Thanks so much for the feedback guys. As far as the Apothecary goes, you are correct. Thank you for pointing out that error! Good thing I haven't played this at a tournament yet
lol. Anyway, the
HQ unit was originally going to be for a bike army, but the idea was scrapped after seeing how much money that would cost. I was going to scratch a gak-ton of bikes, but ended up stopping at the captain and his squad after realizing how ridiculously long that was going to take.
As far as popping AV14 goes I am in total agreement. I DO need more
AT power. It just seems that most 6th edition tournies I have played (only 4 or 5 so far, but still) everyone is disgusted with hull points and refuses to invest in vehicles expensive enough to permit AV14.
I'm not a fan of spending 1/3 or your points on one unit. While they might seem tough, I don't think they will be able to weather the amount of fire they are going to draw. At 1,500 points I'd like to see a third troop pick, even if it's just a 100 point scout sniper team camping your home objective. And if you end up facing AV14, you are in for a world of hurt. That's the only major checkpoint your list lacks, you should do OK against everything else. Or at least give it a fighting chance.
Nevelon, I would usually agree with you in this. I hate uber-expensive units that just seem to die despite their misleading points cost, but from my experience the captain and his stupidly expensive bros do fairly well. I usually run him in 1850, but it is like my favorite unit ever so I decided to include him in this list. The 3++ to 4++ doesn't really seem worth the points, and I'm aware that the command squad is also quite, quite point-heavy. However, he draws a TON of fire, and works very well as a psychological tool. Whenever someone hears "six (now five) storm shields" they usually go out of their way to kill or avoid it. This one unit has often helped me attain victory, sometimes without even engaging in any real combat.
The only real issue I have with
HQs is that I never am able to get them where they need to be or do what they need to do. With my
HQ on bikes they become significantly more mobile and durable, and with the command squad his overall prowess is also increased.
Also, what do you guys think of somehow getting a Vindicator in there? (maybe by taking out captain expensive and adding a libby instead) Since glances can't stun anymore, it might actually get to shoot!