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Made in ca
Ultramarine Scout with Sniper Rifle





Canada

Hello (another question),

I'm planning on running a libbie in term armor in with my tac termies (C:SM).

What 6th ed power choice gives good synergy with being embedded in a tac termie unit?

 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Gate of infinity is always a solid choice. Port around the table shooting stuff.

Null zone, another major contender. Making your foe re-roll invulns is very nice.

One of the shooting powers could be nice, particularly if you are going to take the SS. I like smite, but the avenger is not a bad choice.

   
Made in ca
Ultramarine Scout with Sniper Rifle





Canada

 Nevelon wrote:
Gate of infinity is always a solid choice. Port around the table shooting stuff.


Isn't that too risky with an expensive unit like terminators?

 
   
Made in us
Dakka Veteran






 grimgrimly wrote:
 Nevelon wrote:
Gate of infinity is always a solid choice. Port around the table shooting stuff.


Isn't that too risky with an expensive unit like terminators?


Not really, unless your going to be zooming them dangerously. The unit has a 24" range shooting, there is no need to serve it right up for your enemy. Avoid placing them near board edges and dont feel compelled to use the power every turn and its a very good tool in the toolbox.
   
Made in us
Elite Tyranid Warrior






Unless you park a land raider next to the Termies, Gate is the best, cheapest and fastest way to get your terminators around the board. It lets you get your Termies where they are needed and being an expensive unit, your opponent might just try to ignore them and go around them, but that is difficult when the Termies can use Gate. Just don't try to drop them any place too dangerous, same way you would with any other deep striking unit.

For the other power, most of the other powers are useful in their own situation. Except Force Dome and Might of the Ancients since you will already be in a group with a 5++ invul and powerfists/chainfists. Quickening isn't totally useless but I would only take it if you are going to be an epistolary, that way if you have to kill something before it has a chance to attack you can Quickening and try to get a wound through first then you activate your force weapon and ID the enemy before it has a chance to swing. If you are not taking a Heavy Flamer, then the Avenger sounds like a good bet.

Canifex Quote: I love Rhinos. They are crunchy on the outside, and soft and chewy on the inside.

- 3300 painted 
   
Made in us
Crushing Black Templar Crusader Pilot






I personally always take null zone (+ another power if I have an epistolary). Forcing your enemy to reroll invulnerable saves is just awesome. Excellent against some of the more competitive units out there (termies, paladins, wraiths, lords, HQs, DEs, etc...)
Overall it almost always comes handy.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, my vanila SM army is usually led by a Terminator Librarian with storm shield, gate, and avenger.
An alternative would by Lysander leading a full Termie squad with cyclones. With bolter drill, this unit can do decent damage.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Utilizing Careful Highlighting





Australia

Agree all posts.

Nullzone i regard as essential. There are games this will win the battle for you.

GoI is also excellent and a great synergy w terminators. If you are worried about scatter use a locator beacon on a pod for example.

Avenger is also excellent, although i would take GoI given circumstances of slogging terms.

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
 
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