keep pace with cavalry (which normally have a high armour save) or switch to another point of the battle line quickly  once the first target is dealt with whilst maintaining a steady rate of fire.
 I suppose its just dependant on your opponent, having the scout kindred doesn't mean you can't deploy him with a GG unit so it would at least give some flexability.
 | 
						
							| 
 snurl wrote:I would like to build the Infinity stairs, but they will take forever.
 | 
		
					 
						|  | 
					
						|  | 
		
	
					
						|  | 
					
						| 
	
				
		![[Post New]](/s/i/i.gif)  2012/10/09 12:03:22
	     Subject: Wood Elves 3k (Advice Wanted) | 
					|  | 
					
						
						|   Deacon
 
 
 
	
	
	
 Leeds, UK
 
 
 | 
									I personally like to have a good amount of combat troops in my Wood Elf army (Wardancers) as well as a few more flying units so that I can quickly and effeciantly tie up warmachines. In that respect I personally would not take the Glade Riders (and drop both Waywatchers to 6) and include the following
 3 Warhawk Riders - 120
 3 Warhawk Riders -120
 9 Wardancers, Champ, Musician - 183
 
 which can give you a nice unit to pounce on anything that your Glade Guard leave standing and should leave you at 2497 points
 | 
						
							| 
 | 
		
					 
						|  | 
					
						|  | 
		
				
		
				|  | 
				
					|  |