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Made in us
Imperial Agent Provocateur





USA

HQ:
Necron Overlord – Warscythe, Mindshackle scarabs, Sempiteral weave: 130 points
Catacomb Command Barge: 80 points

Royal Court – 3 Harbingers of Destruction, Harbinger of Despair w/ Veil of Darkness: 165 points

Elites:
5 Deathmarks: 95 points

Troops:
9 Necron Warriors: 130 points
Ghost Ark: 115 points

9 Necron Warriors: 130 points
Ghost Ark: 115 points

10 Immortals: 170 points
Night Scythe: 100 points

Heavy Support:
Annihilation Barge: 90 points

Annihilation Barge: 90 points

Annihilation Barge: 90 points

Total: 1500 points

Thought I'd try my hand at a Necron list - they've been interesting me lately. The Harbingers of Destruction lead the Warriors and Immortals, while the Harbinger of Despair leads the Deathmarks. I think the list is pretty straightforward, although I don't have much in the way of countering assault units. I was considering swapping out a barge and the immortals' Harbinger of Destuction for a unit of Wraiths. What do you think about the list as it stands?
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Why does your Overlord have a Sempiternal Weave? He gets a +1 to his armour save for being on a Chariot anyway so he'll get that 2+ without it, or just drop the CCB.

Other than that it looks good.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in gb
Focused Fire Warrior




Norwich,UK

Give the night scythe to the deathmarks and the veil tek to the immortals, drop a destro tek and add in a despir two in the deathmarks.

Death and despair is awsome veiling immortals also awsome

Personly I would drop out all the desto teks and barge lord and add the stormlord and a chrono tek in night fighting will help all your skimmers a lot

Tac Ticz, Whatz Dat?  
   
Made in us
Wicked Canoptek Wraith






Where you least expect me

9 warriors are only 117 points. If hat was on purpose excuse me. Drop the night scythe and Deathmarks. Get some wraiths instead of crypteks and all of the stuff you take out.



 
   
Made in us
Imperial Agent Provocateur





USA

Bah, that slipped my notice. The Harbinger of Despair can now lead the Immortals instead. I also think Harbingers of the Storm would be better choices to complement the Warriors:

HQ:
Necron Overlord – Warscythe, Mindshackle scarabs: 115 points
Catacomb Command Barge: 80 points

Royal Court – 2 Harbingers of the Storm, Harbinger of Despair w/ Veil of Darkness: 110 points

Troops:
9 Necron Warriors: 117 points
Ghost Ark: 115 points

9 Necron Warriors: 117 points
Ghost Ark: 115 points

10 Immortals: 170 points

Fast Attack:
6 Canoptek Wraiths – 3 Whip coils, 2 Particle casters: 250 points

Heavy Support:
Annihilation Barge: 90 points

Annihilation Barge: 90 points

Annihilation Barge: 90 points

Total: 1459 points - 41 to spare

This message was edited 1 time. Last update was at 2012/10/11 01:25:04


 
   
Made in us
Jovial Plaguebearer of Nurgle





Valdosta, Georgia

I would drop the Lord and go with a Destoryer Lord with Mindshackle, sempiteral, drop the Immortals and try to add another Wraith, drop the Ghost Ark and add 2 Night Scyhe.


Here is my list '

Destoryer Lord Mindshackle, sempiteral
Destoryer Lord Mindshackle, Sempiteral

3 x Night Scythe 2(5) and 1 (6) warriors

2x 6 Wraith 3xwhipcoil
2x Annihilation Barge

with 22 to spare.

I hope that helps

This message was edited 2 times. Last update was at 2012/10/11 01:35:08


Overall Tournaments 11-2 2012
WarGame Con Best General RTT 2012
WarGame Con Team 12th 2012
ATC Team Fanastic 4 plus 1 17th overall (nercons (5-1) 2012
Beaky Con GT WarMaster Nercons (5-1) 2012 
   
Made in us
Imperial Agent Provocateur





USA

I've seen quite a few lists with a bare minimum of 5 or so Warriors in each squad - what's the benefit of small units of Warriors over squads of 10? More Night Scythes?

This message was edited 1 time. Last update was at 2012/10/11 01:51:20


 
   
Made in us
Jovial Plaguebearer of Nurgle





Valdosta, Georgia

Easy answer, our warriors suck, the main forces in the Nercons Codex are in the Elities and Fast slots. Having three flying Str 7 autocannons that can gain additional shot is the best, 100 points you can beat it. Plus your warriors will never die while being transported by the Scythes.

