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![[Post New]](/s/i/i.gif) 2012/10/09 20:00:12
Subject: beginner needs help w/ imperial guard 500 pts
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Fresh-Faced New User
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the title really tells it all, i want to start an IG army to beat my tyranid friend, i'm a warhammer fantasy player and i just made the switch, the imperial guard really interest me, so here's my list, any help would be amazingly nice
-1 platoon command
w/ 4x plasma
w/ chimera
-Infantry squads
w/ plasma
--Infantry squads
w/ plasma
w/ chimera
-Infantry squad
w/ lascannon
-2x scout sentinels
w/ heavy flamers
My plan is to embark my command squad and one of my plasma squads in the chimerasand use the two others as fireing bases, the other plasma as a more mobile one. the sentinels i'll use as scouts for the flanks, hopefully annoy him a little. i don't exactly know what my friend has but it's at least 6 tyranid warriors, 1 carnifex, 1 hive lord, 2 lictors, 1 trygon and a boat load of horma/termagaunts ( as i said its a 500 its game so i'm not expecting all of that, just giving you guys the gist of it  )
thanks in advance.
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![[Post New]](/s/i/i.gif) 2012/10/09 20:04:39
Subject: beginner needs help w/ imperial guard 500 pts
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Sergeant First Class
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Technically what you got there is not a legal army. The PCS is a troop not an HQ. you'd have to switch it with a CCS and the turn 2 of your squads into vets.
For hoard armies like tyranids, you'll probably want more flames then just the sentinels. Perhaps have 1 vet squad with the flames and put plasma or melts in the other to deal with the larger stuff. Automatically Appended Next Post: CCS w/ 4 plasma & chimera (165)
Vets w/ 3 flamers (85)
Vets w/ 3 melta w/ chimera (135)
Scout Sentinels x2 w/ heavy flamers (80)
Leaves you with 35 more points, which you could mount those gets in another chimera. I'd put a heavy flamed as the hull weapon as well on all the transports.
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This message was edited 1 time. Last update was at 2012/10/09 20:12:00
W40k, FoW, Bolt Action |
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![[Post New]](/s/i/i.gif) 2012/10/09 20:30:21
Subject: beginner needs help w/ imperial guard 500 pts
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Storming Storm Guardian
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Just a warning (this is just my opinion), I find that sentinels are only really worth using for outflanking tarpits on hordes, and even that doesn't work very well in the new edition.
Apart from that, then I agree with all of what Kiwi461 said.
If you're going for infantry suads, it's best to stick to Grendade Launchers or Flamers, as you require little accuracy for both, and they're also very cheap.
Good luck against the 'nids!
-Farseer Tahril
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The time for using the knife to remove this cancer is long gone. Bring forth the torch.
- Exarch Quaillindral
The mind of the Farseer is utterly inhuman in its depth and complexity. Without mercy or moral feeling, his consciousness stands upon the edge of spiritual destruction. That he does not fall must be a result of constraints and balances that only an Eldar could understand. To a mere Human it is yet another reminder that we are but children in comparison to that ancient and powerful race.
- Inquisitor Czevak
- 2010pts
- 385pts
- 383pts |
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![[Post New]](/s/i/i.gif) 2012/10/09 20:32:36
Subject: beginner needs help w/ imperial guard 500 pts
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Sniping Hexa
Dublin
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I don't think respecting fully the org chart at 500 pts is important ... You don't care much about that when you're just starting
At least this is a logical 500 pts taskforce
But I do agree that flamer on classic infantry units are interesting
It's only my advice, but don't go on the path of "all vet + 12AV & vendettas"
Loads of basic infantry units with a single special weapon are really useful as long as you don't mind losing a few bodies (and any respectable Guard leader shouldn't mind about losing a few guys while achieving his objectives), for the price of a squad of meltavets, you nearly get 2 squads with a melta each ... not as many melta hits, but harder to shut down and never understimate the power of the mighty flashlight ! (can't remember the number of Daemon Princes / Tyranids big beasties / ... that I felled with sustained lasrifle fire)
In the same way, I recommand using heavy weapons mainly in Heavy Weap squads even though at 500 it's a stretch
At 500 pts I'd say forget about the really heavy stuff (and indeed use chimeraes and sentinels as vehicles), but starting at 750, feel free to enjoy the Russ' lovin' !
another edit :
here's what I'd do with about the same kind of models (and I know I'm not using all the usual abbreviated terms)
one reinforced platoon :
Coy Cd Sqd /w LasCan 70
+ Chimera 55 = 125
Plat Cd Sqd /w 2 Gren Lnch 40 = 165
+ Chimera 55 = 220
Infantry Squad /w Flamer 55 = 275
Infantry Squad /w Flamer 55 = 330
Infantry Squad /w melta 60 = 390
2 Sentinels /w AutoC 80 = 470
It leaves you with some point to fiddle around and change a few things
The Coy Cd Sq should hang out behind the lines and provide covering fire and orders (that's what they are for, not killing themselves with plasma)
The grunt squads should form the center of the line, supported by the Platoon Cd providing close support (you could provide them with lots of melta instead of the Gren Lnch to have some serious firepower against big beasties)
The sentinels should be on the flanks and give supportive enfilating fire (though less useful against Nids as they don't have fragile side AV)
Stays close to what you have for models and is able to tackle most kind of ennemies with enough redundant stuff so as not to be crippled with a single lucky shot
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This message was edited 2 times. Last update was at 2012/10/09 20:51:11
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![[Post New]](/s/i/i.gif) 2012/10/09 21:25:18
Subject: Re:beginner needs help w/ imperial guard 500 pts
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Fresh-Faced New User
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thanks for the quick replies guys! i'll redraw my taskforce.
i was also thinking of maybe adding some griffons, they're cheap and i like the idea of a battery of artillerie fire. Automatically Appended Next Post: Thanks for the quick replies guys! i'll redraw my taskforce.
