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Made in ca
Human Auxiliary to the Empire





Hey dakka dakka. This is my new revised competitive dark angels list. I am going for a highly competitive (yes i know DA aren't that competitive right now). But heres my shot anyways. I have only been able to play proxy games with it so far because of the obvious lack of models but I wanted to get some feedback from you.

HQ

Interrogator chaplain
(warlord)
jump pack, melta bomb
145

belial
lc
130

TROOP

10 tactical marines
rhino
200

10 tactical marines
rhino
200

5 terminators
serg w/ lc
4x w/ th+ss
apothecary, banner
270

FAST ATTACK

10 assault marines
serg w/ power axe, melta bombs
255

1 land speeder
multi melta, typhoon missile launcher
75

1 land speeder
multi melta, typhoon missile launcher
75

HEAVY SUPPORT

land raider crusader
250

vindicator
125

vindicator
125


The idea of this list is to be in your face with 3 different spearheads that operate at close range.

The first vanguard is belial and his terminators in the land raider. The drive forward front and center, they wish to be seen and heard. They are very durable with land raider first and the 6 fnp 2+/3++ (yah i know 2 are only 5++ but they stay in the back). You can either pour a lot of firepower into them to take them out or ignore them and be sorry when they reach your lines.To boot, they are also scoring but I really could care less about that, its just another factor that will soak up more fire.

The second vanguard is the int chappy and his assault marines. They don't look as fearsome as the other two but they do still have a big bite. When math hammered they have some serious power. They also love challenges with a str 6 ap4 chappy and a str 5 ap 2 i 1 serg, together they can take on all range of opponents including vehicles with their melta bombs. They move up near the land raider so that (hopefully) they can hide in plain sight behind what is considered a bigger threat.

The last vanguard is just the two vindicators, who drive up side by side to protect one of there sides and be more of a wall of av13. They may also move up with the raider on there one side and there other side to the board edge. The assault marines may also run up alongside the side because, placed correctly can obscure one vindicator.

All three of the vanguards can deal with any type of opponent making each be able to run independant of the others.

The two typhoons will play support shooting where needed, melta-ing where needed. Th will also shoot at flyers only where nessecary, otherwise flyers are nearly ignored in this list.

Then there are the 2 tac squads who will likely combat squad in there rhinos and hide behind vidicator protecting there back (making more of a cube of vehicles) and branching off 3rd or 4th turn towards objectives.

Objectives and lack of troops are not of huge concern to me because of this. In 1/6 missions, its kill points anyways, 2/6 make my fast attack/heavy support scoring as well. 1/6 is the relic ( termies grap 1st turn with deathwing assault and drive away into the sunset in raider 2nd turn), 1/6 only have 2 objectives (2 combat squads stay behind, 2 combat squads/rhinos and termies go to other side) and 1/6 use 3-5 objectives (this is the worry mission) where I really gotta step up my game to win. Plus my warlord is taking personal traits and one of them makes him scoring (not that I can really count on that, but you know...). So lack of scoring units is not of major concern.

Im wondering what you guys think of this list, I beleive it is very competitive myself but I have only played proxy games so far... C&C is welcome

There is nothing like the smell of railguns in the morning.
tau 2250 pts
dark angels 3500 pts
 
   
Made in us
Ambitious Space Wolves Initiate





hey man,

i hate to say this but i dont think its very competitive and the lack of troops should be your MAIN concern! the only things scary in your list are the vindicators. after they go you only have 3 troop units and ones a five man terminator unit which will go quick. i dont think you should mix and match tac or termies, either do one or the other. you dont have enough bodies to hold up against, crons, IG or DE. if you want to bring the assault guys thats cool, but add support fire to go with them. i would drop the vindis, termies, LS and LR for more tac marines, then Devs and maybe another assault unit. just fill the broad with 3+ PA

 
   
Made in us
Focused Dark Angels Land Raider Pilot




Green Bay

If you are going for a competitive list, you have missed the mark.
Dark Angels can be quite competitive, you just have to use the units in the codex that are useful, and not overcosted.

Your best bet would be to drop all the power armor and add more terminators.

Drop the Land Raider, too many points for what it can do.
Replace the LR with a terminator squad with a CML.
You are going in the right direction with the vindicators and the MM/typhoon speeders.


Automatically Appended Next Post:
I would advise against dev squads that esolo2200 suggested. DA devs are WAY too expensive.

5-man, 4 missile dev squad:
DA - 170 pts
Vanilla - 150 pts
SW and BA - around 130 pts

See what I mean?

A lot of people complain about vanilla marine dev squads being too expensive, and ours are a good bit more expensive.
Your best bet for fire support are the dirt-cheap MM/TML speeders and vindicators.
Vindis are not cheap, but they are still in the ballpark of what other people pay (only about 10 points more)

This message was edited 1 time. Last update was at 2012/10/11 20:30:34


rigeld2 wrote:
Now go ahead and take that out of context to make me look like a fool.
 
   
Made in ca
Human Auxiliary to the Empire





Thanks guys. I would take this into opinion but those changes are much too drastic for me. I have used this list before and to great effect. Thanks anyways though. Cheers

There is nothing like the smell of railguns in the morning.
tau 2250 pts
dark angels 3500 pts
 
   
Made in gb
Longtime Dakkanaut




You haven't the best list. You have a few over priced units.
The list isn't disastrous, you should be ok. You can combat squad to get more scoring units. Your list works together fairly well.
You are rubbish at facing flyers and any serious mech list.

Try laserbacks if you want to use tactical marines.
Given you have new codex coming I would not worry just enjoy your games
   
 
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