Overall Tournaments 11-2 2012
WarGame Con Best General RTT 2012
WarGame Con Team 12th 2012
ATC Team Fanastic 4 plus 1 17th overall (nercons (5-1) 2012
Beaky Con GT WarMaster Nercons (5-1) 2012 
   
Made in us
Longtime Dakkanaut




 mrblacksunshine_1978 wrote:
Easy answer, our warriors suck, the main forces in the Nercons Codex are in the Elities and Fast slots. Having three flying Str 7 autocannons that can gain additional shot is the best, 100 points you can beat it. Plus your warriors will never die while being transported by the Scythes.


I disagree with this. You can be quite succesfull with larger Warrior squads in GA's, as Aristocrap was originally was going for. Now, there is nothing wrong with the list you posted, but it's an entirely different mindset, and gains a little bit of punch and air superiority but loses board presence, which can lose you missions.

The big thing you lose with smaller Warrior squads is viable RP. You compensate this by just keeping the Warriors in the NightScythes, but then your not getting any fire power out of them. I think that isn't a bad startegy with one group, but it's not ideal for your entire troop selection to be hiding/not even on the board most of the game. Plus, the extra firepower you get from the Night Scythes can be a bit deceptive as they are only going to shoot about 2/3rds of the time.

With GA's alongside Wraiths, you present multiple targets that share S8+ priority, and a healthy amount of Gauss fire plinking away from turn one. You also have real, resilient, scoring on the table.
   
Made in gb
Daemonic Dreadnought





Derby, UK.

I go for a mix. i am primarily a shooty player but have receently discovered Wariths and love them.

here si the 1500 list i tend to field now. it has served me well agaisnt everything but Deep Strikgin Blood Angels - just can't seem to counter those little red b*****s


D-lord - Weave, MSS

10 Warriors
10 Warriors
10 Warriors
10 immortals - Nightscythe
6 Wraiths - 3 whip coils
5 Scarabs
3 Heavy Destroyers
Anni Barge
Anni Barge

Maybe i'm being old fashioned but i still like the Warrior phalanx. It is death to vehicles adn has been known to wreck a BA Dread using overwatch.

Scarabs are good for anti-armoruand also a decent tarpit unit as well. The heavy Ds can attack and kill terminators and other 2+ units at range quite happily whiel the Wraiths get in position to wreck face.


Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Wicked Canoptek Wraith






Where you least expect me

 mrblacksunshine_1978 wrote:
I would drop the Lord and go with a Destoryer Lord with Mindshackle, sempiteral, drop the Immortals and try to add another Wraith, drop the Ghost Ark and add 2 Night Scyhe.


Here is my list '

Destoryer Lord Mindshackle, sempiteral
Destoryer Lord Mindshackle, Sempiteral

3 x Night Scythe 2(5) and 1 (6) warriors

2x 6 Wraith 3xwhipcoil
2x Annihilation Barge

with 22 to spare.

I hope that helps


Take out. 1 warrior with the six squad. Take a wraith and you have no points left over. Split your squad of 6 and make 2 3s. Add the wraith there



 
   
Made in us
Jovial Plaguebearer of Nurgle





Valdosta, Georgia

 Necron123 wrote:
 mrblacksunshine_1978 wrote:
I would drop the Lord and go with a Destoryer Lord with Mindshackle, sempiteral, drop the Immortals and try to add another Wraith, drop the Ghost Ark and add 2 Night Scyhe.


Here is my list '

Destoryer Lord Mindshackle, sempiteral
Destoryer Lord Mindshackle, Sempiteral

3 x Night Scythe 2(5) and 1 (6) warriors

2x 6 Wraith 3xwhipcoil
2x Annihilation Barge

with 22 to spare.

I hope that helps


Take out. 1 warrior with the six squad. Take a wraith and you have no points left over. Split your squad of 6 and make 2 3s. Add the wraith there


My list came out to be 1488 it corrcet.




Automatically Appended Next Post:
ShadarLogoth wrote:
 mrblacksunshine_1978 wrote:
Easy answer, our warriors suck, the main forces in the Nercons Codex are in the Elities and Fast slots. Having three flying Str 7 autocannons that can gain additional shot is the best, 100 points you can beat it. Plus your warriors will never die while being transported by the Scythes.


