Dr. Delorean wrote:Welp, let's see,
tac squad overwatches first, resulting in approx. 2 dead cultists, cultists make it in,
tac squad attacks first w. 12 attacks (9+3 from the sergeant), 8 hit, about 5-6 more cultists dead. Now there are 28 or 27 cultists left, they attack back with 3 attacks each, so 84 attacks (including champion), 56 hit w. re-rolls, and of them, about 18 wound, marines make their saves and 6 die.
Pretty rough maths there, I'll admit, but it seems like the cultists lose the engagement slightly, not that it matters much, they can afford to lose more than the
tac squad. Still, that cultist unit is pretty expensive, I'm assuming you put a Dark Apostle in there to give them hatred and fearless, which puts them a fair way ahead of the
tac squad in points. Still, I didn't account for
th DA in that combat, maybe he killed the sergeant and became a daemon prince.
Yeah to be fair even though it would be a silly waste of an
hq slot you have to throw a
SM captain in with the
tac squad, and possibly give him a storm shield and artificer armor or something to equal out points. He'd probably kick the
DA's ass in a challenge.
Personally I can't ever see running a
DA. Yeah they make a crappy cultist unit alsmost as good as a tactical sqaud, assuming the cultists get the charge. But what a waste of an
HQ slot. I'd rather take Huron and get some infiltrators, or take a marked lord and make some of my cult troops scoring.