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![[Post New]](/s/i/i.gif) 2012/10/09 15:07:28
Subject: New CSM Havoc squads - Flakk Missiles Point Costs
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War Walker Pilot with Withering Fire
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So, are Flakk Missiles 10 points if you don't want the other 2 missile options, or are they 25 points apiece? (mandatory upgrade to normal missiles to take Flakk missiles) I can't tell the way the rulebook is worded.
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![[Post New]](/s/i/i.gif) 2012/10/09 15:15:45
Subject: New CSM Havoc squads - Flakk Missiles Point Costs
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Powerful Phoenix Lord
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You cannot buy Flakk missiles without first purchasing the Missile Launcher.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/10/09 15:51:14
Subject: New CSM Havoc squads - Flakk Missiles Point Costs
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Ambitious Acothyst With Agonizer
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You don't lose the other two types of missiles. Flakk just up the cost of the missile launcher.
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![[Post New]](/s/i/i.gif) 2012/10/09 16:05:28
Subject: New CSM Havoc squads - Flakk Missiles Point Costs
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Judgemental Grey Knight Justicar
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I think its worth it, I compare it to a lascannon
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I have half a mind to kill you, and the other half agrees |
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![[Post New]](/s/i/i.gif) 2012/10/09 16:11:13
Subject: New CSM Havoc squads - Flakk Missiles Point Costs
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Courageous Space Marine Captain
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Yeah, surprisingly you actually need to have a missile launcher to shoot the flakk missiles. You cannot just throw them at the enemy flyers.
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![[Post New]](/s/i/i.gif) 2012/10/09 18:22:18
Subject: New CSM Havoc squads - Flakk Missiles Point Costs
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Lesser Daemon of Chaos
ATL, GA
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Pg 102, army list section; Options:
-Missile launcher
(with frag and krak missiles)........ 15 pts/model
*May also take flakk missile........ 10 pts/model
You purchase the flakk missile in addition to the others, not in lieu of.
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"Better have one flexible neck to be making that shot," Bob said.
"You only assume the Balefire is coming out of his mouth, Bob. In my world, the Heldrake is pooping daemonic fire on your troops as it jets away from their mangled and now burning corpses." -John
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CSM: Black Legion
6th Edition Scores:
15 : 0 : 2 |
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![[Post New]](/s/i/i.gif) 2012/10/09 19:00:43
Subject: New CSM Havoc squads - Flakk Missiles Point Costs
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Willing Inquisitorial Excruciator
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Which is better than the original rumours of the havocs replacing the other 2 missile options.
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![[Post New]](/s/i/i.gif) 2012/10/09 19:18:08
Subject: New CSM Havoc squads - Flakk Missiles Point Costs
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Lesser Daemon of Chaos
ATL, GA
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pizzaguardian wrote:Which is better than the original rumours of the havocs replacing the other 2 missile options.
Agreed. Between the Skyfire ammunition and Reapers only costing 10 pts, Havocs jumped to the top of my list for consideration in the Heavy slot. 156 pts for a unit of 7 havocs with 3 TL-autocannons and a skyfire missile launcher. Point for point one of the best fire support choices I've seen, with no cross-targetting issues. Wanna pop a rhino? Shoot a krak missile. Want to kill a flyer? Those reapers are twin-linked, baby, roll up some sixes.
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"Better have one flexible neck to be making that shot," Bob said.
"You only assume the Balefire is coming out of his mouth, Bob. In my world, the Heldrake is pooping daemonic fire on your troops as it jets away from their mangled and now burning corpses." -John
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CSM: Black Legion
6th Edition Scores:
15 : 0 : 2 |
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![[Post New]](/s/i/i.gif) 2012/10/09 19:31:27
Subject: New CSM Havoc squads - Flakk Missiles Point Costs
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Decrepit Dakkanaut
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Boneblade wrote: pizzaguardian wrote:Which is better than the original rumours of the havocs replacing the other 2 missile options.
Agreed. Between the Skyfire ammunition and Reapers only costing 10 pts, Havocs jumped to the top of my list for consideration in the Heavy slot. 156 pts for a unit of 7 havocs with 3 TL-autocannons and a skyfire missile launcher. Point for point one of the best fire support choices I've seen, with no cross-targetting issues. Wanna pop a rhino? Shoot a krak missile. Want to kill a flyer? Those reapers are twin-linked, baby, roll up some sixes.
Autocannon. Not reaper. Not twin linked
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![[Post New]](/s/i/i.gif) 2012/10/09 19:37:48
Subject: New CSM Havoc squads - Flakk Missiles Point Costs
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Furious Raptor
Fort Worth, TX
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Yup. 25 points gets you the ML and Flakk. This is an increase of only 5 points from the previous Codex's cost for a Missile Launcher with Frag and Krak.
CSM Havocs currently sit in the middle of the pack for a 5 man squad with 4 missile launchers. It goes up once you add flakk, but no other army's Devastators or equivalents can get Flakk missiles.
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I out with in both 40k and WHFB.
Co-host of the HittingOn3s Podcast
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![[Post New]](/s/i/i.gif) 2012/10/09 19:38:16
Subject: New CSM Havoc squads - Flakk Missiles Point Costs
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Stern Iron Priest with Thrall Bodyguard
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You want missiles and a flakk missile or two.
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