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![[Post New]](/s/i/i.gif) 2012/10/12 02:33:47
Subject: Devastators vs. Thunderfire Cannon in 6th?
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Slippery Scout Biker
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Alright, so we have two fairly good Heavy Support options here. Devastators are more versatile, because they can field more specialized weaponry and in greater numbers. They can be tooled to be AT or AI, making them highly effective if used correctly. However, the Thunderfire gets 4 S6 small blasts, a free techy and multiple ammunition types. (Like Sternguards on steroids XD) Thunderfires are cheaper, but they tend to attract A LOT of fire. Even with the new rules for artillery (T7 W2 WOOT!) and a possible 3+ cover thanks to the gunner, they still seem to die faster.
So what do you guys think? Thunderfire or Devastators?
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5 completed trades in the Swap Shop and counting
The IoM pretty much survives on human life, on the whole, being totally expendable. Which is ironic, seeing as it is to save humanity. |
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![[Post New]](/s/i/i.gif) 2012/10/12 02:53:39
Subject: Re:Devastators vs. Thunderfire Cannon in 6th?
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Pyromaniac Hellhound Pilot
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Thunder fire cannon for the win. I don't play marines of any sort. However, when I see a TFC, I have to keep it in mind. With devestators, who cares. Stay out of range, or charge in and take them out. The fact that a TFC comes with a techmarine, therefore, a better cover save.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2012/10/12 02:56:12
Subject: Re:Devastators vs. Thunderfire Cannon in 6th?
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Slippery Scout Biker
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IDK it just seems like the cannon has problems vs. armour, even with the introduction of Hull Points. S6 aint too good against Land Raiders...
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5 completed trades in the Swap Shop and counting
The IoM pretty much survives on human life, on the whole, being totally expendable. Which is ironic, seeing as it is to save humanity. |
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![[Post New]](/s/i/i.gif) 2012/10/12 03:03:47
Subject: Devastators vs. Thunderfire Cannon in 6th?
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Mekboy Hammerin' Somethin'
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Well, the TFC is primarily an anti-infantry artillery piece. The Devastators on the other hand have a variety of load outs for either anti-tank, anti-infantry (or both). So I think it's a choice of which you need more of in your army, and then deciding if devastators do the job better than a TFC.
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![[Post New]](/s/i/i.gif) 2012/10/12 03:33:00
Subject: Re:Devastators vs. Thunderfire Cannon in 6th?
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Slippery Scout Biker
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True, true. Well, I guess I'm back where I started, but I'm leaning towards Lascannoneers at the moment rather than a gatling bombard ATM.
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5 completed trades in the Swap Shop and counting
The IoM pretty much survives on human life, on the whole, being totally expendable. Which is ironic, seeing as it is to save humanity. |
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![[Post New]](/s/i/i.gif) 2012/10/12 03:43:49
Subject: Devastators vs. Thunderfire Cannon in 6th?
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Mighty Chosen Warrior of Chaos
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Any reason for not including the other Heavy options? A Lascannon Predator is probably better anti tank than Lascannon devastators. I haven't had experience with either, but the general feeling I get from the forums is that C:SM Devastators aren't very cost efficient.
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Harry, I'm going to let you in on a little secret. Every day, once a day, give yourself a present. Don't plan it. Don't wait for it. Just let it happen. It could be a new shirt at the men's store, a catnap in your office chair, or two cups of good, hot black coffee. |
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![[Post New]](/s/i/i.gif) 2012/10/12 03:53:01
Subject: Devastators vs. Thunderfire Cannon in 6th?
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Wraith
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Be that guy and ally in Space Marines into Wolves to get a flyer and a TFC for a fortified ruins for your long fangs and massive gun.
Oh, the butt pain!
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Shine on, Kaldor Dayglow!
Not Ken Lobb
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![[Post New]](/s/i/i.gif) 2012/10/12 04:06:01
Subject: Devastators vs. Thunderfire Cannon in 6th?
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Daemonic Dreadnought
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TFC all they way. It's cheap, does it's job well, and with the points saved other toys can be purchased to do the jobs a tfc can't do. Leave the anti armor to duel mm land speeders or deep striking melta.
Also consider more scouts in camo cloaks. They benefit more from the tekmarine than tac squads.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2012/10/12 06:59:18
Subject: Re:Devastators vs. Thunderfire Cannon in 6th?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Devs are horribly overpriced. They were Overpriced even BEFORE Long Fangs came out.
The TFC on the otherhand is very nicely priced, and comes with a free Techmarine. Who happens to be T7 while the Gun is around.
You should have plenty of anti-tank elsewhere in your list. Anti-infantry is what Marines need.
And with Footlists being more common now, the TFC has a purpose.
3 Cannons are 300 points. Thats 12 small blasts with 3 different profiles depending on the target's situation.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/10/12 11:50:16
Subject: Re:Devastators vs. Thunderfire Cannon in 6th?
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Slippery Scout Biker
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In my current list I am using 2 TFCs and one squad of Lascannon (or missile) devastators. Should I switch it out for a Pred? It just seems that Devs are far more durable and attract less attention IMHO.
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5 completed trades in the Swap Shop and counting
The IoM pretty much survives on human life, on the whole, being totally expendable. Which is ironic, seeing as it is to save humanity. |
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![[Post New]](/s/i/i.gif) 2012/10/12 17:31:15
Subject: Devastators vs. Thunderfire Cannon in 6th?
