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Made in gb
Regular Dakkanaut





I'm trying to put together a solid core that i can use for any list and scale it accordingly.

HQ
Terminator Sorcerer ~155
Mark of nurgle
Lv3 Biomancy
Sigil of corruption
Blight grenades

Troops
15x CSM, MoN, 2x flamers, Icon of vengeance ~280
20x CSM, MoK,, CCW(replaces bolter), icon of vengeance ~330

Sorcerer with nurgle marines leading the charge. Khorne marines follow up with overkill. Iv'e decided to stick with IoV for khorne marines, just need that fearless. hopefully they will charge into a combat that the nurgle marines have started and mop up, which is also my tactic for avoiding overwatch!
Questions
1)Can i take Biomancy if i take a Nurgle sorcerer? or must i choose from Nurgle powers? if not im going back to undivided
2) Can i give the Khorne squad flamers? Don't you have to replace a bolter that i have already replaced with CCW?

All help and comments appreciated!

This message was edited 1 time. Last update was at 2012/10/12 19:10:06


 
   
Made in gb
Dakka Veteran




Snake Mountain

As far as I can see the wargear seems right but I don't have the book to hand to check.

1) As mentioned yes they are right although CCW's aren't free are they?, I would probably split both squads into squads of 7's and 10's.

2) I'd probably lead the charge with the Nurgle as they could probably take it pretty well and work as a good way to deliver your Khorne.

3) If Biomancy is how you are going to run him then either or is good, he can make your nurgle even more beefy/powerful, or he can buff up the khorne and give them more of a bite.

On a side note you may want to change the icons as the mark specific sort of ones are generally better I think. (wrath etc)

'I'm like a man with a fork, in a world of soup.'

Check out my Blog: http://rysaerinc.wordpress.com/ - Updated 26/01/2015

3DS Friend Code: Rysaer - 5129-0913-0659 
   
Made in us
Furious Raptor




Fort Worth, TX

The cost of your sorcerer is off. It should be 135 for a Level 3 mastery and sigil of corruption, unless you meant a Level 2 mastery, in which case, you are correct on the point cost.

At 1000 points, I suggest that you drop one mastery level and the sigil to take Terminator Armor and MoN. This puts you at 125 points. Because of the MoN, you stick him with the MoN CSM.

With the MoN, you have a T5 HQ that has good survivability in challenges, which must be accepted. You get a 2+ armor save, which will probably come into use more than your 4+ invuln would have and you still have a 5+ invuln to fall back on, and you won't lose your armor save to a power sword or maul, which the T5 gives you a chance against.

If you have it really hard for the Biomancy powers, you can add another Mastery Level for an extra 25 bring your point cost for the HQ to 150. At 1000 points, two powers will be pretty strong and at higher points games, the 3rd level would be a given, especially for the cost of it.

I'd suggest your MoN CSM lead the charge. Their T5 will make them more survivable than your MoK guys.

Of course, just my opinion and how I'd play it in your situation.

Rysaer wrote:1) As mentioned yes they are right although CCW's aren't free are they?, I would probably split both squads into squads of 7's and 10's.

CCW are free if you give up your bolter or 2 points per model otherwise.

On a side note you may want to change the icons as the mark specific sort of ones are generally better I think. (wrath etc)

Icon of Vengeance provides fearless. Icon of Nurgle provides Fear, which is rendered useless against Space Marine Chapters, as they have ATSKNF. Changing to the MoK might be nice for the Furious Charge and the charge reroll.

Also, keep in mind that Icons add 1 to your assault results. If I understand that correctly, it means that your Icon bearing units win any assaults that are tied. Can be pretty nice. Of course, your Icon bearers are going to get targeted by characters with Precision Shots/Hits.

This message was edited 1 time. Last update was at 2012/10/12 14:45:08


I out with in both 40k and WHFB.
Co-host of the HittingOn3s Podcast
 
   
Made in ca
Fresh-Faced New User





Not bad, but take Icon of Wrath for your MoK dudes, essentially turns them into mini Zerkers. 20 in a unit MIGHT be a little overkill though.

Mess with the best, Die like the rest
4800+ Chaos Space Marines 
   
Made in gb
Dakka Veteran




Snake Mountain

 kcwm wrote:

Rysaer wrote:1) As mentioned yes they are right although CCW's aren't free are they?, I would probably split both squads into squads of 7's and 10's.

CCW are free if you give up your bolter or 2 points per model otherwise.

On a side note you may want to change the icons as the mark specific sort of ones are generally better I think. (wrath etc)

Icon of Vengeance provides fearless. Icon of Nurgle provides Fear, which is rendered useless against Space Marine Chapters, as they have ATSKNF. Changing to the MoK might be nice for the Furious Charge and the charge reroll.

Also, keep in mind that Icons add 1 to your assault results. If I understand that correctly, it means that your Icon bearing units win any assaults that are tied. Can be pretty nice. Of course, your Icon bearers are going to get targeted by characters with Precision Shots/Hits.


I stand corrected on both counts, good shouts kcwm. (I'm going to carry the book with me from now on to save embarassment )

'I'm like a man with a fork, in a world of soup.'

Check out my Blog: http://rysaerinc.wordpress.com/ - Updated 26/01/2015

3DS Friend Code: Rysaer - 5129-0913-0659 
   
Made in us
Furious Raptor




Fort Worth, TX

Well, and I have my Codex here with me at work, so it's easy to look at...but I didn't cheat! He's just talking about units I've done some thinking about.

I've also started a series of articles on the Hitting On 3s site about the new codex and the Icons, Marks, and Troops are what I focused on. It's fresh in my mind.


Automatically Appended Next Post:
Bradford1111,

Do you have any idea where you'd go with the list if you were to go up to 1500?

I like the suggestion of the IoK for Furious Charge, but that's only a 1 round burst. IoV gives something that can be used in every round of Assault, whether you're attacked or do the charging, and can help in the shooting phase, should you take too many wounds.

Furious Charge is definitely nice, but isn't what it was in 5th.

This message was edited 1 time. Last update was at 2012/10/12 16:47:27


I out with in both 40k and WHFB.
Co-host of the HittingOn3s Podcast
 
   
Made in gb
Regular Dakkanaut





Thanks guys, its pretty much what i wanted to hear, ill make some amendments!
kcwm: Can you link to this article? i'll happily read it!
As for expanding, this is just to fit in any army list, if i were to play 100pts i might scale it down abit.
Otherwise;
Terminators/bikes for a tough scary units
Preds/oblits for long range heavy support
Havocs - long range infantry suppport

twistedbydesign: 20 is overkill i agree. However, Khorne and overkill go hand in hand, I would love nothing better than rolling 60 dice for a tied up 5 man squad. Tactics wise i would probably split them up. but then id have to pay for another icon, i want to keep my core cheap

This message was edited 2 times. Last update was at 2012/10/12 19:15:55


 
   
Made in us
Twisting Tzeentch Horror





Core looks good, though it seems like you need more choices. Smaller units. Also are you sure you want to go with MoK instead of MoS? An extra attack is good but killing a bunch of attacks off before they can hit back may not be a bad idea. Honestly I'm looking at MoK as the last option unless i'm going for power first termis.

Mess with the best, Die like the rest. 
   
 
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