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Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

I'd like to think they happen to us all. You get the one game against the guy who brought the exact counter to your list, or you play someone way out of your league and get demolished. Since it just happened to me tonight, I figured I'd start a thread for those games that are just awful from beginning to end. Here's mine.

Tonight's game at my FLGS was the usual 2k points, me running my "Double Trouble" Ork list (basically runs with 2 squads of Sluggas, 1 squad of Shootas, and a 10-man Nob Biker squad; I call it double trouble both for the fact that it uses a double force org and the fact that the opponent has to deal with 90 walking Boyz and 10 rampaging Nob Bikers at the same time) against my opponent's Daemons list.

And...well, I couldn't have asked for a worse matchup. He, too, was running double charts. His list had a grand total of 3 Bloodthirsters, Fateweaver, 6 squads of Flamers of Tzeentch, 4 squads of Pink Horrors, and a single Daemon Prince of Slaanesh.

The game went about as well as you might expect. Turn 1, I walk onto the board (it was a custom mission that used the old Dawn of War deployment rules), get ready for the Daemon assault force to arrive. It does, and though it comes close a number of times, he doesn't mishap a single unit. Cue the slaughter. First turn, squad of kannons is cut to one single grot model. My Nob bikers get smashed by two squads of Flamers when his Slaanesh prince bunches them into a line. Before I can fire a single shot, I'm down a full big guns team and half of my Nob Bikers. I valiantly try to deal with the flamers, but despite my best efforts I just can't handle a bunch of 2-wound models with what I have in range. One squad of boyz gets tied down in close combat with two of the Bloodthirsters, while the Shootas manage to wipe one squad off the board before being vaporized by two more. The Nob bikers get into close combat once after two more flamer squads drop them to four models - one painboy, two slugga/choppas, and one klaw.

I did what I could, but my every attempt to kill them failed, either to him passing saves or me just failing to hit/wound anything. Bear in mind that I could only ever get a handful of models in range, because the flamers would knock the front half of the squad away, leaving me unable to jump in to take revenge. The game ended on Turn 4 when I had managed to kill a whopping 2 flamer units while he had me completely tabled.

So, anyone else have any terrible, terrible matchups that they'd like to share? Just things that went bad from start to finish?

My Armies:
Kal'reia Sept Tau - Farsight Sympathizers
Da Great Looted Waaagh!
The Court of the Wolf Lords

The Dakka Code:
DT:90-S+++G+++MB-IPw40k10#++D++A+++/sWD-R++T(Ot)DM+ 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller






My usual army at my FLGS is my GK, so I'm usually the one causing the terrible matchups. The one game I really felt bad for my opponent was against a buddies DoA list, is usually pack in a strike squad and interceptors, so with first turn I had Warp Quake going and his entire list (all BA models with jump packs) had to either land way far away from me or walk up on the board. That game only lasted 3 short turns.
   
Made in us
Regular Dakkanaut




That sounds like some
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

lol that video just made my day, and my gk are the ones causing the bad match ups, especially against a friends tau. Although I have been struggling against crons, but who doesn't

This message was edited 1 time. Last update was at 2012/10/13 09:26:19


 
   
Made in fr
Lead-Footed Trukkboy Driver





That's quite funny, 'cause I just fought a Daemon army yesterday and it looked pretty much like what you faced. I was also playing Orks, and Flamers / Pink horrors / Screamers wiped me out of the board in 4 turns... despite him losing a whole squad (6) of Pink horrors in the warp and mishaping with 8 Bloodslaughterers who showed up on the other side of the table...

I didn't think that Daemons could be such a terrible match-up for Orks, but after that game I really can't see what I could have done. 2 wounds Flamers / Screamers for such a cheap cost is crazy, especially since the formers are pretty much immune to assault (Wall of death...).

What's even funnier is that the Daemon player had just tabled a Space Wolf before me, wiping Thunderwolves and Grey Hunter as easily as he wiped my Boyz.

Daemons = new black ? :p

This message was edited 3 times. Last update was at 2012/10/13 09:52:07


Deffskullz desert scavengers
Thousand Sons 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

 Nym wrote:
That's quite funny, 'cause I just fought a Daemon army yesterday and it looked pretty much like what you faced. I was also playing Orks, and Flamers / Pink horrors / Screamers wiped me out of the board in 4 turns... despite him losing a whole squad (6) of Pink horrors in the warp and mishaping with 8 Bloodslaughterers who showed up on the other side of the table...

I didn't think that Daemons could be such a terrible match-up for Orks, but after that game I really can't see what I could have done. 2 wounds Flamers / Screamers for such a cheap cost is crazy, especially since the formers are pretty much immune to assault (Wall of death...).

What's even funnier is that the Daemon player had just tabled a Space Wolf before me, wiping Thunderwolves and Grey Hunter as easily as he wiped my Boyz.

Daemons = new black ? :p


Flamers, especially when spamed are pretty damn rough for anyone not rocking Warp Quake. With 2 wounds AND Eternal Warriors, they take forever to shoot down, and unless you can multi-charge them, combat is pretty must a no-go option unless you have somehting like TH/SS Termies, Cybork body Nobs, or another unit with solid invuln saves to protect them from Breath of Chaos hits. (mind you, 'Nid players can go with their 3W beasties and just laugh their way into combat too!)
Now mind you, I'm expecting that when Daemons get their new updates, that the 40k side will likely lose it's army-wide EW rule and just adopt the rulebook 'Daemon' rule. If that happens, then Flamers will be costed pretty fairly since now those plentifull S8+ shots will simply laugh at them.

Screamers are fast, but they're only I4 so most things will either swing at the same time as them, or go first. Their main targets are I1 Termies/other 2+ saves and vehicles. Against anything else, the Daemon player is simply using overkill.
And again, if we do indeed lose our EW in our new codex, then those Screamers just became alot less terrifying!



As for my worst, most terrible match-ups?

as you can probably guess for a Daemon player, it's anyone rocking GK's! Strikes & Interceptors especially are just stupidly OP vs my entire army, since Warp Quake can't be stopped except by winning to roll to go first, or else praying that the GK player fails their psychic test.
Heck, even just a single 10-man squad spaced out it's full 2" coherency pretty much means "game over" on turn 1 if you set it up properly...

A full-on GK is an absolute nightmare unless it's being run by Little Timmy. But any even almost-competitent player can easily table me with almost no effort since there's just too many hard-counters to my entire army in that book... Strike Squads, Interceptors, Dreadknights, Pallies, Libbys, Coteaz & Purifyers being among the worst things I can encounter.

 
   
Made in gb
Junior Officer with Laspistol





Necrons.

I was running a mech IG list and with night-fighting I was forced to close in on my opponent in order to light him up with chimeras. This just caused a lot of glances, and a lot of dead guardsmen.
He was tanking with a lord using a 2+ save for his warriors, but due to the 1st casualty of the game being my plasma-vets, I had no reliable ap2 and so couldn't kill the lord allowing the 'crons to just stand up.

Needless to say, I revised my list heavily since then and now pack way more AP2 - helps that most folks play tau or a SM variant whether C:SM, CSM or the myriad of other specialised SM chapters.


It seems to me that demons are either incredibly good or incredibly useless. I had a match up with demons recently where I blew him off the board by turn 3. 5++ is nothing when you have to take 100 of them. The mission was in my favour though - he was sitting on objectives like a chump.

This message was edited 1 time. Last update was at 2012/10/13 13:59:23



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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