I disagree with this. You can be quite succesfull with larger Warrior squads in GA's, as Aristocrap was originally was going for. Now, there is nothing wrong with the list you posted, but it's an entirely different mindset, and gains a little bit of punch and air superiority but loses board presence, which can lose you missions.

The big thing you lose with smaller Warrior squads is viable RP. You compensate this by just keeping the Warriors in the NightScythes, but then your not getting any fire power out of them. I think that isn't a bad startegy with one group, but it's not ideal for your entire troop selection to be hiding/not even on the board most of the game. Plus, the extra firepower you get from the Night Scythes can be a bit deceptive as they are only going to shoot about 2/3rds of the time.

With GA's alongside Wraiths, you present multiple targets that share S8+ priority, and a healthy amount of Gauss fire plinking away from turn one. You also have real, resilient, scoring on the table.


My list are design to optimize the field position and mission type, You need a mix of shooting and assualt, warriors in blocks maybe, but I rather have 2 + save and 3/3 save rather than 4 plus. You really dont need the so-call fire power from the warriors, because you have enough Telsa destoryer weapons on the field.Plus you need to rule the sky, in 6th

This message was edited 2 times. Last update was at 2012/10/11 14:13:08


Overall Tournaments 11-2 2012
WarGame Con Best General RTT 2012
WarGame Con Team 12th 2012
ATC Team Fanastic 4 plus 1 17th overall (nercons (5-1) 2012
Beaky Con GT WarMaster Nercons (5-1) 2012 
   
Made in us
Ferocious Blood Claw





Keep the two ghost arks, because two of them are EXTREMELY hard to blow up. What you do is, try to modify the list by getting a night scythe for the death marks, it makes them 100x more effective. Also putting a cryptek with them would be really cool too. (:

1500
1250

Rip Zyzz 
   
Made in us
Jovial Plaguebearer of Nurgle





Valdosta, Georgia

I would agree with a Death Marks and a Crytek with the flamer template. plus if they survive you are rembark in the Night Scythe, go off board and mark another unit.

Overall Tournaments 11-2 2012
WarGame Con Best General RTT 2012
WarGame Con Team 12th 2012
ATC Team Fanastic 4 plus 1 17th overall (nercons (5-1) 2012
Beaky Con GT WarMaster Nercons (5-1) 2012 
   
Made in pt
Fresh-Faced New User




I don't think Marks need a Scythe. They start the game with DS, and if you are going to use a despairtek, you can use it to DS again to other point of the table. Why moving them with a scythe?
At the start you can deploy them together also.
   
Made in us
Stormblade





 mrblacksunshine_1978 wrote:
Easy answer, our warriors suck, the main forces in the Nercons Codex are in the Elities and Fast slots. Having three flying Str 7 autocannons that can gain additional shot is the best, 100 points you can beat it. Plus your warriors will never die while being transported by the Scythes.


I disagree. Warriors are not bad, they serve they're purpose as troops. Gauss Flayers are a pretty solid weapon combined with rapid fire and the ability to glance vehicles makes them one of the most versatile troop choices as of now. The only falter that necron warriors suffer from is poor close combat. but this is a common trend in the Necron codex.

I would consider taking out the ghost arks and HoD for a destroyer lord and crypteks with eldritch lances. Ghost Arks are tough vehicles that can provide a drowning amount of shots but suffer from a lack of mobility and once quantum shielding is down they become glass vehicles that go back to AV 11 and can be easily exploded, by an ap 1 weapon, with a +3 on the pen. Most necron lists lack high str and low ap builds. I would also suggest doing a deathmark/abyssal combo with a night scythe as a dedicated transport. Whatever, you mark is simply going to die.

I like having the idea of Nemesor Zahndrkekh in my 1500 list. Zahndrekh opens up another royal court, and provides a great kit of tactical prowess. Counter attack and hit-run can be especially helpful if your going to be assaulted and the seemingly weak necron troops now have a shot of not only surviving close combat but maybe even winning combat depending on what is inside the unit.

Also, if you fly off the board with your deathmarks embarked does your hunters of hyperspace reset and allow you to mark another target? If so, that what be awesome.

This message was edited 1 time. Last update was at 2012/10/11 17:04:50


 
   
 
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