Speaking as a Necron player, my advice is that if you are worried about lords, if you don't have access to AP2 at initiative, go for something that generates a lot of wounds. That means weapons and wargear with high strength and a lot of attacks. If you are focusing on dealing with Lords only, I'd suggest a mace, as S6 makes it somewhat easier to generate wounds, and AP4 isn't going to matter. Never take an Axe against a Lord if you can avoid it. Necrons would be good in CC if it wasn't for their awful initiative, and vs I1 they will destroy anything that crosses their path.
Another thing you could try is just taking your Aspiring Champions bare-bones, no upgrades whatsoever. This is for a couple of reasons, the first is that MSS has a slightly better than 50% chance of passing against LD10, so taking a naked champion reduces the risk of having him inflict a ton of wounds on your unit (incidentally, another advantage of the Mace over a Sword is that if you do fail MSS, you still get your armour save against the champions attacks). Additionally, due to their low initiative, unless you are fighting a maxed out squad of warriors, Necrons are more likely to lose a combat than win it due to their low initiative, and if they get sweeped, well, goodbye lord. Basically, with a naked champion against a MSS/Weave/Scythe Lord, you are basically sacrificing him (although you might get lucky and get a wound past the 2+ save) so that the rest of your unit can hope to sweep the necrons during regular combat.
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