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Made in gb
Been Around the Block





just wanted some general advice on an army list for brets vs wood elves at 1600 points. Will be my 3rd game as brets.
Please not i don't have any model for trebuchets so they are out
   
Made in us
Fixture of Dakka





That's okay, because Trebs aren't going to be very useful against wood elves anyway. Sure, if they hit they'll smash a unit. But if the scatter at all, they'll miss the unit entirely because wood elves tend to run quite small units.

You're going to be facing a nasty amount of shooting, some of it being S4 at short range. He's also going to have lots of small units that can dodge around your big units all day long. The exception will be dryads, treekin, and treemen which are his heavy hitters.

I'd reccomend LOTS of archers with braziers. It doesn't matter so much against dryads, but bigger forest spirits take double damage from flaming attacks. Likewise, a medium size unit of knights with the flaming banner will also make short work of tree spirits.

Magic weapons are also needed - the forest spirits have a 5+ ward that can be bypassed with a magic weapon... or Grail Vows.

You might also condsider using a unit with the Ranger Standard, to go in and get his units that are hiding in the trees. Likewise, the Twilight Banner will allow you to get though a forest and get set up for a charge the turn after.

By and large, you're going to want a decent number of smaller units instead of a small number of large ones. Give him too many threats to be able to avoid them all, and prevent him from ganging up too much force onto any one of your own units.

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in us
Bloodthirsty Bloodletter





Glen Ellyn, IL

As a new wood elf player myself, IMO trying to beat up wood elves with a large amount of shooting is a bad idea since the majority of the time your going to need fairly high rolls to hit and will be constantly out maneuvered in your attempts to target units you want to destroy however, your going to definitely want some shooting especially with braziers to handle any trees. Wood elves are all about not playing fair and forcing your opponent to play the way you want them to, massing BS 3 Str 3 shooting in an attempt to beat them at their own game would actually cause you to play right into their plans.

Make sure to have a powerful caster of some sort and strong magic defense, in all likelihood the wood elf player will have a spellweaver hiding out somewhere that will cause you trouble so be prepared for it.

In addition to trees watch out for wood elf heroes, there are plenty of magic items available to a wood elf player that are designed to kill heavily armored cavalry such as brets.

Lastly be careful not to have to many small units because once again you would actually be doing the wood elf player a favor, but spread out enough to cover gaps.
   
Made in us
Nimble Glade Rider



Pittsburgh, PA North Hills

At 1600 points the woodelves wont have many treekin, but may have a good amount of dryads. 1 treeman is possible. Go with a 15 KotR with a flaming banner, and anything it gets into combat with won't live. Woodelves mostly shoot, with that said, if you are within 16 inches of them, their attacks with bows are s4 from Glade Guard only (not heros lords warhawks ect). So when you get to that range make sure you are getting into combat as that might hurt some knights.

I'd avoid M@A in this point range and maybe only get 2 sets of 10 bowmen with braziers instead of a single block of 20. You can expect most units to be small and if theres still shooting to be done after the 2nd turn you may not want all 20 going to the same place, your call. One should have a musician just in case they have warhawks and can get behind the lines and get to your peasants.

If they are using a lvl 4 wizard it may be a little rough since thats alot of wound restoration they can get going if they use throne of vines, or get that spell rather. Woodelf hero's are usually a joke other than casters, since they dont get armour thats really good. One thing to beware, they can put a magic arrow on a mage with a 30 inch range that does 3d6 shots 1 time use, forget the name of it, but that can really hurt peasants. Keep your units big, Avoid the forests if they have dryads in them since they will be stubborn, and bring the fight to them, vs brets they will win the ranged battle. I wouldnt worry too much about negating the ward saves with magical items. I would use Heroism for HKB, and then maybe 6-9 Grail knights and call it day, when you charge with them thats S6 and more than enough to ruin treekin or treemen. The heroism and grail knights will be more than enough to down any special/rare choices they have.

10k+ High Elf
6.5k Dwarf
7k Original Chaos Dwarf (not the crappy forge world)
6k Bretonnia
7k Wood Elf
6k Dark Elf
8k Tomb Kings
5k Beastmen
5k Lizardmen
7k Daemons of Chaos (roughly 2.5k all but Tzeentch, I find them useless in 8th other than flamers and heralds)
5.5k Empire

 
   
 
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