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Made in us
Boosting Space Marine Biker





GA

Here's the current list:
Space Marines:
HQ:
Libarian (140)
-Null Zone, Gate of Infinity
-TDA, SS, Force Axe

Elites:
Terminator Assault Squad (240)
-6x TH/SS Terminators
Sternguard Squad (190)
-5x Combi-Plasma
-Razorback, TL HB

Troops:
Tactical Squad (140)
-5x Men, Combi-Plasma
-Razorback, TL HB
Scout Squad (100)
-5x men, ML, Camo Cloaks

Heavy Support:
TFC (100)
TFC (100)
Predator (85)
-HB Sponsons


Tau:
HQ:
Commander (151)
-Shas'El, PR, TL MP, HW MT, HW BSF, HW TL, Iridium Armor, HW DC, 2x SD

Elites:
Crisis Team (161)
-Shas'ui Team Leader w/ BC, TL MP, HW MT
-2x Shas'ui w/ BC, MP, MT

Troops:
Firewarrior Team (60)
-6x Firewarriors

Heavy Support:
Broadside Team (283)
-Shas'ui Team Leader w/ ASS, HW TL, HW BSF, HW DC, 2x SD
-2x Shas'ui w/ ASS



List Version 1:
Spoiler:
Space Marines:
HQ:
Libarian (100)
-Null Zone, Gate of Infinity

Elites:
Terminator Assault Squad (240)
-6x TH/SS Terminators
Sternguard Squad (190)
-5x Combi-Plasma
-Razorback, TL HB

Troops:
Tactical Squad (140)
-5x Men, Combi-Plasma
-Razorback, TL HB
Scout Squad (100)
-5x men, ML, Camo Cloaks

Heavy Support:
TFC (100)
TFC (100)
Predator (85)
-HB Sponsons


Tau:
HQ:
Commander (130)
-Shas'El, Flamer, TL MP, HW BSF, HW TL, Iridium Armor, HW DC, 2x SD

Elites:
Crisis Team (150)
-3x Shas'ui w/ BC, MP, MT

Troops:
Firewarrior Team (130)
-12x Firewarriors, Shas'Ui Team Leader

Heavy Support:
Broadside Team (283)
-Shas'ui Team Leader w/ ASS, HW TL, HW BSF, HW DC, 2x SD
-2x Shas'ui w/ ASS




Additions I want but can't afford (points-wise)
1) +1 TH/SS Terminator. I find 7 to be a magic number of usefulness, no idea why. (40 more points)
2) Swap out the Flamer on the Commander for a Plasma Rifle, add a hard wired Multi-Tracker (21 more points)
3) Give the Librarian Terminator Armor, Storm Shield, and a Force Axe (40 more points)
4) Make a Crisis Suit into a Team Leader, make his Missile Pod Twin Linked, switch MT to HW MT, add HW BSF, HW DC, 2x GD (34 more points)



The weaknesses in my 1500 list was a lack of ways to kill (actually pierce) MEQ or TEQ, so the plasma vets should really help with that with 5.5555 dead MEQ or 3.7 dead TEQ on average in that first turn of rapid-fire plasma.

This message was edited 3 times. Last update was at 2012/10/09 16:16:47


 
   
 
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