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Made in de
Fresh-Faced New User




NEW LIST after some playtesting:

HQ:

Dark Apostle 120
Mark of Tzeentch

Sorcerer
LvL 3, Biker, Spell familiar


Troops:

10 Cultists 64
1 Heavy Stubber, Autoguns

10 Cultists 64
1 Heavy Stubber, Autoguns

10 Cultists 64
1 Heavy Stubber, Autoguns

10 Cultists 64
1 Heavy Stubber, Autoguns

21 Cultists 100
2x Flamer

Fast Attack:

5 Chaos Spawn 180
Mark of Nurgle

5 Chaos Spawn 180
Mark of Nurgle

5 Chaos Spawn 180
Mark of Nurgle

Heavy Support:

3 Obliterators 228
Mark of Nurgle

3 Obliterators 228
Mark of Nurgle

3 Obliterators 228
Mark of Nurgle







HQ:

Typhus 230

Sorcerer 125
Mark of Nurgle, lvl 3

Elite:

3 Terminator´s 128
Mark of Nurgle,3 Combi-Melter,3 Poweraxe
+ Land Raider 230


Troops:

10 Cultists 64
1 Heavy Stubber, Autoguns

10 Cultists 64
1 Heavy Stubber, Autoguns

10 Cultists 64
1 Heavy Stubber, Autoguns

10 Cultists 50
Plague Zombie´s

5 Plague Marines 200
2 Plasma Gun, Power Axe
+ Rhino


Heavy Support:

3 Obliterators 228
Mark of Nurgle

3 Obliterators 228
Mark of Nurgle

3 Obliterators 228
Mark of Nurgle



I know there is a lot of nurgle stuff but i wouldn´t getting rid of it.
You can suggest every change you wish cause its my first list with the new codex.

Apostel with Burning Brand of Skalathrax, Heldrake´s and Forgefiends look potent and even Bikers seem useable.
Normal marines with Mark of Nurgle and Noisemarines aren´t that bad, too.

C&C Welcome, Have fun =)

This message was edited 2 times. Last update was at 2012/10/12 21:11:48


 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Bikers are certainly doable.

Personally, I think everything in the book has it's place. I say "well done" to GW.

I would definitely do the sorcerer's second roll on Telepathy. If you get Invis/Hallucination that'd be nice, at worse you get Shriek. Then put the last roll on Biomancy.

Don't have any suggestions for this list, besides "lol needz moar zombies".
   
Made in de
Fresh-Faced New User




the 1 mob of zombies is just for home objectives. cultists try to get the other´s.
but well, what do you think about this:

HQ:

Sorcerer 125
T-Armor, lvl 3, P-Axe

Sorcerer 125
T-Armor, lvl 3, P-Axe

Elite:

3 Terminator´s 110
3 Combi-Melter, 3 Poweraxe
+ Land Raider 230


3 Terminator´s 110
3 Combi-Melter, 3 Poweraxe
+ Land Raider 230

Troops:

10 Cultists 59
1 Heavy Stubber, 4 Autoguns

10 Cultists 59
1 Heavy Stubber, 4 Autoguns

10 Cultists 59
1 Heavy Stubber, 4 Autoguns

10 Cultists 59
1 Heavy Stubber, 4 Autoguns

Heavy Support:

3 Obliterators 228
Mark of Nurgle

3 Obliterators 228
Mark of Nurgle

3 Obliterators 228
Mark of Nurgle
   
Made in mx
Morphing Obliterator





Mexico

Im not so sure about the 10man cultist squads. With their low Ld and low number they will probably run making it harder to keep objectives. I'd suggest either buff the units to 20man or change them all for zombies since they are fearless and will stay at your objective until the last man dies.

Also, I assume your sorc on the 1st list is on termie armor as well, if so i'd drop MoN and just go with biomancy, there is a high chance you'll get buffs to your T there or even eternal warrior. Other that that it seems nice

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

That list looks nice.

May the psychic disciplines smile on you and let you roll lots of Invisibility.
   
Made in de
Fresh-Faced New User




In the first list the Sorc would join the Plague Marines.
i dont know if i want a Sorc with MoN in the first list cause more chances on invisibility with only 1 Sorc is better i think.


The second list doenst allow plague zombies.
Typhus would be nice but points for him arent there. =(
   
Made in de
Fresh-Faced New User




Need more input pls =/
   
 
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