I was also thinking of maybe adding some griffons, they're cheap and i like the idea of a battery of artillerie fire.
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This message was edited 1 time. Last update was at 2012/10/09 21:25:45
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![[Post New]](/s/i/i.gif) 2012/10/10 02:47:55
Subject: Re:beginner needs help w/ imperial guard 500 pts
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Guardsman with Flashlight
Kansas
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May I suggest something like this:
CCS w/ 4x Plasma Guns, Officer w/ plasma pistol, Chimera = 175
PCS w/ Autocannon and Flamer = 45
Infantry Squad #1 w/ Autocannon and GL = 65
Infantry Squad #2 w/ Autocannon and GL = 65
Veteran Squad w/ 2x melta, flamer, Chimera = 150
Total = 500
This list provides a valid FOC of 1 HQ and 2 Troops. The CCS can dish out a ton of Str 7 (wounding MC's on a 3+) AP2 shots (4 at 24 inches or 9 at 12 inches; use the offier's "bring it down" to reroll missed shots against MC's and you have a group that can floor a 6 wound MC to death in 1 turn). The infantry platoon holds your objective and provides a base of fire, using AC's to plink some wounds on MC's at range. The Veteran Squad is your well-rounded offensive weapon. The veterans carry two melta's for blasting MC's and a flamer to clear out any guant-like models scurrying around. The veteran's chimera can act as a mobile pillbox, transporting the veterans all the while. As far as tactics I would likely hold everything back until turn 3 then move up with the CCS and Veteran squad in their Chimeras. The two chiemras and their units should be able to take down just about anything they run across, and allow you to seize the enemy objective before the game ends.
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This message was edited 1 time. Last update was at 2012/10/10 02:49:23
2500 Points - Vostroyan 215th Infantry Regiment
Brute Force - if it doesn't work, you're not using enough! |
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![[Post New]](/s/i/i.gif) 0013/10/10 03:54:10
Subject: beginner needs help w/ imperial guard 500 pts
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Flashy Flashgitz
USA
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TanKoL wrote:
another edit :
here's what I'd do with about the same kind of models (and I know I'm not using all the usual abbreviated terms)
one reinforced platoon :
Coy Cd Sqd /w LasCan 70
+ Chimera 55 = 125
Plat Cd Sqd /w 2 Gren Lnch 40 = 165
+ Chimera 55 = 220
Infantry Squad /w Flamer 55 = 275
Infantry Squad /w Flamer 55 = 330
Infantry Squad /w melta 60 = 390
2 Sentinels /w AutoC 80 = 470
This list is also illegal. An Infantry platoon counts as a single Troops choice so you need at least another Troop choice.
I also disagree that there is no place for heavies in 500 pts. While I've only done it in 750 pts, putting two LRBT in there can really wreck the opponent's day since few low pts armies are well equipped to deal with AV14. It just depends on how you want to play. Example:
HQ
CCS (2 melta, Chimera) - 125 pts
Troops
Vets (2 melta, Chimera) - 155 pts
Vets (2 GL or flamers) - 80 pts
Heavy Support
LRBT (or exterminator or 2 Griffons) - 150 pts
Sure, the army trades out full mechanization for the armor but the AV14 and T4 insta-killing Battle Cannon is nothing to laugh at. Alternatively, you can get TL Autocannon shots or quite a bit of mortar goodness. And all you need in order to build it is 1 battleforce and 1 LRBT kit (plus meltaguns, of course).
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"Get'em boyz! Dakka dakka dakka! WAAAGH! DA ORKS! WAAAGH!" -Rotgob
Is Kharn a Commissar that kills enemies or are Commissars Kharn wannabe's who don't have the balls to kill enemies? |
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![[Post New]](/s/i/i.gif) 2012/10/10 04:20:46
Subject: Re:beginner needs help w/ imperial guard 500 pts
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Pyromaniac Hellhound Pilot
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Here is a recent 500 point list I have run and did well enough in it. With 500 points you are going to do well against most SM and varients of the SM.
CCS
Plasma gun x2
Lascannon team
Camo Cloaks
Krak grenades
Vet squad 1
Sniper rifle x3
Auto cannon
Vet Squad 2
Grenade launcher x3
Auto Cannon
Exterminator
Lascannon
heavy bolter sponsons
Don't write this off because the vets don't have plasma or melta. The Lascannon and auto cannons are most likely going to stop any transport, and the Exterminator is going to do alot of dammage. Don't underestimate the Krak Grenades from a Grenade Launcher. At 500 points, this is pretty decent all comers list.
This is a list that is meant to be stationary. If you have to play lists where you have to take objectives, this is not good for that. You just have to hope for the best.
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This message was edited 1 time. Last update was at 2012/10/10 04:33:46
javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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