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Raging-on-the-Inside Blood Angel Sergeant
Alexandria, VA
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Agree with schadenfreude. Thunderfire for sure.
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![[Post New]](/s/i/i.gif) 2012/10/13 07:22:00
Subject: Re:Devastators vs. Thunderfire Cannon in 6th?
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Utilizing Careful Highlighting
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ted234521 wrote:In my current list I am using 2 TFCs and one squad of Lascannon (or missile) devastators. Should I switch it out for a Pred? It just seems that Devs are far more durable and attract less attention IMHO.
The spare wounds are good, as is durability vs infantry. Preds die even to scouts kraks because they have to stay static. Dreds av12 and hull points..
So all have limitations. In truth devs can have more firepower, but all said they do cost more.
Saying 2 lascannon pred 120 is not a fair comparison. Put a lascannon or prism cannon into its side and where is the AT you were counting on now?
Lascannon devs are VERY expensive. I would suggest MLs or the much frowned on MMs. MMs are gold if they go first, or snap fire for a turn as they advance. Whatever vehicle they hit will stay down. Advance them up the centre for area denial and mess with his plans. Pay for a few extra bodies so they not worried by the flack, i like 3 bolters to absorb incoming.
Having said all that TFC output is simply staggering. Taking 3 vs orcs is almost unfair.
Edit ...are gold if your opponent gets first turn..
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This message was edited 1 time. Last update was at 2012/10/13 07:23:21
Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
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![[Post New]](/s/i/i.gif) 2012/10/13 14:26:56
Subject: Devastators vs. Thunderfire Cannon in 6th?
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Fresh-Faced New User
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ted234521 wrote:Alright, so we have two fairly good Heavy Support options here. Devastators are more versatile, because they can field more specialized weaponry and in greater numbers. They can be tooled to be AT or AI, making them highly effective if used correctly. However, the Thunderfire gets 4 S6 small blasts, a free techy and multiple ammunition types. (Like Sternguards on steroids XD) Thunderfires are cheaper, but they tend to attract A LOT of fire. Even with the new rules for artillery (T7 W2 WOOT!) and a possible 3+ cover thanks to the gunner, they still seem to die faster.
So what do you guys think? Thunderfire or Devastators?
I'd say it all depends on who you're facing, if your facing a mech army go with devastators, I've yet to meet an opponent who would ignore devastators. If you're facing a horde army thunderfire cannons.
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![[Post New]](/s/i/i.gif) 2012/10/13 16:36:44
Subject: Re:Devastators vs. Thunderfire Cannon in 6th?
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Slippery Scout Biker
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Thanks guys! I totally agree that Lascannon Devs are horribly over priced, but with my original ML build they couldn't touch AV 14 (glances, sure, but 4 6s?) Also, the MM idea seems interesting... AP1 alone is a great asset. Though, I'm wondering if I should remove them altogether because my two 10-man tac squads on rhinos have meltas and multi melta, and I have a podding sternguard squad with 7 combi meltas, a melta gun and a heavy flamer.
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5 completed trades in the Swap Shop and counting
The IoM pretty much survives on human life, on the whole, being totally expendable. Which is ironic, seeing as it is to save humanity. |
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![[Post New]](/s/i/i.gif) 2012/10/13 17:41:09
Subject: Devastators vs. Thunderfire Cannon in 6th?
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Longtime Dakkanaut
Indiana
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I would not put so many meltas unless you have vulkan. I would try drop podding multi meltas. Creates a zone ignore entry especially for vehicles
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![[Post New]](/s/i/i.gif) 2012/10/13 23:30:02
Subject: Re:Devastators vs. Thunderfire Cannon in 6th?
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Longtime Dakkanaut
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Some lists are good with dev. squads though not many.
Thunderfire cannon is just cheap and flexible. You'll need more than one. Also it will always have something to do.
I would argue space marines always need to be able to deal with mech at range, but mostly they need to kill mech with melta. You have a codex with melta, you need to use the advantage, whilst not expecting every enemy tank to waltz into melta range which is where the long range weapons come in. The point being if you bring thunderfire cannon you'll want something to deal with mech at range.
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![[Post New]](/s/i/i.gif) 2012/10/14 00:10:19
Subject: Devastators vs. Thunderfire Cannon in 6th?
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Longtime Dakkanaut
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Thunderfire cannon destroy all enemy infantry. Unless your opponent is 100% mech, which in 6th is very unlikely, you can use it to either obliterate their mobs, or snipe their "specialised" units - devestators, obliterators etc, that tend to stay out of LOS/in heavy cover. TFC easily lays down enough wounds to make them take a huge amount of saves, power armour or no.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/10/14 00:40:03
Subject: Devastators vs. Thunderfire Cannon in 6th?
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Warplord Titan Princeps of Tzeentch
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I fan the TFC, cheap, verstile and looks badass.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2012/10/15 16:28:10
Subject: Devastators vs. Thunderfire Cannon in 6th?
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Death-Dealing Ultramarine Devastator
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if you are playing big enough games. combat squad 2 or 3 full squads. giving you 6 squads and the ability to shoot at 6 different targets.
i personally run 2 devastators and a thunderfire cannon against shooting and lance armies like dark eldar, eldar, and necrons.
against hordes and swarms. thunderfire cannon is king. they are going to be a bit far to come and reach you.
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dark angels 2,000 pts
Tyranids: 2,000 Pts
6th edition
26-2-3
+5 successful trades strengthofthedragon2, Grav33, godswildcard, lynxstrife, SonicPara |
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